Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/render/background.cpp')
-rw-r--r--intern/cycles/render/background.cpp140
1 files changed, 0 insertions, 140 deletions
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp
deleted file mode 100644
index ae6290ac27b..00000000000
--- a/intern/cycles/render/background.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "render/background.h"
-#include "device/device.h"
-#include "render/graph.h"
-#include "render/integrator.h"
-#include "render/nodes.h"
-#include "render/scene.h"
-#include "render/shader.h"
-#include "render/stats.h"
-
-#include "util/util_foreach.h"
-#include "util/util_math.h"
-#include "util/util_time.h"
-#include "util/util_types.h"
-
-CCL_NAMESPACE_BEGIN
-
-NODE_DEFINE(Background)
-{
- NodeType *type = NodeType::add("background", create);
-
- SOCKET_BOOLEAN(use_shader, "Use Shader", true);
- SOCKET_UINT(visibility, "Visibility", PATH_RAY_ALL_VISIBILITY);
-
- SOCKET_BOOLEAN(transparent, "Transparent", false);
- SOCKET_BOOLEAN(transparent_glass, "Transparent Glass", false);
- SOCKET_FLOAT(transparent_roughness_threshold, "Transparent Roughness Threshold", 0.0f);
-
- SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
-
- SOCKET_NODE(shader, "Shader", Shader::get_node_type());
-
- return type;
-}
-
-Background::Background() : Node(get_node_type())
-{
- shader = NULL;
-}
-
-Background::~Background()
-{
- dereference_all_used_nodes();
-}
-
-void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene)
-{
- if (!is_modified())
- return;
-
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->background.times.add_entry({"device_update", time});
- }
- });
-
- device_free(device, dscene);
-
- Shader *bg_shader = get_shader(scene);
-
- /* set shader index and transparent option */
- KernelBackground *kbackground = &dscene->data.background;
-
- kbackground->transparent = transparent;
- kbackground->surface_shader = scene->shader_manager->get_shader_id(bg_shader);
-
- if (transparent && transparent_glass) {
- /* Square twice, once for principled BSDF convention, and once for
- * faster comparison in kernel with anisotropic roughness. */
- kbackground->transparent_roughness_squared_threshold = sqr(
- sqr(transparent_roughness_threshold));
- }
- else {
- kbackground->transparent_roughness_squared_threshold = -1.0f;
- }
-
- if (bg_shader->has_volume)
- kbackground->volume_shader = kbackground->surface_shader;
- else
- kbackground->volume_shader = SHADER_NONE;
-
- kbackground->volume_step_size = volume_step_size * scene->integrator->get_volume_step_rate();
-
- /* No background node, make world shader invisible to all rays, to skip evaluation in kernel. */
- if (bg_shader->graph->nodes.size() <= 1) {
- kbackground->surface_shader |= SHADER_EXCLUDE_ANY;
- }
- /* Background present, check visibilities */
- else {
- if (!(visibility & PATH_RAY_DIFFUSE))
- kbackground->surface_shader |= SHADER_EXCLUDE_DIFFUSE;
- if (!(visibility & PATH_RAY_GLOSSY))
- kbackground->surface_shader |= SHADER_EXCLUDE_GLOSSY;
- if (!(visibility & PATH_RAY_TRANSMIT))
- kbackground->surface_shader |= SHADER_EXCLUDE_TRANSMIT;
- if (!(visibility & PATH_RAY_VOLUME_SCATTER))
- kbackground->surface_shader |= SHADER_EXCLUDE_SCATTER;
- if (!(visibility & PATH_RAY_CAMERA))
- kbackground->surface_shader |= SHADER_EXCLUDE_CAMERA;
- }
-
- clear_modified();
-}
-
-void Background::device_free(Device * /*device*/, DeviceScene * /*dscene*/)
-{
-}
-
-void Background::tag_update(Scene *scene)
-{
- Shader *bg_shader = get_shader(scene);
- if (bg_shader && bg_shader->is_modified()) {
- /* Tag as modified to update the KernelBackground visibility information.
- * We only tag the use_shader socket as modified as it is related to the shader
- * and to avoid doing unnecessary updates anywhere else. */
- tag_use_shader_modified();
- }
-}
-
-Shader *Background::get_shader(const Scene *scene)
-{
- return (use_shader) ? ((shader) ? shader : scene->default_background) : scene->default_empty;
-}
-
-CCL_NAMESPACE_END