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Diffstat (limited to 'intern/cycles/render/buffers.cpp')
-rw-r--r--intern/cycles/render/buffers.cpp709
1 files changed, 356 insertions, 353 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index 678105aeeb1..5405aaefc1d 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -32,455 +32,458 @@ CCL_NAMESPACE_BEGIN
BufferParams::BufferParams()
{
- width = 0;
- height = 0;
+ width = 0;
+ height = 0;
- full_x = 0;
- full_y = 0;
- full_width = 0;
- full_height = 0;
+ full_x = 0;
+ full_y = 0;
+ full_width = 0;
+ full_height = 0;
- denoising_data_pass = false;
- denoising_clean_pass = false;
- denoising_prefiltered_pass = false;
+ denoising_data_pass = false;
+ denoising_clean_pass = false;
+ denoising_prefiltered_pass = false;
- Pass::add(PASS_COMBINED, passes);
+ Pass::add(PASS_COMBINED, passes);
}
-void BufferParams::get_offset_stride(int& offset, int& stride)
+void BufferParams::get_offset_stride(int &offset, int &stride)
{
- offset = -(full_x + full_y*width);
- stride = width;
+ offset = -(full_x + full_y * width);
+ stride = width;
}
-bool BufferParams::modified(const BufferParams& params)
+bool BufferParams::modified(const BufferParams &params)
{
- return !(full_x == params.full_x
- && full_y == params.full_y
- && width == params.width
- && height == params.height
- && full_width == params.full_width
- && full_height == params.full_height
- && Pass::equals(passes, params.passes));
+ return !(full_x == params.full_x && full_y == params.full_y && width == params.width &&
+ height == params.height && full_width == params.full_width &&
+ full_height == params.full_height && Pass::equals(passes, params.passes));
}
int BufferParams::get_passes_size()
{
- int size = 0;
+ int size = 0;
- for(size_t i = 0; i < passes.size(); i++)
- size += passes[i].components;
+ for (size_t i = 0; i < passes.size(); i++)
+ size += passes[i].components;
- if(denoising_data_pass) {
- size += DENOISING_PASS_SIZE_BASE;
- if(denoising_clean_pass) size += DENOISING_PASS_SIZE_CLEAN;
- if(denoising_prefiltered_pass) size += DENOISING_PASS_SIZE_PREFILTERED;
- }
+ if (denoising_data_pass) {
+ size += DENOISING_PASS_SIZE_BASE;
+ if (denoising_clean_pass)
+ size += DENOISING_PASS_SIZE_CLEAN;
+ if (denoising_prefiltered_pass)
+ size += DENOISING_PASS_SIZE_PREFILTERED;
+ }
- return align_up(size, 4);
+ return align_up(size, 4);
}
int BufferParams::get_denoising_offset()
{
- int offset = 0;
+ int offset = 0;
- for(size_t i = 0; i < passes.size(); i++)
- offset += passes[i].components;
+ for (size_t i = 0; i < passes.size(); i++)
+ offset += passes[i].components;
- return offset;
+ return offset;
}
int BufferParams::get_denoising_prefiltered_offset()
{
- assert(denoising_prefiltered_pass);
+ assert(denoising_prefiltered_pass);
- int offset = get_denoising_offset();
+ int offset = get_denoising_offset();
- offset += DENOISING_PASS_SIZE_BASE;
- if(denoising_clean_pass) {
- offset += DENOISING_PASS_SIZE_CLEAN;
- }
+ offset += DENOISING_PASS_SIZE_BASE;
+ if (denoising_clean_pass) {
+ offset += DENOISING_PASS_SIZE_CLEAN;
+ }
- return offset;
+ return offset;
}
/* Render Buffer Task */
RenderTile::RenderTile()
{
- x = 0;
- y = 0;
- w = 0;
- h = 0;
+ x = 0;
+ y = 0;
+ w = 0;
+ h = 0;
- sample = 0;
- start_sample = 0;
- num_samples = 0;
- resolution = 0;
+ sample = 0;
+ start_sample = 0;
+ num_samples = 0;
+ resolution = 0;
- offset = 0;
- stride = 0;
+ offset = 0;
+ stride = 0;
- buffer = 0;
+ buffer = 0;
- buffers = NULL;
+ buffers = NULL;
}
/* Render Buffers */
RenderBuffers::RenderBuffers(Device *device)
-: buffer(device, "RenderBuffers", MEM_READ_WRITE),
- map_neighbor_copied(false), render_time(0.0f)
+ : buffer(device, "RenderBuffers", MEM_READ_WRITE),
+ map_neighbor_copied(false),
+ render_time(0.0f)
{
}
RenderBuffers::~RenderBuffers()
{
- buffer.free();
+ buffer.free();
}
-void RenderBuffers::reset(BufferParams& params_)
+void RenderBuffers::reset(BufferParams &params_)
{
- params = params_;
+ params = params_;
- /* re-allocate buffer */
- buffer.alloc(params.width*params.height*params.get_passes_size());
- buffer.zero_to_device();
+ /* re-allocate buffer */
+ buffer.alloc(params.width * params.height * params.get_passes_size());
+ buffer.zero_to_device();
}
void RenderBuffers::zero()
{
- buffer.zero_to_device();
+ buffer.zero_to_device();
}
bool RenderBuffers::copy_from_device()
{
- if(!buffer.device_pointer)
- return false;
+ if (!buffer.device_pointer)
+ return false;
- buffer.copy_from_device(0, params.width * params.get_passes_size(), params.height);
+ buffer.copy_from_device(0, params.width * params.get_passes_size(), params.height);
- return true;
+ return true;
}
-bool RenderBuffers::get_denoising_pass_rect(int type, float exposure, int sample, int components, float *pixels)
+bool RenderBuffers::get_denoising_pass_rect(
+ int type, float exposure, int sample, int components, float *pixels)
{
- if(buffer.data() == NULL) {
- return false;
- }
-
- float scale = 1.0f;
- float alpha_scale = 1.0f/sample;
- if(type == DENOISING_PASS_PREFILTERED_COLOR ||
- type == DENOISING_PASS_CLEAN ||
- type == DENOISING_PASS_PREFILTERED_INTENSITY) {
- scale *= exposure;
- }
- else if(type == DENOISING_PASS_PREFILTERED_VARIANCE) {
- scale *= exposure*exposure * (sample - 1);
- }
-
- int offset;
- if(type == DENOISING_PASS_CLEAN) {
- /* The clean pass isn't changed by prefiltering, so we use the original one there. */
- offset = type + params.get_denoising_offset();
- scale /= sample;
- }
- else if (type == DENOISING_PASS_PREFILTERED_COLOR && !params.denoising_prefiltered_pass) {
- /* If we're not saving the prefiltering result, return the original noisy pass. */
- offset = params.get_denoising_offset() + DENOISING_PASS_COLOR;
- scale /= sample;
- }
- else {
- offset = type + params.get_denoising_prefiltered_offset();
- }
-
- int pass_stride = params.get_passes_size();
- int size = params.width*params.height;
-
- float *in = buffer.data() + offset;
-
- if(components == 1) {
- for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
- pixels[0] = in[0]*scale;
- }
- }
- else if(components == 3) {
- for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- pixels[0] = in[0]*scale;
- pixels[1] = in[1]*scale;
- pixels[2] = in[2]*scale;
- }
- }
- else if(components == 4) {
- /* Since the alpha channel is not involved in denoising, output the Combined alpha channel. */
- assert(params.passes[0].type == PASS_COMBINED);
- float *in_combined = buffer.data();
-
- for(int i = 0; i < size; i++, in += pass_stride, in_combined += pass_stride, pixels += 4) {
- pixels[0] = in[0]*scale;
- pixels[1] = in[1]*scale;
- pixels[2] = in[2]*scale;
- pixels[3] = saturate(in_combined[3]*alpha_scale);
- }
- }
- else {
- return false;
- }
-
- return true;
+ if (buffer.data() == NULL) {
+ return false;
+ }
+
+ float scale = 1.0f;
+ float alpha_scale = 1.0f / sample;
+ if (type == DENOISING_PASS_PREFILTERED_COLOR || type == DENOISING_PASS_CLEAN ||
+ type == DENOISING_PASS_PREFILTERED_INTENSITY) {
+ scale *= exposure;
+ }
+ else if (type == DENOISING_PASS_PREFILTERED_VARIANCE) {
+ scale *= exposure * exposure * (sample - 1);
+ }
+
+ int offset;
+ if (type == DENOISING_PASS_CLEAN) {
+ /* The clean pass isn't changed by prefiltering, so we use the original one there. */
+ offset = type + params.get_denoising_offset();
+ scale /= sample;
+ }
+ else if (type == DENOISING_PASS_PREFILTERED_COLOR && !params.denoising_prefiltered_pass) {
+ /* If we're not saving the prefiltering result, return the original noisy pass. */
+ offset = params.get_denoising_offset() + DENOISING_PASS_COLOR;
+ scale /= sample;
+ }
+ else {
+ offset = type + params.get_denoising_prefiltered_offset();
+ }
+
+ int pass_stride = params.get_passes_size();
+ int size = params.width * params.height;
+
+ float *in = buffer.data() + offset;
+
+ if (components == 1) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
+ pixels[0] = in[0] * scale;
+ }
+ }
+ else if (components == 3) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
+ pixels[0] = in[0] * scale;
+ pixels[1] = in[1] * scale;
+ pixels[2] = in[2] * scale;
+ }
+ }
+ else if (components == 4) {
+ /* Since the alpha channel is not involved in denoising, output the Combined alpha channel. */
+ assert(params.passes[0].type == PASS_COMBINED);
+ float *in_combined = buffer.data();
+
+ for (int i = 0; i < size; i++, in += pass_stride, in_combined += pass_stride, pixels += 4) {
+ pixels[0] = in[0] * scale;
+ pixels[1] = in[1] * scale;
+ pixels[2] = in[2] * scale;
+ pixels[3] = saturate(in_combined[3] * alpha_scale);
+ }
+ }
+ else {
+ return false;
+ }
+
+ return true;
}
-bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels, const string &name)
+bool RenderBuffers::get_pass_rect(
+ PassType type, float exposure, int sample, int components, float *pixels, const string &name)
{
- if(buffer.data() == NULL) {
- return false;
- }
-
- int pass_offset = 0;
-
- for(size_t j = 0; j < params.passes.size(); j++) {
- Pass& pass = params.passes[j];
-
- if(pass.type != type) {
- pass_offset += pass.components;
- continue;
- }
-
- /* Tell Cryptomatte passes apart by their name. */
- if(pass.type == PASS_CRYPTOMATTE) {
- if(pass.name != name) {
- pass_offset += pass.components;
- continue;
- }
- }
-
- float *in = buffer.data() + pass_offset;
- int pass_stride = params.get_passes_size();
-
- float scale = (pass.filter)? 1.0f/(float)sample: 1.0f;
- float scale_exposure = (pass.exposure)? scale*exposure: scale;
-
- int size = params.width*params.height;
-
- if(components == 1 && type == PASS_RENDER_TIME) {
- /* Render time is not stored by kernel, but measured per tile. */
- float val = (float) (1000.0 * render_time/(params.width * params.height * sample));
- for(int i = 0; i < size; i++, pixels++) {
- pixels[0] = val;
- }
- }
- else if(components == 1) {
- assert(pass.components == components);
-
- /* Scalar */
- if(type == PASS_DEPTH) {
- for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = (f == 0.0f)? 1e10f: f*scale_exposure;
- }
- }
- else if(type == PASS_MIST) {
- for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = saturate(f*scale_exposure);
- }
- }
+ if (buffer.data() == NULL) {
+ return false;
+ }
+
+ int pass_offset = 0;
+
+ for (size_t j = 0; j < params.passes.size(); j++) {
+ Pass &pass = params.passes[j];
+
+ if (pass.type != type) {
+ pass_offset += pass.components;
+ continue;
+ }
+
+ /* Tell Cryptomatte passes apart by their name. */
+ if (pass.type == PASS_CRYPTOMATTE) {
+ if (pass.name != name) {
+ pass_offset += pass.components;
+ continue;
+ }
+ }
+
+ float *in = buffer.data() + pass_offset;
+ int pass_stride = params.get_passes_size();
+
+ float scale = (pass.filter) ? 1.0f / (float)sample : 1.0f;
+ float scale_exposure = (pass.exposure) ? scale * exposure : scale;
+
+ int size = params.width * params.height;
+
+ if (components == 1 && type == PASS_RENDER_TIME) {
+ /* Render time is not stored by kernel, but measured per tile. */
+ float val = (float)(1000.0 * render_time / (params.width * params.height * sample));
+ for (int i = 0; i < size; i++, pixels++) {
+ pixels[0] = val;
+ }
+ }
+ else if (components == 1) {
+ assert(pass.components == components);
+
+ /* Scalar */
+ if (type == PASS_DEPTH) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
+ float f = *in;
+ pixels[0] = (f == 0.0f) ? 1e10f : f * scale_exposure;
+ }
+ }
+ else if (type == PASS_MIST) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
+ float f = *in;
+ pixels[0] = saturate(f * scale_exposure);
+ }
+ }
#ifdef WITH_CYCLES_DEBUG
- else if(type == PASS_BVH_TRAVERSED_NODES ||
- type == PASS_BVH_TRAVERSED_INSTANCES ||
- type == PASS_BVH_INTERSECTIONS ||
- type == PASS_RAY_BOUNCES)
- {
- for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = f*scale;
- }
- }
+ else if (type == PASS_BVH_TRAVERSED_NODES || type == PASS_BVH_TRAVERSED_INSTANCES ||
+ type == PASS_BVH_INTERSECTIONS || type == PASS_RAY_BOUNCES) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
+ float f = *in;
+ pixels[0] = f * scale;
+ }
+ }
#endif
- else {
- for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = f*scale_exposure;
- }
- }
- }
- else if(components == 3) {
- assert(pass.components == 4);
-
- /* RGBA */
- if(type == PASS_SHADOW) {
- for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- float invw = (f.w > 0.0f)? 1.0f/f.w: 1.0f;
-
- pixels[0] = f.x*invw;
- pixels[1] = f.y*invw;
- pixels[2] = f.z*invw;
- }
- }
- else if(pass.divide_type != PASS_NONE) {
- /* RGB lighting passes that need to divide out color */
- pass_offset = 0;
- for(size_t k = 0; k < params.passes.size(); k++) {
- Pass& color_pass = params.passes[k];
- if(color_pass.type == pass.divide_type)
- break;
- pass_offset += color_pass.components;
- }
-
- float *in_divide = buffer.data() + pass_offset;
-
- for(int i = 0; i < size; i++, in += pass_stride, in_divide += pass_stride, pixels += 3) {
- float3 f = make_float3(in[0], in[1], in[2]);
- float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
-
- f = safe_divide_even_color(f*exposure, f_divide);
-
- pixels[0] = f.x;
- pixels[1] = f.y;
- pixels[2] = f.z;
- }
- }
- else {
- /* RGB/vector */
- for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- float3 f = make_float3(in[0], in[1], in[2]);
-
- pixels[0] = f.x*scale_exposure;
- pixels[1] = f.y*scale_exposure;
- pixels[2] = f.z*scale_exposure;
- }
- }
- }
- else if(components == 4) {
- assert(pass.components == components);
-
- /* RGBA */
- if(type == PASS_SHADOW) {
- for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- float invw = (f.w > 0.0f)? 1.0f/f.w: 1.0f;
-
- pixels[0] = f.x*invw;
- pixels[1] = f.y*invw;
- pixels[2] = f.z*invw;
- pixels[3] = 1.0f;
- }
- }
- else if(type == PASS_MOTION) {
- /* need to normalize by number of samples accumulated for motion */
- pass_offset = 0;
- for(size_t k = 0; k < params.passes.size(); k++) {
- Pass& color_pass = params.passes[k];
- if(color_pass.type == PASS_MOTION_WEIGHT)
- break;
- pass_offset += color_pass.components;
- }
-
- float *in_weight = buffer.data() + pass_offset;
-
- for(int i = 0; i < size; i++, in += pass_stride, in_weight += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- float w = in_weight[0];
- float invw = (w > 0.0f)? 1.0f/w: 0.0f;
-
- pixels[0] = f.x*invw;
- pixels[1] = f.y*invw;
- pixels[2] = f.z*invw;
- pixels[3] = f.w*invw;
- }
- }
- else if(type == PASS_CRYPTOMATTE) {
- for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- /* x and z contain integer IDs, don't rescale them.
- y and w contain matte weights, they get scaled. */
- pixels[0] = f.x;
- pixels[1] = f.y * scale;
- pixels[2] = f.z;
- pixels[3] = f.w * scale;
- }
- }
- else {
- for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
-
- pixels[0] = f.x*scale_exposure;
- pixels[1] = f.y*scale_exposure;
- pixels[2] = f.z*scale_exposure;
-
- /* clamp since alpha might be > 1.0 due to russian roulette */
- pixels[3] = saturate(f.w*scale);
- }
- }
- }
-
- return true;
- }
-
- return false;
+ else {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
+ float f = *in;
+ pixels[0] = f * scale_exposure;
+ }
+ }
+ }
+ else if (components == 3) {
+ assert(pass.components == 4);
+
+ /* RGBA */
+ if (type == PASS_SHADOW) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
+ float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ float invw = (f.w > 0.0f) ? 1.0f / f.w : 1.0f;
+
+ pixels[0] = f.x * invw;
+ pixels[1] = f.y * invw;
+ pixels[2] = f.z * invw;
+ }
+ }
+ else if (pass.divide_type != PASS_NONE) {
+ /* RGB lighting passes that need to divide out color */
+ pass_offset = 0;
+ for (size_t k = 0; k < params.passes.size(); k++) {
+ Pass &color_pass = params.passes[k];
+ if (color_pass.type == pass.divide_type)
+ break;
+ pass_offset += color_pass.components;
+ }
+
+ float *in_divide = buffer.data() + pass_offset;
+
+ for (int i = 0; i < size; i++, in += pass_stride, in_divide += pass_stride, pixels += 3) {
+ float3 f = make_float3(in[0], in[1], in[2]);
+ float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
+
+ f = safe_divide_even_color(f * exposure, f_divide);
+
+ pixels[0] = f.x;
+ pixels[1] = f.y;
+ pixels[2] = f.z;
+ }
+ }
+ else {
+ /* RGB/vector */
+ for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
+ float3 f = make_float3(in[0], in[1], in[2]);
+
+ pixels[0] = f.x * scale_exposure;
+ pixels[1] = f.y * scale_exposure;
+ pixels[2] = f.z * scale_exposure;
+ }
+ }
+ }
+ else if (components == 4) {
+ assert(pass.components == components);
+
+ /* RGBA */
+ if (type == PASS_SHADOW) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
+ float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ float invw = (f.w > 0.0f) ? 1.0f / f.w : 1.0f;
+
+ pixels[0] = f.x * invw;
+ pixels[1] = f.y * invw;
+ pixels[2] = f.z * invw;
+ pixels[3] = 1.0f;
+ }
+ }
+ else if (type == PASS_MOTION) {
+ /* need to normalize by number of samples accumulated for motion */
+ pass_offset = 0;
+ for (size_t k = 0; k < params.passes.size(); k++) {
+ Pass &color_pass = params.passes[k];
+ if (color_pass.type == PASS_MOTION_WEIGHT)
+ break;
+ pass_offset += color_pass.components;
+ }
+
+ float *in_weight = buffer.data() + pass_offset;
+
+ for (int i = 0; i < size; i++, in += pass_stride, in_weight += pass_stride, pixels += 4) {
+ float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ float w = in_weight[0];
+ float invw = (w > 0.0f) ? 1.0f / w : 0.0f;
+
+ pixels[0] = f.x * invw;
+ pixels[1] = f.y * invw;
+ pixels[2] = f.z * invw;
+ pixels[3] = f.w * invw;
+ }
+ }
+ else if (type == PASS_CRYPTOMATTE) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
+ float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ /* x and z contain integer IDs, don't rescale them.
+ y and w contain matte weights, they get scaled. */
+ pixels[0] = f.x;
+ pixels[1] = f.y * scale;
+ pixels[2] = f.z;
+ pixels[3] = f.w * scale;
+ }
+ }
+ else {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
+ float4 f = make_float4(in[0], in[1], in[2], in[3]);
+
+ pixels[0] = f.x * scale_exposure;
+ pixels[1] = f.y * scale_exposure;
+ pixels[2] = f.z * scale_exposure;
+
+ /* clamp since alpha might be > 1.0 due to russian roulette */
+ pixels[3] = saturate(f.w * scale);
+ }
+ }
+ }
+
+ return true;
+ }
+
+ return false;
}
/* Display Buffer */
DisplayBuffer::DisplayBuffer(Device *device, bool linear)
-: draw_width(0),
- draw_height(0),
- transparent(true), /* todo: determine from background */
- half_float(linear),
- rgba_byte(device, "display buffer byte"),
- rgba_half(device, "display buffer half")
+ : draw_width(0),
+ draw_height(0),
+ transparent(true), /* todo: determine from background */
+ half_float(linear),
+ rgba_byte(device, "display buffer byte"),
+ rgba_half(device, "display buffer half")
{
}
DisplayBuffer::~DisplayBuffer()
{
- rgba_byte.free();
- rgba_half.free();
+ rgba_byte.free();
+ rgba_half.free();
}
-void DisplayBuffer::reset(BufferParams& params_)
+void DisplayBuffer::reset(BufferParams &params_)
{
- draw_width = 0;
- draw_height = 0;
-
- params = params_;
-
- /* allocate display pixels */
- if(half_float) {
- rgba_half.alloc_to_device(params.width, params.height);
- }
- else {
- rgba_byte.alloc_to_device(params.width, params.height);
- }
+ draw_width = 0;
+ draw_height = 0;
+
+ params = params_;
+
+ /* allocate display pixels */
+ if (half_float) {
+ rgba_half.alloc_to_device(params.width, params.height);
+ }
+ else {
+ rgba_byte.alloc_to_device(params.width, params.height);
+ }
}
void DisplayBuffer::draw_set(int width, int height)
{
- assert(width <= params.width && height <= params.height);
+ assert(width <= params.width && height <= params.height);
- draw_width = width;
- draw_height = height;
+ draw_width = width;
+ draw_height = height;
}
-void DisplayBuffer::draw(Device *device, const DeviceDrawParams& draw_params)
+void DisplayBuffer::draw(Device *device, const DeviceDrawParams &draw_params)
{
- if(draw_width != 0 && draw_height != 0) {
- device_memory& rgba = (half_float)? (device_memory&)rgba_half:
- (device_memory&)rgba_byte;
-
- device->draw_pixels(
- rgba, 0,
- draw_width, draw_height, params.width, params.height,
- params.full_x, params.full_y, params.full_width, params.full_height,
- transparent, draw_params);
- }
+ if (draw_width != 0 && draw_height != 0) {
+ device_memory &rgba = (half_float) ? (device_memory &)rgba_half : (device_memory &)rgba_byte;
+
+ device->draw_pixels(rgba,
+ 0,
+ draw_width,
+ draw_height,
+ params.width,
+ params.height,
+ params.full_x,
+ params.full_y,
+ params.full_width,
+ params.full_height,
+ transparent,
+ draw_params);
+ }
}
bool DisplayBuffer::draw_ready()
{
- return (draw_width != 0 && draw_height != 0);
+ return (draw_width != 0 && draw_height != 0);
}
CCL_NAMESPACE_END