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Diffstat (limited to 'intern/cycles/render/attribute.h')
-rw-r--r--intern/cycles/render/attribute.h46
1 files changed, 22 insertions, 24 deletions
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index d05952edfd7..6c0c06d0425 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -21,7 +21,6 @@
#include "kernel_types.h"
-#include "util_attribute.h"
#include "util_list.h"
#include "util_param.h"
#include "util_types.h"
@@ -42,36 +41,34 @@ class Mesh;
class Attribute {
public:
- enum Element {
- VERTEX,
- FACE,
- CORNER
- };
-
ustring name;
AttributeStandard std;
TypeDesc type;
vector<char> buffer;
- Element element;
+ AttributeElement element;
Attribute() {}
- void set(ustring name, TypeDesc type, Element element);
- void reserve(int numverts, int numfaces);
+ void set(ustring name, TypeDesc type, AttributeElement element);
+ void reserve(int numverts, int numfaces, int numcurves, int numkeys);
- size_t data_sizeof();
- size_t element_size(int numverts, int numfaces);
- size_t buffer_size(int numverts, int numfaces);
+ size_t data_sizeof() const;
+ size_t element_size(int numverts, int numfaces, int numcurves, int numkeys) const;
+ size_t buffer_size(int numverts, int numfaces, int numcurves, int numkeys) const;
char *data() { return (buffer.size())? &buffer[0]: NULL; };
float3 *data_float3() { return (float3*)data(); }
float *data_float() { return (float*)data(); }
const char *data() const { return (buffer.size())? &buffer[0]: NULL; }
- const float3 *data_float3() const { return (float3*)data(); }
- const float *data_float() const { return (float*)data(); }
+ const float3 *data_float3() const { return (const float3*)data(); }
+ const float *data_float() const { return (const float*)data(); }
+
+ void add(const float& f);
+ void add(const float3& f);
static bool same_storage(TypeDesc a, TypeDesc b);
+ static const char *standard_name(AttributeStandard std);
};
/* Attribute Set
@@ -80,23 +77,24 @@ public:
class AttributeSet {
public:
- Mesh *mesh;
+ Mesh *triangle_mesh;
+ Mesh *curve_mesh;
list<Attribute> attributes;
AttributeSet();
~AttributeSet();
- Attribute *add(ustring name, TypeDesc type, Attribute::Element element);
- Attribute *find(ustring name);
+ Attribute *add(ustring name, TypeDesc type, AttributeElement element);
+ Attribute *find(ustring name) const;
void remove(ustring name);
Attribute *add(AttributeStandard std, ustring name = ustring());
- Attribute *find(AttributeStandard std);
+ Attribute *find(AttributeStandard std) const;
void remove(AttributeStandard std);
Attribute *find(AttributeRequest& req);
- void reserve(int numverts, int numfaces);
+ void reserve();
void clear();
};
@@ -104,7 +102,7 @@ public:
*
* Request from a shader to use a certain attribute, so we can figure out
* which ones we need to export from the host app end store for the kernel.
- * The attribute is found either by name or by standard. */
+ * The attribute is found either by name or by standard attribute type. */
class AttributeRequest {
public:
@@ -112,9 +110,9 @@ public:
AttributeStandard std;
/* temporary variables used by MeshManager */
- TypeDesc type;
- AttributeElement element;
- int offset;
+ TypeDesc triangle_type, curve_type;
+ AttributeElement triangle_element, curve_element;
+ int triangle_offset, curve_offset;
AttributeRequest(ustring name_);
AttributeRequest(AttributeStandard std);