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Diffstat (limited to 'intern/cycles/render/camera.h')
-rw-r--r--intern/cycles/render/camera.h105
1 files changed, 62 insertions, 43 deletions
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index 0e91fa44a5b..7970381f338 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -73,78 +73,92 @@ class Camera : public Node {
};
/* motion blur */
- float shuttertime;
- MotionPosition motion_position;
- array<float> shutter_curve;
+ NODE_SOCKET_API(float, shuttertime)
+ NODE_SOCKET_API(MotionPosition, motion_position)
+ NODE_SOCKET_API_ARRAY(array<float>, shutter_curve)
size_t shutter_table_offset;
/* ** Rolling shutter effect. ** */
/* Defines rolling shutter effect type. */
- RollingShutterType rolling_shutter_type;
+ NODE_SOCKET_API(RollingShutterType, rolling_shutter_type)
/* Specifies exposure time of scanlines when using
* rolling shutter effect.
*/
- float rolling_shutter_duration;
+ NODE_SOCKET_API(float, rolling_shutter_duration)
/* depth of field */
- float focaldistance;
- float aperturesize;
- uint blades;
- float bladesrotation;
+ NODE_SOCKET_API(float, focaldistance)
+ NODE_SOCKET_API(float, aperturesize)
+ NODE_SOCKET_API(uint, blades)
+ NODE_SOCKET_API(float, bladesrotation)
/* type */
- CameraType type;
- float fov;
+ NODE_SOCKET_API(CameraType, camera_type)
+ NODE_SOCKET_API(float, fov)
/* panorama */
- PanoramaType panorama_type;
- float fisheye_fov;
- float fisheye_lens;
- float latitude_min;
- float latitude_max;
- float longitude_min;
- float longitude_max;
+ NODE_SOCKET_API(PanoramaType, panorama_type)
+ NODE_SOCKET_API(float, fisheye_fov)
+ NODE_SOCKET_API(float, fisheye_lens)
+ NODE_SOCKET_API(float, latitude_min)
+ NODE_SOCKET_API(float, latitude_max)
+ NODE_SOCKET_API(float, longitude_min)
+ NODE_SOCKET_API(float, longitude_max)
/* panorama stereo */
- StereoEye stereo_eye;
- bool use_spherical_stereo;
- float interocular_distance;
- float convergence_distance;
- bool use_pole_merge;
- float pole_merge_angle_from;
- float pole_merge_angle_to;
+ NODE_SOCKET_API(StereoEye, stereo_eye)
+ NODE_SOCKET_API(bool, use_spherical_stereo)
+ NODE_SOCKET_API(float, interocular_distance)
+ NODE_SOCKET_API(float, convergence_distance)
+ NODE_SOCKET_API(bool, use_pole_merge)
+ NODE_SOCKET_API(float, pole_merge_angle_from)
+ NODE_SOCKET_API(float, pole_merge_angle_to)
/* anamorphic lens bokeh */
- float aperture_ratio;
+ NODE_SOCKET_API(float, aperture_ratio)
/* sensor */
- float sensorwidth;
- float sensorheight;
+ NODE_SOCKET_API(float, sensorwidth)
+ NODE_SOCKET_API(float, sensorheight)
/* clipping */
- float nearclip;
- float farclip;
+ NODE_SOCKET_API(float, nearclip)
+ NODE_SOCKET_API(float, farclip)
/* screen */
- int width, height;
- int resolution;
BoundBox2D viewplane;
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, left)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, right)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, bottom)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, top)
+
/* width and height change during preview, so we need these for calculating dice rates. */
- int full_width, full_height;
+ NODE_SOCKET_API(int, full_width)
+ NODE_SOCKET_API(int, full_height)
/* controls how fast the dicing rate falls off for geometry out side of view */
- float offscreen_dicing_scale;
+ NODE_SOCKET_API(float, offscreen_dicing_scale)
/* border */
BoundBox2D border;
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, left)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, right)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, bottom)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, top)
+
BoundBox2D viewport_camera_border;
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, left)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, right)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, bottom)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, top)
/* transformation */
- Transform matrix;
+ NODE_SOCKET_API(Transform, matrix)
/* motion */
- array<Transform> motion;
- bool use_perspective_motion;
- float fov_pre, fov_post;
+ NODE_SOCKET_API_ARRAY(array<Transform>, motion)
+ NODE_SOCKET_API(bool, use_perspective_motion)
+ NODE_SOCKET_API(float, fov_pre)
+ NODE_SOCKET_API(float, fov_post)
/* computed camera parameters */
ProjectionTransform screentoworld;
@@ -170,9 +184,10 @@ class Camera : public Node {
float3 frustum_right_normal;
float3 frustum_top_normal;
+ float3 frustum_left_normal;
+ float3 frustum_bottom_normal;
/* update */
- bool need_update;
bool need_device_update;
bool need_flags_update;
int previous_need_motion;
@@ -181,6 +196,12 @@ class Camera : public Node {
KernelCamera kernel_camera;
array<DecomposedTransform> kernel_camera_motion;
+ private:
+ int width;
+ int height;
+ int resolution;
+
+ public:
/* functions */
Camera();
~Camera();
@@ -193,10 +214,6 @@ class Camera : public Node {
void device_update_volume(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene, Scene *scene);
- bool modified(const Camera &cam);
- bool motion_modified(const Camera &cam);
- void tag_update();
-
/* Public utility functions. */
BoundBox viewplane_bounds_get();
@@ -208,6 +225,8 @@ class Camera : public Node {
int motion_step(float time) const;
bool use_motion() const;
+ void set_screen_size_and_resolution(int width_, int height_, int resolution_);
+
private:
/* Private utility functions. */
float3 transform_raster_to_world(float raster_x, float raster_y);