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Diffstat (limited to 'intern/cycles/render/constant_fold.h')
-rw-r--r--intern/cycles/render/constant_fold.h74
1 files changed, 0 insertions, 74 deletions
diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h
deleted file mode 100644
index fec4123c361..00000000000
--- a/intern/cycles/render/constant_fold.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __CONSTANT_FOLD_H__
-#define __CONSTANT_FOLD_H__
-
-#include "kernel/svm/svm_types.h"
-#include "util/util_types.h"
-
-CCL_NAMESPACE_BEGIN
-
-class Scene;
-class ShaderGraph;
-class ShaderInput;
-class ShaderNode;
-class ShaderOutput;
-
-class ConstantFolder {
- public:
- ShaderGraph *const graph;
- ShaderNode *const node;
- ShaderOutput *const output;
-
- Scene *scene;
-
- ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output, Scene *scene);
-
- bool all_inputs_constant() const;
-
- /* Constant folding helpers */
- void make_constant(float value) const;
- void make_constant(float3 value) const;
- void make_constant_clamp(float value, bool clamp) const;
- void make_constant_clamp(float3 value, bool clamp) const;
- void make_zero() const;
- void make_one() const;
-
- /* Bypass node, relinking to another output socket. */
- void bypass(ShaderOutput *output) const;
-
- /* For closure nodes, discard node entirely or bypass to one of its inputs. */
- void discard() const;
- void bypass_or_discard(ShaderInput *input) const;
-
- /* Bypass or make constant, unless we can't due to clamp being true. */
- bool try_bypass_or_make_constant(ShaderInput *input, bool clamp = false) const;
-
- /* Test if shader inputs of the current nodes have fixed values. */
- bool is_zero(ShaderInput *input) const;
- bool is_one(ShaderInput *input) const;
-
- /* Specific nodes. */
- void fold_mix(NodeMix type, bool clamp) const;
- void fold_math(NodeMathType type) const;
- void fold_vector_math(NodeVectorMathType type) const;
- void fold_mapping(NodeMappingType type) const;
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __CONSTANT_FOLD_H__ */