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Diffstat (limited to 'intern/cycles/render/constant_fold.cpp')
-rw-r--r--intern/cycles/render/constant_fold.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/intern/cycles/render/constant_fold.cpp b/intern/cycles/render/constant_fold.cpp
new file mode 100644
index 00000000000..1fee6b2c081
--- /dev/null
+++ b/intern/cycles/render/constant_fold.cpp
@@ -0,0 +1,122 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "constant_fold.h"
+#include "graph.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+ConstantFolder::ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output)
+: graph(graph), node(node), output(output)
+{
+}
+
+bool ConstantFolder::all_inputs_constant() const
+{
+ foreach(ShaderInput *input, node->inputs) {
+ if(input->link) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void ConstantFolder::make_constant(float value) const
+{
+ foreach(ShaderInput *sock, output->links) {
+ sock->set(value);
+ }
+
+ graph->disconnect(output);
+}
+
+void ConstantFolder::make_constant(float3 value) const
+{
+ foreach(ShaderInput *sock, output->links) {
+ sock->set(value);
+ }
+
+ graph->disconnect(output);
+}
+
+void ConstantFolder::make_constant_clamp(float value, bool clamp) const
+{
+ make_constant(clamp ? saturate(value) : value);
+}
+
+void ConstantFolder::make_constant_clamp(float3 value, bool clamp) const
+{
+ if (clamp) {
+ value.x = saturate(value.x);
+ value.y = saturate(value.y);
+ value.z = saturate(value.z);
+ }
+
+ make_constant(value);
+}
+
+void ConstantFolder::bypass(ShaderOutput *new_output) const
+{
+ assert(new_output);
+
+ /* Remove all outgoing links from socket and connect them to new_output instead.
+ * The graph->relink method affects node inputs, so it's not safe to use in constant
+ * folding if the node has multiple outputs and will thus be folded multiple times. */
+ vector<ShaderInput*> outputs = output->links;
+
+ graph->disconnect(output);
+
+ foreach(ShaderInput *sock, outputs) {
+ graph->connect(new_output, sock);
+ }
+}
+
+void ConstantFolder::discard() const
+{
+ assert(output->type() == SocketType::CLOSURE);
+ graph->disconnect(output);
+}
+
+void ConstantFolder::bypass_or_discard(ShaderInput *input) const
+{
+ assert(input->type() == SocketType::CLOSURE);
+
+ if (input->link) {
+ bypass(input->link);
+ }
+ else {
+ discard();
+ }
+}
+
+bool ConstantFolder::try_bypass_or_make_constant(ShaderInput *input, float3 input_value, bool clamp) const
+{
+ if(!input->link) {
+ make_constant_clamp(input_value, clamp);
+ return true;
+ }
+ else if(!clamp) {
+ bypass(input->link);
+ return true;
+ }
+
+ return false;
+}
+
+CCL_NAMESPACE_END