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Diffstat (limited to 'intern/cycles/render/buffers.cpp')
-rw-r--r--intern/cycles/render/buffers.cpp384
1 files changed, 0 insertions, 384 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
deleted file mode 100644
index 00b4284c22b..00000000000
--- a/intern/cycles/render/buffers.cpp
+++ /dev/null
@@ -1,384 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-
-#include "device/device.h"
-#include "render/buffers.h"
-
-#include "util/util_foreach.h"
-#include "util/util_hash.h"
-#include "util/util_math.h"
-#include "util/util_time.h"
-#include "util/util_types.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* --------------------------------------------------------------------
- * Convert part information to an index of `BufferParams::pass_offset_`.
- */
-
-static int pass_type_mode_to_index(PassType pass_type, PassMode mode)
-{
- int index = static_cast<int>(pass_type) * 2;
-
- if (mode == PassMode::DENOISED) {
- ++index;
- }
-
- return index;
-}
-
-static int pass_to_index(const BufferPass &pass)
-{
- return pass_type_mode_to_index(pass.type, pass.mode);
-}
-
-/* --------------------------------------------------------------------
- * Buffer pass.
- */
-
-NODE_DEFINE(BufferPass)
-{
- NodeType *type = NodeType::add("buffer_pass", create);
-
- const NodeEnum *pass_type_enum = Pass::get_type_enum();
- const NodeEnum *pass_mode_enum = Pass::get_mode_enum();
-
- SOCKET_ENUM(type, "Type", *pass_type_enum, PASS_COMBINED);
- SOCKET_ENUM(mode, "Mode", *pass_mode_enum, static_cast<int>(PassMode::DENOISED));
- SOCKET_STRING(name, "Name", ustring());
- SOCKET_BOOLEAN(include_albedo, "Include Albedo", false);
-
- SOCKET_INT(offset, "Offset", -1);
-
- return type;
-}
-
-BufferPass::BufferPass() : Node(get_node_type())
-{
-}
-
-BufferPass::BufferPass(const Pass *scene_pass)
- : Node(get_node_type()),
- type(scene_pass->get_type()),
- mode(scene_pass->get_mode()),
- name(scene_pass->get_name()),
- include_albedo(scene_pass->get_include_albedo())
-{
-}
-
-PassInfo BufferPass::get_info() const
-{
- return Pass::get_info(type, include_albedo);
-}
-
-/* --------------------------------------------------------------------
- * Buffer Params.
- */
-
-NODE_DEFINE(BufferParams)
-{
- NodeType *type = NodeType::add("buffer_params", create);
-
- SOCKET_INT(width, "Width", 0);
- SOCKET_INT(height, "Height", 0);
-
- SOCKET_INT(window_x, "Window X", 0);
- SOCKET_INT(window_y, "Window Y", 0);
- SOCKET_INT(window_width, "Window Width", 0);
- SOCKET_INT(window_height, "Window Height", 0);
-
- SOCKET_INT(full_x, "Full X", 0);
- SOCKET_INT(full_y, "Full Y", 0);
- SOCKET_INT(full_width, "Full Width", 0);
- SOCKET_INT(full_height, "Full Height", 0);
-
- SOCKET_STRING(layer, "Layer", ustring());
- SOCKET_STRING(view, "View", ustring());
- SOCKET_INT(samples, "Samples", 0);
- SOCKET_FLOAT(exposure, "Exposure", 1.0f);
- SOCKET_BOOLEAN(use_approximate_shadow_catcher, "Use Approximate Shadow Catcher", false);
- SOCKET_BOOLEAN(use_transparent_background, "Transparent Background", false);
-
- /* Notes:
- * - Skip passes since they do not follow typical container socket definition.
- * Might look into covering those as a socket in the future.
- *
- * - Skip offset, stride, and pass stride since those can be delivered from the passes and
- * rest of the sockets. */
-
- return type;
-}
-
-BufferParams::BufferParams() : Node(get_node_type())
-{
- reset_pass_offset();
-}
-
-void BufferParams::update_passes()
-{
- update_offset_stride();
- reset_pass_offset();
-
- pass_stride = 0;
- for (const BufferPass &pass : passes) {
- if (pass.offset != PASS_UNUSED) {
- const int index = pass_to_index(pass);
- if (pass_offset_[index] == PASS_UNUSED) {
- pass_offset_[index] = pass_stride;
- }
-
- pass_stride += pass.get_info().num_components;
- }
- }
-}
-
-void BufferParams::update_passes(const vector<Pass *> &scene_passes)
-{
- passes.clear();
-
- pass_stride = 0;
- for (const Pass *scene_pass : scene_passes) {
- BufferPass buffer_pass(scene_pass);
-
- if (scene_pass->is_written()) {
- buffer_pass.offset = pass_stride;
- pass_stride += scene_pass->get_info().num_components;
- }
- else {
- buffer_pass.offset = PASS_UNUSED;
- }
-
- passes.emplace_back(std::move(buffer_pass));
- }
-
- update_passes();
-}
-
-void BufferParams::reset_pass_offset()
-{
- for (int i = 0; i < kNumPassOffsets; ++i) {
- pass_offset_[i] = PASS_UNUSED;
- }
-}
-
-int BufferParams::get_pass_offset(PassType pass_type, PassMode mode) const
-{
- if (pass_type == PASS_NONE || pass_type == PASS_UNUSED) {
- return PASS_UNUSED;
- }
-
- const int index = pass_type_mode_to_index(pass_type, mode);
- return pass_offset_[index];
-}
-
-const BufferPass *BufferParams::find_pass(string_view name) const
-{
- for (const BufferPass &pass : passes) {
- if (pass.name == name) {
- return &pass;
- }
- }
-
- return nullptr;
-}
-
-const BufferPass *BufferParams::find_pass(PassType type, PassMode mode) const
-{
- for (const BufferPass &pass : passes) {
- if (pass.type == type && pass.mode == mode) {
- return &pass;
- }
- }
-
- return nullptr;
-}
-
-const BufferPass *BufferParams::get_actual_display_pass(PassType type, PassMode mode) const
-{
- const BufferPass *pass = find_pass(type, mode);
- return get_actual_display_pass(pass);
-}
-
-const BufferPass *BufferParams::get_actual_display_pass(const BufferPass *pass) const
-{
- if (!pass) {
- return nullptr;
- }
-
- if (pass->type == PASS_COMBINED) {
- const BufferPass *shadow_catcher_matte_pass = find_pass(PASS_SHADOW_CATCHER_MATTE, pass->mode);
- if (shadow_catcher_matte_pass) {
- pass = shadow_catcher_matte_pass;
- }
- }
-
- return pass;
-}
-
-void BufferParams::update_offset_stride()
-{
- offset = -(full_x + full_y * width);
- stride = width;
-}
-
-bool BufferParams::modified(const BufferParams &other) const
-{
- if (width != other.width || height != other.height) {
- return true;
- }
-
- if (full_x != other.full_x || full_y != other.full_y || full_width != other.full_width ||
- full_height != other.full_height) {
- return true;
- }
-
- if (window_x != other.window_x || window_y != other.window_y ||
- window_width != other.window_width || window_height != other.window_height) {
- return true;
- }
-
- if (offset != other.offset || stride != other.stride || pass_stride != other.pass_stride) {
- return true;
- }
-
- if (layer != other.layer || view != other.view) {
- return false;
- }
-
- if (exposure != other.exposure ||
- use_approximate_shadow_catcher != other.use_approximate_shadow_catcher ||
- use_transparent_background != other.use_transparent_background) {
- return true;
- }
-
- return !(passes == other.passes);
-}
-
-/* --------------------------------------------------------------------
- * Render Buffers.
- */
-
-RenderBuffers::RenderBuffers(Device *device) : buffer(device, "RenderBuffers", MEM_READ_WRITE)
-{
-}
-
-RenderBuffers::~RenderBuffers()
-{
- buffer.free();
-}
-
-void RenderBuffers::reset(const BufferParams &params_)
-{
- DCHECK(params_.pass_stride != -1);
-
- params = params_;
-
- /* re-allocate buffer */
- buffer.alloc(params.width * params.pass_stride, params.height);
-}
-
-void RenderBuffers::zero()
-{
- buffer.zero_to_device();
-}
-
-bool RenderBuffers::copy_from_device()
-{
- DCHECK(params.pass_stride != -1);
-
- if (!buffer.device_pointer)
- return false;
-
- buffer.copy_from_device(0, params.width * params.pass_stride, params.height);
-
- return true;
-}
-
-void RenderBuffers::copy_to_device()
-{
- buffer.copy_to_device();
-}
-
-void render_buffers_host_copy_denoised(RenderBuffers *dst,
- const BufferParams &dst_params,
- const RenderBuffers *src,
- const BufferParams &src_params,
- const size_t src_offset)
-{
- DCHECK_EQ(dst_params.width, src_params.width);
- /* TODO(sergey): More sanity checks to avoid buffer overrun. */
-
- /* Create a map of pass offsets to be copied.
- * Assume offsets are different to allow copying passes between buffers with different set of
- * passes. */
-
- struct {
- int dst_offset;
- int src_offset;
- } pass_offsets[PASS_NUM];
-
- int num_passes = 0;
-
- for (int i = 0; i < PASS_NUM; ++i) {
- const PassType pass_type = static_cast<PassType>(i);
-
- const int dst_pass_offset = dst_params.get_pass_offset(pass_type, PassMode::DENOISED);
- if (dst_pass_offset == PASS_UNUSED) {
- continue;
- }
-
- const int src_pass_offset = src_params.get_pass_offset(pass_type, PassMode::DENOISED);
- if (src_pass_offset == PASS_UNUSED) {
- continue;
- }
-
- pass_offsets[num_passes].dst_offset = dst_pass_offset;
- pass_offsets[num_passes].src_offset = src_pass_offset;
- ++num_passes;
- }
-
- /* Copy passes. */
- /* TODO(sergey): Make it more reusable, allowing implement copy of noisy passes. */
-
- const int64_t dst_width = dst_params.width;
- const int64_t dst_height = dst_params.height;
- const int64_t dst_pass_stride = dst_params.pass_stride;
- const int64_t dst_num_pixels = dst_width * dst_height;
-
- const int64_t src_pass_stride = src_params.pass_stride;
- const int64_t src_offset_in_floats = src_offset * src_pass_stride;
-
- const float *src_pixel = src->buffer.data() + src_offset_in_floats;
- float *dst_pixel = dst->buffer.data();
-
- for (int i = 0; i < dst_num_pixels;
- ++i, src_pixel += src_pass_stride, dst_pixel += dst_pass_stride) {
- for (int pass_offset_idx = 0; pass_offset_idx < num_passes; ++pass_offset_idx) {
- const int dst_pass_offset = pass_offsets[pass_offset_idx].dst_offset;
- const int src_pass_offset = pass_offsets[pass_offset_idx].src_offset;
-
- /* TODO(sergey): Support non-RGBA passes. */
- dst_pixel[dst_pass_offset + 0] = src_pixel[src_pass_offset + 0];
- dst_pixel[dst_pass_offset + 1] = src_pixel[src_pass_offset + 1];
- dst_pixel[dst_pass_offset + 2] = src_pixel[src_pass_offset + 2];
- dst_pixel[dst_pass_offset + 3] = src_pixel[src_pass_offset + 3];
- }
- }
-}
-
-CCL_NAMESPACE_END