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Diffstat (limited to 'intern/cycles/render/bake.cpp')
-rw-r--r--intern/cycles/render/bake.cpp32
1 files changed, 19 insertions, 13 deletions
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp
index 4bbac0f91d1..5bf5e5113ef 100644
--- a/intern/cycles/render/bake.cpp
+++ b/intern/cycles/render/bake.cpp
@@ -131,7 +131,7 @@ void BakeManager::set_shader_limit(const size_t x, const size_t y)
m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit)/log(2)));
}
-bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
+bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, const int pass_filter, BakeData *bake_data, float result[])
{
size_t num_pixels = bake_data->size();
@@ -183,6 +183,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
task.shader_input = d_input.device_pointer;
task.shader_output = d_output.device_pointer;
task.shader_eval_type = shader_type;
+ task.shader_filter = pass_filter;
task.shader_x = 0;
task.offset = shader_offset;
task.shader_w = d_output.size();
@@ -254,23 +255,28 @@ bool BakeManager::is_aa_pass(ShaderEvalType type)
}
}
-bool BakeManager::is_light_pass(ShaderEvalType type)
+/* Keep it synced with kernel_bake.h logic */
+int BakeManager::shader_type_to_pass_filter(ShaderEvalType type, const int pass_filter)
{
+ const int component_flags = pass_filter & (BAKE_FILTER_DIRECT | BAKE_FILTER_INDIRECT | BAKE_FILTER_COLOR);
+
switch(type) {
case SHADER_EVAL_AO:
- case SHADER_EVAL_COMBINED:
+ return BAKE_FILTER_AO;
case SHADER_EVAL_SHADOW:
- case SHADER_EVAL_DIFFUSE_DIRECT:
- case SHADER_EVAL_GLOSSY_DIRECT:
- case SHADER_EVAL_TRANSMISSION_DIRECT:
- case SHADER_EVAL_SUBSURFACE_DIRECT:
- case SHADER_EVAL_DIFFUSE_INDIRECT:
- case SHADER_EVAL_GLOSSY_INDIRECT:
- case SHADER_EVAL_TRANSMISSION_INDIRECT:
- case SHADER_EVAL_SUBSURFACE_INDIRECT:
- return true;
+ return BAKE_FILTER_DIRECT;
+ case SHADER_EVAL_DIFFUSE:
+ return BAKE_FILTER_DIFFUSE | component_flags;
+ case SHADER_EVAL_GLOSSY:
+ return BAKE_FILTER_GLOSSY | component_flags;
+ case SHADER_EVAL_TRANSMISSION:
+ return BAKE_FILTER_TRANSMISSION | component_flags;
+ case SHADER_EVAL_SUBSURFACE:
+ return BAKE_FILTER_SUBSURFACE | component_flags;
+ case SHADER_EVAL_COMBINED:
+ return pass_filter;
default:
- return false;
+ return 0;
}
}