diff options
Diffstat (limited to 'intern/cycles/render/bake.cpp')
-rw-r--r-- | intern/cycles/render/bake.cpp | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp index 4bbac0f91d1..5bf5e5113ef 100644 --- a/intern/cycles/render/bake.cpp +++ b/intern/cycles/render/bake.cpp @@ -131,7 +131,7 @@ void BakeManager::set_shader_limit(const size_t x, const size_t y) m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit)/log(2))); } -bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[]) +bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, const int pass_filter, BakeData *bake_data, float result[]) { size_t num_pixels = bake_data->size(); @@ -183,6 +183,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre task.shader_input = d_input.device_pointer; task.shader_output = d_output.device_pointer; task.shader_eval_type = shader_type; + task.shader_filter = pass_filter; task.shader_x = 0; task.offset = shader_offset; task.shader_w = d_output.size(); @@ -254,23 +255,28 @@ bool BakeManager::is_aa_pass(ShaderEvalType type) } } -bool BakeManager::is_light_pass(ShaderEvalType type) +/* Keep it synced with kernel_bake.h logic */ +int BakeManager::shader_type_to_pass_filter(ShaderEvalType type, const int pass_filter) { + const int component_flags = pass_filter & (BAKE_FILTER_DIRECT | BAKE_FILTER_INDIRECT | BAKE_FILTER_COLOR); + switch(type) { case SHADER_EVAL_AO: - case SHADER_EVAL_COMBINED: + return BAKE_FILTER_AO; case SHADER_EVAL_SHADOW: - case SHADER_EVAL_DIFFUSE_DIRECT: - case SHADER_EVAL_GLOSSY_DIRECT: - case SHADER_EVAL_TRANSMISSION_DIRECT: - case SHADER_EVAL_SUBSURFACE_DIRECT: - case SHADER_EVAL_DIFFUSE_INDIRECT: - case SHADER_EVAL_GLOSSY_INDIRECT: - case SHADER_EVAL_TRANSMISSION_INDIRECT: - case SHADER_EVAL_SUBSURFACE_INDIRECT: - return true; + return BAKE_FILTER_DIRECT; + case SHADER_EVAL_DIFFUSE: + return BAKE_FILTER_DIFFUSE | component_flags; + case SHADER_EVAL_GLOSSY: + return BAKE_FILTER_GLOSSY | component_flags; + case SHADER_EVAL_TRANSMISSION: + return BAKE_FILTER_TRANSMISSION | component_flags; + case SHADER_EVAL_SUBSURFACE: + return BAKE_FILTER_SUBSURFACE | component_flags; + case SHADER_EVAL_COMBINED: + return pass_filter; default: - return false; + return 0; } } |