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Diffstat (limited to 'intern/cycles/render/background.cpp')
-rw-r--r--intern/cycles/render/background.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp
index b925e755434..ae6290ac27b 100644
--- a/intern/cycles/render/background.cpp
+++ b/intern/cycles/render/background.cpp
@@ -34,11 +34,7 @@ NODE_DEFINE(Background)
{
NodeType *type = NodeType::add("background", create);
- SOCKET_FLOAT(ao_factor, "AO Factor", 0.0f);
- SOCKET_FLOAT(ao_distance, "AO Distance", FLT_MAX);
-
SOCKET_BOOLEAN(use_shader, "Use Shader", true);
- SOCKET_BOOLEAN(use_ao, "Use AO", false);
SOCKET_UINT(visibility, "Visibility", PATH_RAY_ALL_VISIBILITY);
SOCKET_BOOLEAN(transparent, "Transparent", false);
@@ -80,10 +76,6 @@ void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene
/* set shader index and transparent option */
KernelBackground *kbackground = &dscene->data.background;
- kbackground->ao_factor = (use_ao) ? ao_factor : 0.0f;
- kbackground->ao_bounces_factor = ao_factor;
- kbackground->ao_distance = ao_distance;
-
kbackground->transparent = transparent;
kbackground->surface_shader = scene->shader_manager->get_shader_id(bg_shader);
@@ -138,10 +130,6 @@ void Background::tag_update(Scene *scene)
* and to avoid doing unnecessary updates anywhere else. */
tag_use_shader_modified();
}
-
- if (ao_factor_is_modified() || use_ao_is_modified()) {
- scene->integrator->tag_update(scene, Integrator::BACKGROUND_AO_MODIFIED);
- }
}
Shader *Background::get_shader(const Scene *scene)