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Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/kernel_random.h2
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp2
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_white_noise_texture.osl39
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h2
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h60
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/kernel/svm/svm_white_noise.h53
10 files changed, 115 insertions, 50 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index ab05d6ee1e9..48439a8b68f 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -221,6 +221,7 @@ set(SRC_SVM_HEADERS
svm/svm_voronoi.h
svm/svm_voxel.h
svm/svm_wave.h
+ svm/svm_white_noise.h
)
set(SRC_GEOM_HEADERS
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index 78eafbfe3cb..a5ae427c2d3 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -130,7 +130,7 @@ ccl_device_inline void path_rng_init(KernelGlobals *kg,
float *fy)
{
/* load state */
- *rng_hash = hash_int_2d(x, y);
+ *rng_hash = hash_uint2(x, y);
*rng_hash ^= kernel_data.integrator.seed;
#ifdef __DEBUG_CORRELATION__
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 316d24b0954..3850d0fe94b 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -697,7 +697,7 @@ bool OSLRenderServices::get_object_standard_attribute(
}
else if (name == u_particle_random) {
int particle_id = object_particle_id(kg, sd->object);
- float f = hash_int_01(particle_index(kg, particle_id));
+ float f = hash_uint2_to_float(particle_index(kg, particle_id), 0);
return set_attribute_float(f, type, derivatives, val);
}
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 63cef6e841b..c50bffe27b2 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -85,6 +85,7 @@ set(SRC_OSL
node_wavelength.osl
node_blackbody.osl
node_wave_texture.osl
+ node_white_noise_texture.osl
node_wireframe.osl
node_hair_bsdf.osl
node_principled_hair_bsdf.osl
diff --git a/intern/cycles/kernel/shaders/node_white_noise_texture.osl b/intern/cycles/kernel/shaders/node_white_noise_texture.osl
new file mode 100644
index 00000000000..f026fb4ab39
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_white_noise_texture.osl
@@ -0,0 +1,39 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_white_noise_texture(string dimensions = "3D",
+ point Vector = point(0.0, 0.0, 0.0),
+ float W = 0.0,
+ output float Value = 0.0)
+{
+ if (dimensions == "1D") {
+ Value = noise("hash", W);
+ }
+ else if (dimensions == "2D") {
+ Value = noise("hash", Vector[0], Vector[1]);
+ }
+ else if (dimensions == "3D") {
+ Value = noise("hash", Vector);
+ }
+ else if (dimensions == "4D") {
+ Value = noise("hash", Vector, W);
+ }
+ else {
+ warning("%s", "Unknown dimension!");
+ }
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 0d731d62e94..8f8451b364d 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -194,6 +194,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_bump.h"
#include "kernel/svm/svm_map_range.h"
#include "kernel/svm/svm_clamp.h"
+#include "kernel/svm/svm_white_noise.h"
#ifdef __SHADER_RAYTRACE__
# include "kernel/svm/svm_ao.h"
@@ -432,6 +433,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
case NODE_TEX_BRICK:
svm_node_tex_brick(kg, sd, stack, node, &offset);
break;
+ case NODE_TEX_WHITE_NOISE:
+ svm_node_tex_white_noise(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
# endif /* __TEXTURES__ */
# ifdef __EXTRA_NODES__
case NODE_NORMAL:
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index a9104643299..4abe0831858 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -149,7 +149,7 @@ ccl_device void svm_node_particle_info(
}
case NODE_INFO_PAR_RANDOM: {
int particle_id = object_particle_id(kg, sd->object);
- float random = hash_int_01(particle_index(kg, particle_id));
+ float random = hash_uint2_to_float(particle_index(kg, particle_id), 0);
stack_store_float(stack, out_offset, random);
break;
}
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 322579ccfe3..0bf3dfda4df 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -41,42 +41,6 @@ ccl_device_inline ssei quick_floor_sse(const ssef &x)
}
#endif
-ccl_device uint hash(uint kx, uint ky, uint kz)
-{
- // define some handy macros
-#define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k))))
-#define final(a, b, c) \
- { \
- c ^= b; \
- c -= rot(b, 14); \
- a ^= c; \
- a -= rot(c, 11); \
- b ^= a; \
- b -= rot(a, 25); \
- c ^= b; \
- c -= rot(b, 16); \
- a ^= c; \
- a -= rot(c, 4); \
- b ^= a; \
- b -= rot(a, 14); \
- c ^= b; \
- c -= rot(b, 24); \
- }
- // now hash the data!
- uint a, b, c, len = 3;
- a = b = c = 0xdeadbeef + (len << 2) + 13;
-
- c += kz;
- b += ky;
- a += kx;
- final(a, b, c);
-
- return c;
- // macros not needed anymore
-#undef rot
-#undef final
-}
-
#ifdef __KERNEL_SSE2__
ccl_device_inline ssei hash_sse(const ssei &kx, const ssei &ky, const ssei &kz)
{
@@ -236,17 +200,19 @@ ccl_device_noinline float perlin(float x, float y, float z)
result = nerp(
w,
nerp(v,
- nerp(u, grad(hash(X, Y, Z), fx, fy, fz), grad(hash(X + 1, Y, Z), fx - 1.0f, fy, fz)),
nerp(u,
- grad(hash(X, Y + 1, Z), fx, fy - 1.0f, fz),
- grad(hash(X + 1, Y + 1, Z), fx - 1.0f, fy - 1.0f, fz))),
+ grad(hash_uint3(X, Y, Z), fx, fy, fz),
+ grad(hash_uint3(X + 1, Y, Z), fx - 1.0f, fy, fz)),
+ nerp(u,
+ grad(hash_uint3(X, Y + 1, Z), fx, fy - 1.0f, fz),
+ grad(hash_uint3(X + 1, Y + 1, Z), fx - 1.0f, fy - 1.0f, fz))),
nerp(v,
nerp(u,
- grad(hash(X, Y, Z + 1), fx, fy, fz - 1.0f),
- grad(hash(X + 1, Y, Z + 1), fx - 1.0f, fy, fz - 1.0f)),
+ grad(hash_uint3(X, Y, Z + 1), fx, fy, fz - 1.0f),
+ grad(hash_uint3(X + 1, Y, Z + 1), fx - 1.0f, fy, fz - 1.0f)),
nerp(u,
- grad(hash(X, Y + 1, Z + 1), fx, fy - 1.0f, fz - 1.0f),
- grad(hash(X + 1, Y + 1, Z + 1), fx - 1.0f, fy - 1.0f, fz - 1.0f))));
+ grad(hash_uint3(X, Y + 1, Z + 1), fx, fy - 1.0f, fz - 1.0f),
+ grad(hash_uint3(X + 1, Y + 1, Z + 1), fx - 1.0f, fy - 1.0f, fz - 1.0f))));
float r = scale3(result);
/* can happen for big coordinates, things even out to 0.0 then anyway */
@@ -312,16 +278,16 @@ ccl_device float snoise(float3 p)
ccl_device float cellnoise(float3 p)
{
int3 ip = quick_floor_to_int3(p);
- return bits_to_01(hash(ip.x, ip.y, ip.z));
+ return hash_uint3_to_float(ip.x, ip.y, ip.z);
}
ccl_device float3 cellnoise3(float3 p)
{
int3 ip = quick_floor_to_int3(p);
#ifndef __KERNEL_SSE__
- float r = bits_to_01(hash(ip.x, ip.y, ip.z));
- float g = bits_to_01(hash(ip.y, ip.x, ip.z));
- float b = bits_to_01(hash(ip.y, ip.z, ip.x));
+ float r = hash_uint3_to_float(ip.x, ip.y, ip.z);
+ float g = hash_uint3_to_float(ip.y, ip.x, ip.z);
+ float b = hash_uint3_to_float(ip.y, ip.z, ip.x);
return make_float3(r, g, b);
#else
ssei ip_yxz = shuffle<1, 0, 2, 3>(ssei(ip.m128));
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 884ad76a9b7..6f412074125 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -140,6 +140,7 @@ typedef enum ShaderNodeType {
NODE_IES,
NODE_MAP_RANGE,
NODE_CLAMP,
+ NODE_TEX_WHITE_NOISE,
} ShaderNodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/kernel/svm/svm_white_noise.h b/intern/cycles/kernel/svm/svm_white_noise.h
new file mode 100644
index 00000000000..77cbb88a8e2
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_white_noise.h
@@ -0,0 +1,53 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device void svm_node_tex_white_noise(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint dimensions,
+ uint inputs_stack_offsets,
+ uint value_stack_offset,
+ int *offset)
+{
+ uint vector_stack_offset, w_stack_offset;
+ decode_node_uchar4(inputs_stack_offsets, &vector_stack_offset, &w_stack_offset, NULL, NULL);
+
+ float3 vector = stack_load_float3(stack, vector_stack_offset);
+ float w = stack_load_float(stack, w_stack_offset);
+
+ float value;
+ switch (dimensions) {
+ case 1:
+ value = hash_float_to_float(w);
+ break;
+ case 2:
+ value = hash_float2_to_float(make_float2(vector.x, vector.y));
+ break;
+ case 3:
+ value = hash_float3_to_float(vector);
+ break;
+ case 4:
+ value = hash_float4_to_float(make_float4(vector.x, vector.y, vector.z, w));
+ break;
+ default:
+ kernel_assert(0);
+ }
+ stack_store_float(stack, value_stack_offset, value);
+}
+
+CCL_NAMESPACE_END