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Diffstat (limited to 'intern/cycles/render/constant_fold.h')
-rw-r--r--intern/cycles/render/constant_fold.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h
index 978c8e5335a..2b31c2a5887 100644
--- a/intern/cycles/render/constant_fold.h
+++ b/intern/cycles/render/constant_fold.h
@@ -18,6 +18,7 @@
#define __CONSTANT_FOLD_H__
#include "util_types.h"
+#include "svm_types.h"
CCL_NAMESPACE_BEGIN
@@ -36,11 +37,12 @@ public:
bool all_inputs_constant() const;
- /* Constant folding helpers, always return true for convenience. */
+ /* Constant folding helpers */
void make_constant(float value) const;
void make_constant(float3 value) const;
void make_constant_clamp(float value, bool clamp) const;
void make_constant_clamp(float3 value, bool clamp) const;
+ void make_zero() const;
/* Bypass node, relinking to another output socket. */
void bypass(ShaderOutput *output) const;
@@ -50,7 +52,16 @@ public:
void bypass_or_discard(ShaderInput *input) const;
/* Bypass or make constant, unless we can't due to clamp being true. */
- bool try_bypass_or_make_constant(ShaderInput *input, float3 input_value, bool clamp) const;
+ bool try_bypass_or_make_constant(ShaderInput *input, bool clamp = false) const;
+
+ /* Test if shader inputs of the current nodes have fixed values. */
+ bool is_zero(ShaderInput *input) const;
+ bool is_one(ShaderInput *input) const;
+
+ /* Specific nodes. */
+ void fold_mix(NodeMix type, bool clamp) const;
+ void fold_math(NodeMath type, bool clamp) const;
+ void fold_vector_math(NodeVectorMath type) const;
};
CCL_NAMESPACE_END