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Diffstat (limited to 'intern/cycles/render/geometry.cpp')
-rw-r--r--intern/cycles/render/geometry.cpp2074
1 files changed, 0 insertions, 2074 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
deleted file mode 100644
index 5cedab24ceb..00000000000
--- a/intern/cycles/render/geometry.cpp
+++ /dev/null
@@ -1,2074 +0,0 @@
-/*
- * Copyright 2011-2020 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "bvh/bvh.h"
-#include "bvh/bvh2.h"
-
-#include "device/device.h"
-
-#include "render/attribute.h"
-#include "render/camera.h"
-#include "render/geometry.h"
-#include "render/hair.h"
-#include "render/light.h"
-#include "render/mesh.h"
-#include "render/nodes.h"
-#include "render/object.h"
-#include "render/scene.h"
-#include "render/shader.h"
-#include "render/stats.h"
-#include "render/volume.h"
-
-#include "subd/subd_patch_table.h"
-#include "subd/subd_split.h"
-
-#include "kernel/osl/osl_globals.h"
-
-#include "util/util_foreach.h"
-#include "util/util_logging.h"
-#include "util/util_progress.h"
-#include "util/util_task.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Geometry */
-
-NODE_ABSTRACT_DEFINE(Geometry)
-{
- NodeType *type = NodeType::add("geometry_base", NULL);
-
- SOCKET_UINT(motion_steps, "Motion Steps", 3);
- SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
- SOCKET_NODE_ARRAY(used_shaders, "Shaders", Shader::get_node_type());
-
- return type;
-}
-
-Geometry::Geometry(const NodeType *node_type, const Type type)
- : Node(node_type), geometry_type(type), attributes(this, ATTR_PRIM_GEOMETRY)
-{
- need_update_rebuild = false;
- need_update_bvh_for_offset = false;
-
- transform_applied = false;
- transform_negative_scaled = false;
- transform_normal = transform_identity();
- bounds = BoundBox::empty;
-
- has_volume = false;
- has_surface_bssrdf = false;
-
- bvh = NULL;
- attr_map_offset = 0;
- prim_offset = 0;
-}
-
-Geometry::~Geometry()
-{
- dereference_all_used_nodes();
- delete bvh;
-}
-
-void Geometry::clear(bool preserve_shaders)
-{
- if (!preserve_shaders)
- used_shaders.clear();
-
- transform_applied = false;
- transform_negative_scaled = false;
- transform_normal = transform_identity();
- tag_modified();
-}
-
-bool Geometry::need_attribute(Scene *scene, AttributeStandard std)
-{
- if (std == ATTR_STD_NONE)
- return false;
-
- if (scene->need_global_attribute(std))
- return true;
-
- foreach (Node *node, used_shaders) {
- Shader *shader = static_cast<Shader *>(node);
- if (shader->attributes.find(std))
- return true;
- }
-
- return false;
-}
-
-bool Geometry::need_attribute(Scene * /*scene*/, ustring name)
-{
- if (name == ustring())
- return false;
-
- foreach (Node *node, used_shaders) {
- Shader *shader = static_cast<Shader *>(node);
- if (shader->attributes.find(name))
- return true;
- }
-
- return false;
-}
-
-AttributeRequestSet Geometry::needed_attributes()
-{
- AttributeRequestSet result;
-
- foreach (Node *node, used_shaders) {
- Shader *shader = static_cast<Shader *>(node);
- result.add(shader->attributes);
- }
-
- return result;
-}
-
-float Geometry::motion_time(int step) const
-{
- return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f;
-}
-
-int Geometry::motion_step(float time) const
-{
- if (motion_steps > 1) {
- int attr_step = 0;
-
- for (int step = 0; step < motion_steps; step++) {
- float step_time = motion_time(step);
- if (step_time == time) {
- return attr_step;
- }
-
- /* Center step is stored in a separate attribute. */
- if (step != motion_steps / 2) {
- attr_step++;
- }
- }
- }
-
- return -1;
-}
-
-bool Geometry::need_build_bvh(BVHLayout layout) const
-{
- return is_instanced() || layout == BVH_LAYOUT_OPTIX || layout == BVH_LAYOUT_MULTI_OPTIX ||
- layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE;
-}
-
-bool Geometry::is_instanced() const
-{
- /* Currently we treat subsurface objects as instanced.
- *
- * While it might be not very optimal for ray traversal, it avoids having
- * duplicated BVH in the memory, saving quite some space.
- */
- return !transform_applied || has_surface_bssrdf;
-}
-
-bool Geometry::has_true_displacement() const
-{
- foreach (Node *node, used_shaders) {
- Shader *shader = static_cast<Shader *>(node);
- if (shader->has_displacement && shader->get_displacement_method() != DISPLACE_BUMP) {
- return true;
- }
- }
-
- return false;
-}
-
-void Geometry::compute_bvh(
- Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, int n, int total)
-{
- if (progress->get_cancel())
- return;
-
- compute_bounds();
-
- const BVHLayout bvh_layout = BVHParams::best_bvh_layout(params->bvh_layout,
- device->get_bvh_layout_mask());
- if (need_build_bvh(bvh_layout)) {
- string msg = "Updating Geometry BVH ";
- if (name.empty())
- msg += string_printf("%u/%u", (uint)(n + 1), (uint)total);
- else
- msg += string_printf("%s %u/%u", name.c_str(), (uint)(n + 1), (uint)total);
-
- Object object;
-
- /* Ensure all visibility bits are set at the geometry level BVH. In
- * the object level BVH is where actual visibility is tested. */
- object.set_is_shadow_catcher(true);
- object.set_visibility(~0);
-
- object.set_geometry(this);
-
- vector<Geometry *> geometry;
- geometry.push_back(this);
- vector<Object *> objects;
- objects.push_back(&object);
-
- if (bvh && !need_update_rebuild) {
- progress->set_status(msg, "Refitting BVH");
-
- bvh->geometry = geometry;
- bvh->objects = objects;
-
- device->build_bvh(bvh, *progress, true);
- }
- else {
- progress->set_status(msg, "Building BVH");
-
- BVHParams bparams;
- bparams.use_spatial_split = params->use_bvh_spatial_split;
- bparams.bvh_layout = bvh_layout;
- bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
- params->use_bvh_unaligned_nodes;
- bparams.num_motion_triangle_steps = params->num_bvh_time_steps;
- bparams.num_motion_curve_steps = params->num_bvh_time_steps;
- bparams.bvh_type = params->bvh_type;
- bparams.curve_subdivisions = params->curve_subdivisions();
-
- delete bvh;
- bvh = BVH::create(bparams, geometry, objects, device);
- MEM_GUARDED_CALL(progress, device->build_bvh, bvh, *progress, false);
- }
- }
-
- need_update_rebuild = false;
- need_update_bvh_for_offset = false;
-}
-
-bool Geometry::has_motion_blur() const
-{
- return (use_motion_blur && attributes.find(ATTR_STD_MOTION_VERTEX_POSITION));
-}
-
-bool Geometry::has_voxel_attributes() const
-{
- foreach (const Attribute &attr, attributes.attributes) {
- if (attr.element == ATTR_ELEMENT_VOXEL) {
- return true;
- }
- }
-
- return false;
-}
-
-void Geometry::tag_update(Scene *scene, bool rebuild)
-{
- if (rebuild) {
- need_update_rebuild = true;
- scene->light_manager->tag_update(scene, LightManager::MESH_NEED_REBUILD);
- }
- else {
- foreach (Node *node, used_shaders) {
- Shader *shader = static_cast<Shader *>(node);
- if (shader->has_surface_emission) {
- scene->light_manager->tag_update(scene, LightManager::EMISSIVE_MESH_MODIFIED);
- break;
- }
- }
- }
-
- scene->geometry_manager->tag_update(scene, GeometryManager::GEOMETRY_MODIFIED);
-}
-
-void Geometry::tag_bvh_update(bool rebuild)
-{
- tag_modified();
-
- if (rebuild) {
- need_update_rebuild = true;
- }
-}
-
-/* Geometry Manager */
-
-GeometryManager::GeometryManager()
-{
- update_flags = UPDATE_ALL;
- need_flags_update = true;
-}
-
-GeometryManager::~GeometryManager()
-{
-}
-
-void GeometryManager::update_osl_attributes(Device *device,
- Scene *scene,
- vector<AttributeRequestSet> &geom_attributes)
-{
-#ifdef WITH_OSL
- /* for OSL, a hash map is used to lookup the attribute by name. */
- OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory();
-
- og->object_name_map.clear();
- og->attribute_map.clear();
- og->object_names.clear();
-
- og->attribute_map.resize(scene->objects.size() * ATTR_PRIM_TYPES);
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- /* set object name to object index map */
- Object *object = scene->objects[i];
- og->object_name_map[object->name] = i;
- og->object_names.push_back(object->name);
-
- /* set object attributes */
- foreach (ParamValue &attr, object->attributes) {
- OSLGlobals::Attribute osl_attr;
-
- osl_attr.type = attr.type();
- osl_attr.desc.element = ATTR_ELEMENT_OBJECT;
- osl_attr.value = attr;
- osl_attr.desc.offset = 0;
- osl_attr.desc.flags = 0;
-
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_GEOMETRY][attr.name()] = osl_attr;
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][attr.name()] = osl_attr;
- }
-
- /* find geometry attributes */
- size_t j = object->geometry->index;
- assert(j < scene->geometry.size() && scene->geometry[j] == object->geometry);
-
- AttributeRequestSet &attributes = geom_attributes[j];
-
- /* set mesh attributes */
- foreach (AttributeRequest &req, attributes.requests) {
- OSLGlobals::Attribute osl_attr;
-
- if (req.desc.element != ATTR_ELEMENT_NONE) {
- osl_attr.desc = req.desc;
-
- if (req.type == TypeDesc::TypeFloat)
- osl_attr.type = TypeDesc::TypeFloat;
- else if (req.type == TypeDesc::TypeMatrix)
- osl_attr.type = TypeDesc::TypeMatrix;
- else if (req.type == TypeFloat2)
- osl_attr.type = TypeFloat2;
- else if (req.type == TypeRGBA)
- osl_attr.type = TypeRGBA;
- else
- osl_attr.type = TypeDesc::TypeColor;
-
- if (req.std != ATTR_STD_NONE) {
- /* if standard attribute, add lookup by geom: name convention */
- ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_GEOMETRY][stdname] = osl_attr;
- }
- else if (req.name != ustring()) {
- /* add lookup by geometry attribute name */
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_GEOMETRY][req.name] = osl_attr;
- }
- }
-
- if (req.subd_desc.element != ATTR_ELEMENT_NONE) {
- osl_attr.desc = req.subd_desc;
-
- if (req.subd_type == TypeDesc::TypeFloat)
- osl_attr.type = TypeDesc::TypeFloat;
- else if (req.subd_type == TypeDesc::TypeMatrix)
- osl_attr.type = TypeDesc::TypeMatrix;
- else if (req.subd_type == TypeFloat2)
- osl_attr.type = TypeFloat2;
- else if (req.subd_type == TypeRGBA)
- osl_attr.type = TypeRGBA;
- else
- osl_attr.type = TypeDesc::TypeColor;
-
- if (req.std != ATTR_STD_NONE) {
- /* if standard attribute, add lookup by geom: name convention */
- ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][stdname] = osl_attr;
- }
- else if (req.name != ustring()) {
- /* add lookup by geometry attribute name */
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][req.name] = osl_attr;
- }
- }
- }
- }
-#else
- (void)device;
- (void)scene;
- (void)geom_attributes;
-#endif
-}
-
-/* Generate a normal attribute map entry from an attribute descriptor. */
-static void emit_attribute_map_entry(
- uint4 *attr_map, int index, uint id, TypeDesc type, const AttributeDescriptor &desc)
-{
- attr_map[index].x = id;
- attr_map[index].y = desc.element;
- attr_map[index].z = as_uint(desc.offset);
-
- if (type == TypeDesc::TypeFloat)
- attr_map[index].w = NODE_ATTR_FLOAT;
- else if (type == TypeDesc::TypeMatrix)
- attr_map[index].w = NODE_ATTR_MATRIX;
- else if (type == TypeFloat2)
- attr_map[index].w = NODE_ATTR_FLOAT2;
- else if (type == TypeFloat4)
- attr_map[index].w = NODE_ATTR_FLOAT4;
- else if (type == TypeRGBA)
- attr_map[index].w = NODE_ATTR_RGBA;
- else
- attr_map[index].w = NODE_ATTR_FLOAT3;
-
- attr_map[index].w |= desc.flags << 8;
-}
-
-/* Generate an attribute map end marker, optionally including a link to another map.
- * Links are used to connect object attribute maps to mesh attribute maps. */
-static void emit_attribute_map_terminator(uint4 *attr_map, int index, bool chain, uint chain_link)
-{
- for (int j = 0; j < ATTR_PRIM_TYPES; j++) {
- attr_map[index + j].x = ATTR_STD_NONE;
- attr_map[index + j].y = chain; /* link is valid flag */
- attr_map[index + j].z = chain ? chain_link + j : 0; /* link to the correct sub-entry */
- attr_map[index + j].w = 0;
- }
-}
-
-/* Generate all necessary attribute map entries from the attribute request. */
-static void emit_attribute_mapping(
- uint4 *attr_map, int index, Scene *scene, AttributeRequest &req, Geometry *geom)
-{
- uint id;
-
- if (req.std == ATTR_STD_NONE)
- id = scene->shader_manager->get_attribute_id(req.name);
- else
- id = scene->shader_manager->get_attribute_id(req.std);
-
- emit_attribute_map_entry(attr_map, index, id, req.type, req.desc);
-
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->get_num_subd_faces()) {
- emit_attribute_map_entry(attr_map, index + 1, id, req.subd_type, req.subd_desc);
- }
- }
-}
-
-void GeometryManager::update_svm_attributes(Device *,
- DeviceScene *dscene,
- Scene *scene,
- vector<AttributeRequestSet> &geom_attributes,
- vector<AttributeRequestSet> &object_attributes)
-{
- /* for SVM, the attributes_map table is used to lookup the offset of an
- * attribute, based on a unique shader attribute id. */
-
- /* compute array stride */
- int attr_map_size = 0;
-
- for (size_t i = 0; i < scene->geometry.size(); i++) {
- Geometry *geom = scene->geometry[i];
- geom->attr_map_offset = attr_map_size;
- attr_map_size += (geom_attributes[i].size() + 1) * ATTR_PRIM_TYPES;
- }
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- Object *object = scene->objects[i];
-
- /* only allocate a table for the object if it actually has attributes */
- if (object_attributes[i].size() == 0) {
- object->attr_map_offset = 0;
- }
- else {
- object->attr_map_offset = attr_map_size;
- attr_map_size += (object_attributes[i].size() + 1) * ATTR_PRIM_TYPES;
- }
- }
-
- if (attr_map_size == 0)
- return;
-
- if (!dscene->attributes_map.need_realloc()) {
- return;
- }
-
- /* create attribute map */
- uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size);
- memset(attr_map, 0, dscene->attributes_map.size() * sizeof(uint));
-
- for (size_t i = 0; i < scene->geometry.size(); i++) {
- Geometry *geom = scene->geometry[i];
- AttributeRequestSet &attributes = geom_attributes[i];
-
- /* set geometry attributes */
- int index = geom->attr_map_offset;
-
- foreach (AttributeRequest &req, attributes.requests) {
- emit_attribute_mapping(attr_map, index, scene, req, geom);
- index += ATTR_PRIM_TYPES;
- }
-
- emit_attribute_map_terminator(attr_map, index, false, 0);
- }
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- Object *object = scene->objects[i];
- AttributeRequestSet &attributes = object_attributes[i];
-
- /* set object attributes */
- if (attributes.size() > 0) {
- int index = object->attr_map_offset;
-
- foreach (AttributeRequest &req, attributes.requests) {
- emit_attribute_mapping(attr_map, index, scene, req, object->geometry);
- index += ATTR_PRIM_TYPES;
- }
-
- emit_attribute_map_terminator(attr_map, index, true, object->geometry->attr_map_offset);
- }
- }
-
- /* copy to device */
- dscene->attributes_map.copy_to_device();
-}
-
-static void update_attribute_element_size(Geometry *geom,
- Attribute *mattr,
- AttributePrimitive prim,
- size_t *attr_float_size,
- size_t *attr_float2_size,
- size_t *attr_float3_size,
- size_t *attr_uchar4_size)
-{
- if (mattr) {
- size_t size = mattr->element_size(geom, prim);
-
- if (mattr->element == ATTR_ELEMENT_VOXEL) {
- /* pass */
- }
- else if (mattr->element == ATTR_ELEMENT_CORNER_BYTE) {
- *attr_uchar4_size += size;
- }
- else if (mattr->type == TypeDesc::TypeFloat) {
- *attr_float_size += size;
- }
- else if (mattr->type == TypeFloat2) {
- *attr_float2_size += size;
- }
- else if (mattr->type == TypeDesc::TypeMatrix) {
- *attr_float3_size += size * 4;
- }
- else {
- *attr_float3_size += size;
- }
- }
-}
-
-void GeometryManager::update_attribute_element_offset(Geometry *geom,
- device_vector<float> &attr_float,
- size_t &attr_float_offset,
- device_vector<float2> &attr_float2,
- size_t &attr_float2_offset,
- device_vector<float4> &attr_float3,
- size_t &attr_float3_offset,
- device_vector<uchar4> &attr_uchar4,
- size_t &attr_uchar4_offset,
- Attribute *mattr,
- AttributePrimitive prim,
- TypeDesc &type,
- AttributeDescriptor &desc)
-{
- if (mattr) {
- /* store element and type */
- desc.element = mattr->element;
- desc.flags = mattr->flags;
- type = mattr->type;
-
- /* store attribute data in arrays */
- size_t size = mattr->element_size(geom, prim);
-
- AttributeElement &element = desc.element;
- int &offset = desc.offset;
-
- if (mattr->element == ATTR_ELEMENT_VOXEL) {
- /* store slot in offset value */
- ImageHandle &handle = mattr->data_voxel();
- offset = handle.svm_slot();
- }
- else if (mattr->element == ATTR_ELEMENT_CORNER_BYTE) {
- uchar4 *data = mattr->data_uchar4();
- offset = attr_uchar4_offset;
-
- assert(attr_uchar4.size() >= offset + size);
- if (mattr->modified) {
- for (size_t k = 0; k < size; k++) {
- attr_uchar4[offset + k] = data[k];
- }
- }
- attr_uchar4_offset += size;
- }
- else if (mattr->type == TypeDesc::TypeFloat) {
- float *data = mattr->data_float();
- offset = attr_float_offset;
-
- assert(attr_float.size() >= offset + size);
- if (mattr->modified) {
- for (size_t k = 0; k < size; k++) {
- attr_float[offset + k] = data[k];
- }
- }
- attr_float_offset += size;
- }
- else if (mattr->type == TypeFloat2) {
- float2 *data = mattr->data_float2();
- offset = attr_float2_offset;
-
- assert(attr_float2.size() >= offset + size);
- if (mattr->modified) {
- for (size_t k = 0; k < size; k++) {
- attr_float2[offset + k] = data[k];
- }
- }
- attr_float2_offset += size;
- }
- else if (mattr->type == TypeDesc::TypeMatrix) {
- Transform *tfm = mattr->data_transform();
- offset = attr_float3_offset;
-
- assert(attr_float3.size() >= offset + size * 3);
- if (mattr->modified) {
- for (size_t k = 0; k < size * 3; k++) {
- attr_float3[offset + k] = (&tfm->x)[k];
- }
- }
- attr_float3_offset += size * 3;
- }
- else {
- float4 *data = mattr->data_float4();
- offset = attr_float3_offset;
-
- assert(attr_float3.size() >= offset + size);
- if (mattr->modified) {
- for (size_t k = 0; k < size; k++) {
- attr_float3[offset + k] = data[k];
- }
- }
- attr_float3_offset += size;
- }
-
- /* mesh vertex/curve index is global, not per object, so we sneak
- * a correction for that in here */
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK &&
- desc.flags & ATTR_SUBDIVIDED) {
- /* Indices for subdivided attributes are retrieved
- * from patch table so no need for correction here. */
- }
- else if (element == ATTR_ELEMENT_VERTEX)
- offset -= mesh->vert_offset;
- else if (element == ATTR_ELEMENT_VERTEX_MOTION)
- offset -= mesh->vert_offset;
- else if (element == ATTR_ELEMENT_FACE) {
- if (prim == ATTR_PRIM_GEOMETRY)
- offset -= mesh->prim_offset;
- else
- offset -= mesh->face_offset;
- }
- else if (element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE) {
- if (prim == ATTR_PRIM_GEOMETRY)
- offset -= 3 * mesh->prim_offset;
- else
- offset -= mesh->corner_offset;
- }
- }
- else if (geom->is_hair()) {
- Hair *hair = static_cast<Hair *>(geom);
- if (element == ATTR_ELEMENT_CURVE)
- offset -= hair->prim_offset;
- else if (element == ATTR_ELEMENT_CURVE_KEY)
- offset -= hair->curve_key_offset;
- else if (element == ATTR_ELEMENT_CURVE_KEY_MOTION)
- offset -= hair->curve_key_offset;
- }
- }
- else {
- /* attribute not found */
- desc.element = ATTR_ELEMENT_NONE;
- desc.offset = 0;
- }
-}
-
-void GeometryManager::device_update_attributes(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- progress.set_status("Updating Mesh", "Computing attributes");
-
- /* gather per mesh requested attributes. as meshes may have multiple
- * shaders assigned, this merges the requested attributes that have
- * been set per shader by the shader manager */
- vector<AttributeRequestSet> geom_attributes(scene->geometry.size());
-
- for (size_t i = 0; i < scene->geometry.size(); i++) {
- Geometry *geom = scene->geometry[i];
-
- geom->index = i;
- scene->need_global_attributes(geom_attributes[i]);
-
- foreach (Node *node, geom->get_used_shaders()) {
- Shader *shader = static_cast<Shader *>(node);
- geom_attributes[i].add(shader->attributes);
- }
-
- if (geom->is_hair() && static_cast<Hair *>(geom)->need_shadow_transparency()) {
- geom_attributes[i].add(ATTR_STD_SHADOW_TRANSPARENCY);
- }
- }
-
- /* convert object attributes to use the same data structures as geometry ones */
- vector<AttributeRequestSet> object_attributes(scene->objects.size());
- vector<AttributeSet> object_attribute_values;
-
- object_attribute_values.reserve(scene->objects.size());
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- Object *object = scene->objects[i];
- Geometry *geom = object->geometry;
- size_t geom_idx = geom->index;
-
- assert(geom_idx < scene->geometry.size() && scene->geometry[geom_idx] == geom);
-
- object_attribute_values.push_back(AttributeSet(geom, ATTR_PRIM_GEOMETRY));
-
- AttributeRequestSet &geom_requests = geom_attributes[geom_idx];
- AttributeRequestSet &attributes = object_attributes[i];
- AttributeSet &values = object_attribute_values[i];
-
- for (size_t j = 0; j < object->attributes.size(); j++) {
- ParamValue &param = object->attributes[j];
-
- /* add attributes that are requested and not already handled by the mesh */
- if (geom_requests.find(param.name()) && !geom->attributes.find(param.name())) {
- attributes.add(param.name());
-
- Attribute *attr = values.add(param.name(), param.type(), ATTR_ELEMENT_OBJECT);
- assert(param.datasize() == attr->buffer.size());
- memcpy(attr->buffer.data(), param.data(), param.datasize());
- }
- }
- }
-
- /* mesh attribute are stored in a single array per data type. here we fill
- * those arrays, and set the offset and element type to create attribute
- * maps next */
-
- /* Pre-allocate attributes to avoid arrays re-allocation which would
- * take 2x of overall attribute memory usage.
- */
- size_t attr_float_size = 0;
- size_t attr_float2_size = 0;
- size_t attr_float3_size = 0;
- size_t attr_uchar4_size = 0;
-
- for (size_t i = 0; i < scene->geometry.size(); i++) {
- Geometry *geom = scene->geometry[i];
- AttributeRequestSet &attributes = geom_attributes[i];
- foreach (AttributeRequest &req, attributes.requests) {
- Attribute *attr = geom->attributes.find(req);
-
- update_attribute_element_size(geom,
- attr,
- ATTR_PRIM_GEOMETRY,
- &attr_float_size,
- &attr_float2_size,
- &attr_float3_size,
- &attr_uchar4_size);
-
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- Attribute *subd_attr = mesh->subd_attributes.find(req);
-
- update_attribute_element_size(mesh,
- subd_attr,
- ATTR_PRIM_SUBD,
- &attr_float_size,
- &attr_float2_size,
- &attr_float3_size,
- &attr_uchar4_size);
- }
- }
- }
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- Object *object = scene->objects[i];
-
- foreach (Attribute &attr, object_attribute_values[i].attributes) {
- update_attribute_element_size(object->geometry,
- &attr,
- ATTR_PRIM_GEOMETRY,
- &attr_float_size,
- &attr_float2_size,
- &attr_float3_size,
- &attr_uchar4_size);
- }
- }
-
- dscene->attributes_float.alloc(attr_float_size);
- dscene->attributes_float2.alloc(attr_float2_size);
- dscene->attributes_float3.alloc(attr_float3_size);
- dscene->attributes_uchar4.alloc(attr_uchar4_size);
-
- /* The order of those flags needs to match that of AttrKernelDataType. */
- const bool attributes_need_realloc[4] = {
- dscene->attributes_float.need_realloc(),
- dscene->attributes_float2.need_realloc(),
- dscene->attributes_float3.need_realloc(),
- dscene->attributes_uchar4.need_realloc(),
- };
-
- size_t attr_float_offset = 0;
- size_t attr_float2_offset = 0;
- size_t attr_float3_offset = 0;
- size_t attr_uchar4_offset = 0;
-
- /* Fill in attributes. */
- for (size_t i = 0; i < scene->geometry.size(); i++) {
- Geometry *geom = scene->geometry[i];
- AttributeRequestSet &attributes = geom_attributes[i];
-
- /* todo: we now store std and name attributes from requests even if
- * they actually refer to the same mesh attributes, optimize */
- foreach (AttributeRequest &req, attributes.requests) {
- Attribute *attr = geom->attributes.find(req);
-
- if (attr) {
- /* force a copy if we need to reallocate all the data */
- attr->modified |= attributes_need_realloc[Attribute::kernel_type(*attr)];
- }
-
- update_attribute_element_offset(geom,
- dscene->attributes_float,
- attr_float_offset,
- dscene->attributes_float2,
- attr_float2_offset,
- dscene->attributes_float3,
- attr_float3_offset,
- dscene->attributes_uchar4,
- attr_uchar4_offset,
- attr,
- ATTR_PRIM_GEOMETRY,
- req.type,
- req.desc);
-
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- Attribute *subd_attr = mesh->subd_attributes.find(req);
-
- if (subd_attr) {
- /* force a copy if we need to reallocate all the data */
- subd_attr->modified |= attributes_need_realloc[Attribute::kernel_type(*subd_attr)];
- }
-
- update_attribute_element_offset(mesh,
- dscene->attributes_float,
- attr_float_offset,
- dscene->attributes_float2,
- attr_float2_offset,
- dscene->attributes_float3,
- attr_float3_offset,
- dscene->attributes_uchar4,
- attr_uchar4_offset,
- subd_attr,
- ATTR_PRIM_SUBD,
- req.subd_type,
- req.subd_desc);
- }
-
- if (progress.get_cancel())
- return;
- }
- }
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- Object *object = scene->objects[i];
- AttributeRequestSet &attributes = object_attributes[i];
- AttributeSet &values = object_attribute_values[i];
-
- foreach (AttributeRequest &req, attributes.requests) {
- Attribute *attr = values.find(req);
-
- if (attr) {
- attr->modified |= attributes_need_realloc[Attribute::kernel_type(*attr)];
- }
-
- update_attribute_element_offset(object->geometry,
- dscene->attributes_float,
- attr_float_offset,
- dscene->attributes_float2,
- attr_float2_offset,
- dscene->attributes_float3,
- attr_float3_offset,
- dscene->attributes_uchar4,
- attr_uchar4_offset,
- attr,
- ATTR_PRIM_GEOMETRY,
- req.type,
- req.desc);
-
- /* object attributes don't care about subdivision */
- req.subd_type = req.type;
- req.subd_desc = req.desc;
-
- if (progress.get_cancel())
- return;
- }
- }
-
- /* create attribute lookup maps */
- if (scene->shader_manager->use_osl())
- update_osl_attributes(device, scene, geom_attributes);
-
- update_svm_attributes(device, dscene, scene, geom_attributes, object_attributes);
-
- if (progress.get_cancel())
- return;
-
- /* copy to device */
- progress.set_status("Updating Mesh", "Copying Attributes to device");
-
- dscene->attributes_float.copy_to_device_if_modified();
- dscene->attributes_float2.copy_to_device_if_modified();
- dscene->attributes_float3.copy_to_device_if_modified();
- dscene->attributes_uchar4.copy_to_device_if_modified();
-
- if (progress.get_cancel())
- return;
-
- /* After mesh attributes and patch tables have been copied to device memory,
- * we need to update offsets in the objects. */
- scene->object_manager->device_update_mesh_offsets(device, dscene, scene);
-}
-
-void GeometryManager::mesh_calc_offset(Scene *scene, BVHLayout bvh_layout)
-{
- size_t vert_size = 0;
- size_t tri_size = 0;
-
- size_t curve_size = 0;
- size_t curve_key_size = 0;
- size_t curve_segment_size = 0;
-
- size_t patch_size = 0;
- size_t face_size = 0;
- size_t corner_size = 0;
-
- foreach (Geometry *geom, scene->geometry) {
- bool prim_offset_changed = false;
-
- if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
- Mesh *mesh = static_cast<Mesh *>(geom);
-
- prim_offset_changed = (mesh->prim_offset != tri_size);
-
- mesh->vert_offset = vert_size;
- mesh->prim_offset = tri_size;
-
- mesh->patch_offset = patch_size;
- mesh->face_offset = face_size;
- mesh->corner_offset = corner_size;
-
- vert_size += mesh->verts.size();
- tri_size += mesh->num_triangles();
-
- if (mesh->get_num_subd_faces()) {
- Mesh::SubdFace last = mesh->get_subd_face(mesh->get_num_subd_faces() - 1);
- patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
-
- /* patch tables are stored in same array so include them in patch_size */
- if (mesh->patch_table) {
- mesh->patch_table_offset = patch_size;
- patch_size += mesh->patch_table->total_size();
- }
- }
-
- face_size += mesh->get_num_subd_faces();
- corner_size += mesh->subd_face_corners.size();
- }
- else if (geom->is_hair()) {
- Hair *hair = static_cast<Hair *>(geom);
-
- prim_offset_changed = (hair->curve_segment_offset != curve_segment_size);
- hair->curve_key_offset = curve_key_size;
- hair->curve_segment_offset = curve_segment_size;
- hair->prim_offset = curve_size;
-
- curve_size += hair->num_curves();
- curve_key_size += hair->get_curve_keys().size();
- curve_segment_size += hair->num_segments();
- }
-
- if (prim_offset_changed) {
- /* Need to rebuild BVH in OptiX, since refit only allows modified mesh data there */
- const bool has_optix_bvh = bvh_layout == BVH_LAYOUT_OPTIX ||
- bvh_layout == BVH_LAYOUT_MULTI_OPTIX ||
- bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE;
- geom->need_update_rebuild |= has_optix_bvh;
- geom->need_update_bvh_for_offset = true;
- }
- }
-}
-
-void GeometryManager::device_update_mesh(Device *,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- /* Count. */
- size_t vert_size = 0;
- size_t tri_size = 0;
-
- size_t curve_key_size = 0;
- size_t curve_size = 0;
- size_t curve_segment_size = 0;
-
- size_t patch_size = 0;
-
- foreach (Geometry *geom, scene->geometry) {
- if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
- Mesh *mesh = static_cast<Mesh *>(geom);
-
- vert_size += mesh->verts.size();
- tri_size += mesh->num_triangles();
-
- if (mesh->get_num_subd_faces()) {
- Mesh::SubdFace last = mesh->get_subd_face(mesh->get_num_subd_faces() - 1);
- patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
-
- /* patch tables are stored in same array so include them in patch_size */
- if (mesh->patch_table) {
- mesh->patch_table_offset = patch_size;
- patch_size += mesh->patch_table->total_size();
- }
- }
- }
- else if (geom->is_hair()) {
- Hair *hair = static_cast<Hair *>(geom);
-
- curve_key_size += hair->get_curve_keys().size();
- curve_size += hair->num_curves();
- curve_segment_size += hair->num_segments();
- }
- }
-
- /* Fill in all the arrays. */
- if (tri_size != 0) {
- /* normals */
- progress.set_status("Updating Mesh", "Computing normals");
-
- float4 *tri_verts = dscene->tri_verts.alloc(tri_size * 3);
- uint *tri_shader = dscene->tri_shader.alloc(tri_size);
- float4 *vnormal = dscene->tri_vnormal.alloc(vert_size);
- uint4 *tri_vindex = dscene->tri_vindex.alloc(tri_size);
- uint *tri_patch = dscene->tri_patch.alloc(tri_size);
- float2 *tri_patch_uv = dscene->tri_patch_uv.alloc(vert_size);
-
- const bool copy_all_data = dscene->tri_shader.need_realloc() ||
- dscene->tri_vindex.need_realloc() ||
- dscene->tri_vnormal.need_realloc() ||
- dscene->tri_patch.need_realloc() ||
- dscene->tri_patch_uv.need_realloc();
-
- foreach (Geometry *geom, scene->geometry) {
- if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
- Mesh *mesh = static_cast<Mesh *>(geom);
-
- if (mesh->shader_is_modified() || mesh->smooth_is_modified() ||
- mesh->triangles_is_modified() || copy_all_data) {
- mesh->pack_shaders(scene, &tri_shader[mesh->prim_offset]);
- }
-
- if (mesh->verts_is_modified() || copy_all_data) {
- mesh->pack_normals(&vnormal[mesh->vert_offset]);
- }
-
- if (mesh->verts_is_modified() || mesh->triangles_is_modified() ||
- mesh->vert_patch_uv_is_modified() || copy_all_data) {
- mesh->pack_verts(&tri_verts[mesh->prim_offset * 3],
- &tri_vindex[mesh->prim_offset],
- &tri_patch[mesh->prim_offset],
- &tri_patch_uv[mesh->vert_offset]);
- }
-
- if (progress.get_cancel())
- return;
- }
- }
-
- /* vertex coordinates */
- progress.set_status("Updating Mesh", "Copying Mesh to device");
-
- dscene->tri_verts.copy_to_device_if_modified();
- dscene->tri_shader.copy_to_device_if_modified();
- dscene->tri_vnormal.copy_to_device_if_modified();
- dscene->tri_vindex.copy_to_device_if_modified();
- dscene->tri_patch.copy_to_device_if_modified();
- dscene->tri_patch_uv.copy_to_device_if_modified();
- }
-
- if (curve_segment_size != 0) {
- progress.set_status("Updating Mesh", "Copying Curves to device");
-
- float4 *curve_keys = dscene->curve_keys.alloc(curve_key_size);
- KernelCurve *curves = dscene->curves.alloc(curve_size);
- KernelCurveSegment *curve_segments = dscene->curve_segments.alloc(curve_segment_size);
-
- const bool copy_all_data = dscene->curve_keys.need_realloc() ||
- dscene->curves.need_realloc() ||
- dscene->curve_segments.need_realloc();
-
- foreach (Geometry *geom, scene->geometry) {
- if (geom->is_hair()) {
- Hair *hair = static_cast<Hair *>(geom);
-
- bool curve_keys_co_modified = hair->curve_radius_is_modified() ||
- hair->curve_keys_is_modified();
- bool curve_data_modified = hair->curve_shader_is_modified() ||
- hair->curve_first_key_is_modified();
-
- if (!curve_keys_co_modified && !curve_data_modified && !copy_all_data) {
- continue;
- }
-
- hair->pack_curves(scene,
- &curve_keys[hair->curve_key_offset],
- &curves[hair->prim_offset],
- &curve_segments[hair->curve_segment_offset]);
- if (progress.get_cancel())
- return;
- }
- }
-
- dscene->curve_keys.copy_to_device_if_modified();
- dscene->curves.copy_to_device_if_modified();
- dscene->curve_segments.copy_to_device_if_modified();
- }
-
- if (patch_size != 0 && dscene->patches.need_realloc()) {
- progress.set_status("Updating Mesh", "Copying Patches to device");
-
- uint *patch_data = dscene->patches.alloc(patch_size);
-
- foreach (Geometry *geom, scene->geometry) {
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- mesh->pack_patches(&patch_data[mesh->patch_offset]);
-
- if (mesh->patch_table) {
- mesh->patch_table->copy_adjusting_offsets(&patch_data[mesh->patch_table_offset],
- mesh->patch_table_offset);
- }
-
- if (progress.get_cancel())
- return;
- }
- }
-
- dscene->patches.copy_to_device();
- }
-}
-
-void GeometryManager::device_update_bvh(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- /* bvh build */
- progress.set_status("Updating Scene BVH", "Building");
-
- BVHParams bparams;
- bparams.top_level = true;
- bparams.bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
- device->get_bvh_layout_mask());
- bparams.use_spatial_split = scene->params.use_bvh_spatial_split;
- bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
- scene->params.use_bvh_unaligned_nodes;
- bparams.num_motion_triangle_steps = scene->params.num_bvh_time_steps;
- bparams.num_motion_curve_steps = scene->params.num_bvh_time_steps;
- bparams.bvh_type = scene->params.bvh_type;
- bparams.curve_subdivisions = scene->params.curve_subdivisions();
-
- VLOG(1) << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout.";
-
- const bool can_refit = scene->bvh != nullptr &&
- (bparams.bvh_layout == BVHLayout::BVH_LAYOUT_OPTIX);
-
- BVH *bvh = scene->bvh;
- if (!scene->bvh) {
- bvh = scene->bvh = BVH::create(bparams, scene->geometry, scene->objects, device);
- }
-
- device->build_bvh(bvh, progress, can_refit);
-
- if (progress.get_cancel()) {
- return;
- }
-
- const bool has_bvh2_layout = (bparams.bvh_layout == BVH_LAYOUT_BVH2);
-
- PackedBVH pack;
- if (has_bvh2_layout) {
- pack = std::move(static_cast<BVH2 *>(bvh)->pack);
- }
- else {
- pack.root_index = -1;
- }
-
- /* copy to device */
- progress.set_status("Updating Scene BVH", "Copying BVH to device");
-
- /* When using BVH2, we always have to copy/update the data as its layout is dependent on the
- * BVH's leaf nodes which may be different when the objects or vertices move. */
-
- if (pack.nodes.size()) {
- dscene->bvh_nodes.steal_data(pack.nodes);
- dscene->bvh_nodes.copy_to_device();
- }
- if (pack.leaf_nodes.size()) {
- dscene->bvh_leaf_nodes.steal_data(pack.leaf_nodes);
- dscene->bvh_leaf_nodes.copy_to_device();
- }
- if (pack.object_node.size()) {
- dscene->object_node.steal_data(pack.object_node);
- dscene->object_node.copy_to_device();
- }
- if (pack.prim_type.size()) {
- dscene->prim_type.steal_data(pack.prim_type);
- dscene->prim_type.copy_to_device();
- }
- if (pack.prim_visibility.size()) {
- dscene->prim_visibility.steal_data(pack.prim_visibility);
- dscene->prim_visibility.copy_to_device();
- }
- if (pack.prim_index.size()) {
- dscene->prim_index.steal_data(pack.prim_index);
- dscene->prim_index.copy_to_device();
- }
- if (pack.prim_object.size()) {
- dscene->prim_object.steal_data(pack.prim_object);
- dscene->prim_object.copy_to_device();
- }
- if (pack.prim_time.size()) {
- dscene->prim_time.steal_data(pack.prim_time);
- dscene->prim_time.copy_to_device();
- }
-
- dscene->data.bvh.root = pack.root_index;
- dscene->data.bvh.use_bvh_steps = (scene->params.num_bvh_time_steps != 0);
- dscene->data.bvh.curve_subdivisions = scene->params.curve_subdivisions();
- /* The scene handle is set in 'CPUDevice::const_copy_to' and 'OptiXDevice::const_copy_to' */
- dscene->data.bvh.scene = 0;
-}
-
-/* Set of flags used to help determining what data has been modified or needs reallocation, so we
- * can decide which device data to free or update. */
-enum {
- DEVICE_CURVE_DATA_MODIFIED = (1 << 0),
- DEVICE_MESH_DATA_MODIFIED = (1 << 1),
-
- ATTR_FLOAT_MODIFIED = (1 << 2),
- ATTR_FLOAT2_MODIFIED = (1 << 3),
- ATTR_FLOAT3_MODIFIED = (1 << 4),
- ATTR_UCHAR4_MODIFIED = (1 << 5),
-
- CURVE_DATA_NEED_REALLOC = (1 << 6),
- MESH_DATA_NEED_REALLOC = (1 << 7),
-
- ATTR_FLOAT_NEEDS_REALLOC = (1 << 8),
- ATTR_FLOAT2_NEEDS_REALLOC = (1 << 9),
- ATTR_FLOAT3_NEEDS_REALLOC = (1 << 10),
- ATTR_UCHAR4_NEEDS_REALLOC = (1 << 11),
-
- ATTRS_NEED_REALLOC = (ATTR_FLOAT_NEEDS_REALLOC | ATTR_FLOAT2_NEEDS_REALLOC |
- ATTR_FLOAT3_NEEDS_REALLOC | ATTR_UCHAR4_NEEDS_REALLOC),
- DEVICE_MESH_DATA_NEEDS_REALLOC = (MESH_DATA_NEED_REALLOC | ATTRS_NEED_REALLOC),
- DEVICE_CURVE_DATA_NEEDS_REALLOC = (CURVE_DATA_NEED_REALLOC | ATTRS_NEED_REALLOC),
-};
-
-static void update_device_flags_attribute(uint32_t &device_update_flags,
- const AttributeSet &attributes)
-{
- foreach (const Attribute &attr, attributes.attributes) {
- if (!attr.modified) {
- continue;
- }
-
- AttrKernelDataType kernel_type = Attribute::kernel_type(attr);
-
- switch (kernel_type) {
- case AttrKernelDataType::FLOAT: {
- device_update_flags |= ATTR_FLOAT_MODIFIED;
- break;
- }
- case AttrKernelDataType::FLOAT2: {
- device_update_flags |= ATTR_FLOAT2_MODIFIED;
- break;
- }
- case AttrKernelDataType::FLOAT3: {
- device_update_flags |= ATTR_FLOAT3_MODIFIED;
- break;
- }
- case AttrKernelDataType::UCHAR4: {
- device_update_flags |= ATTR_UCHAR4_MODIFIED;
- break;
- }
- }
- }
-}
-
-static void update_attribute_realloc_flags(uint32_t &device_update_flags,
- const AttributeSet &attributes)
-{
- if (attributes.modified(AttrKernelDataType::FLOAT)) {
- device_update_flags |= ATTR_FLOAT_NEEDS_REALLOC;
- }
- if (attributes.modified(AttrKernelDataType::FLOAT2)) {
- device_update_flags |= ATTR_FLOAT2_NEEDS_REALLOC;
- }
- if (attributes.modified(AttrKernelDataType::FLOAT3)) {
- device_update_flags |= ATTR_FLOAT3_NEEDS_REALLOC;
- }
- if (attributes.modified(AttrKernelDataType::UCHAR4)) {
- device_update_flags |= ATTR_UCHAR4_NEEDS_REALLOC;
- }
-}
-
-void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Progress &progress)
-{
- if (!need_update() && !need_flags_update) {
- return;
- }
-
- uint32_t device_update_flags = 0;
-
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry({"device_update_preprocess", time});
- }
- });
-
- progress.set_status("Updating Meshes Flags");
-
- /* Update flags. */
- bool volume_images_updated = false;
-
- foreach (Geometry *geom, scene->geometry) {
- geom->has_volume = false;
-
- update_attribute_realloc_flags(device_update_flags, geom->attributes);
-
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- update_attribute_realloc_flags(device_update_flags, mesh->subd_attributes);
- }
-
- foreach (Node *node, geom->get_used_shaders()) {
- Shader *shader = static_cast<Shader *>(node);
- if (shader->has_volume) {
- geom->has_volume = true;
- }
-
- if (shader->has_surface_bssrdf) {
- geom->has_surface_bssrdf = true;
- }
-
- if (shader->need_update_uvs) {
- device_update_flags |= ATTR_FLOAT2_NEEDS_REALLOC;
-
- /* Attributes might need to be tessellated if added. */
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->need_tesselation()) {
- mesh->tag_modified();
- }
- }
- }
-
- if (shader->need_update_attribute) {
- device_update_flags |= ATTRS_NEED_REALLOC;
-
- /* Attributes might need to be tessellated if added. */
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->need_tesselation()) {
- mesh->tag_modified();
- }
- }
- }
-
- if (shader->need_update_displacement) {
- /* tag displacement related sockets as modified */
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- mesh->tag_verts_modified();
- mesh->tag_subd_dicing_rate_modified();
- mesh->tag_subd_max_level_modified();
- mesh->tag_subd_objecttoworld_modified();
-
- device_update_flags |= ATTRS_NEED_REALLOC;
- }
- }
- }
-
- /* only check for modified attributes if we do not need to reallocate them already */
- if ((device_update_flags & ATTRS_NEED_REALLOC) == 0) {
- update_device_flags_attribute(device_update_flags, geom->attributes);
- /* don't check for subd_attributes, as if they were modified, we would need to reallocate
- * anyway */
- }
-
- /* Re-create volume mesh if we will rebuild or refit the BVH. Note we
- * should only do it in that case, otherwise the BVH and mesh can go
- * out of sync. */
- if (geom->is_modified() && geom->geometry_type == Geometry::VOLUME) {
- /* Create volume meshes if there is voxel data. */
- if (!volume_images_updated) {
- progress.set_status("Updating Meshes Volume Bounds");
- device_update_volume_images(device, scene, progress);
- volume_images_updated = true;
- }
-
- Volume *volume = static_cast<Volume *>(geom);
- create_volume_mesh(volume, progress);
-
- /* always reallocate when we have a volume, as we need to rebuild the BVH */
- device_update_flags |= DEVICE_MESH_DATA_NEEDS_REALLOC;
- }
-
- if (geom->is_hair()) {
- /* Set curve shape, still a global scene setting for now. */
- Hair *hair = static_cast<Hair *>(geom);
- hair->curve_shape = scene->params.hair_shape;
-
- if (hair->need_update_rebuild) {
- device_update_flags |= DEVICE_CURVE_DATA_NEEDS_REALLOC;
- }
- else if (hair->is_modified()) {
- device_update_flags |= DEVICE_CURVE_DATA_MODIFIED;
- }
- }
-
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
-
- if (mesh->need_update_rebuild) {
- device_update_flags |= DEVICE_MESH_DATA_NEEDS_REALLOC;
- }
- else if (mesh->is_modified()) {
- device_update_flags |= DEVICE_MESH_DATA_MODIFIED;
- }
- }
- }
-
- if (update_flags & (MESH_ADDED | MESH_REMOVED)) {
- device_update_flags |= DEVICE_MESH_DATA_NEEDS_REALLOC;
- }
-
- if (update_flags & (HAIR_ADDED | HAIR_REMOVED)) {
- device_update_flags |= DEVICE_CURVE_DATA_NEEDS_REALLOC;
- }
-
- /* tag the device arrays for reallocation or modification */
- DeviceScene *dscene = &scene->dscene;
-
- if (device_update_flags & (DEVICE_MESH_DATA_NEEDS_REALLOC | DEVICE_CURVE_DATA_NEEDS_REALLOC)) {
- delete scene->bvh;
- scene->bvh = nullptr;
-
- dscene->bvh_nodes.tag_realloc();
- dscene->bvh_leaf_nodes.tag_realloc();
- dscene->object_node.tag_realloc();
- dscene->prim_type.tag_realloc();
- dscene->prim_visibility.tag_realloc();
- dscene->prim_index.tag_realloc();
- dscene->prim_object.tag_realloc();
- dscene->prim_time.tag_realloc();
-
- if (device_update_flags & DEVICE_MESH_DATA_NEEDS_REALLOC) {
- dscene->tri_verts.tag_realloc();
- dscene->tri_vnormal.tag_realloc();
- dscene->tri_vindex.tag_realloc();
- dscene->tri_patch.tag_realloc();
- dscene->tri_patch_uv.tag_realloc();
- dscene->tri_shader.tag_realloc();
- dscene->patches.tag_realloc();
- }
-
- if (device_update_flags & DEVICE_CURVE_DATA_NEEDS_REALLOC) {
- dscene->curves.tag_realloc();
- dscene->curve_keys.tag_realloc();
- dscene->curve_segments.tag_realloc();
- }
- }
-
- if ((update_flags & VISIBILITY_MODIFIED) != 0) {
- dscene->prim_visibility.tag_modified();
- }
-
- if (device_update_flags & ATTR_FLOAT_NEEDS_REALLOC) {
- dscene->attributes_map.tag_realloc();
- dscene->attributes_float.tag_realloc();
- }
- else if (device_update_flags & ATTR_FLOAT_MODIFIED) {
- dscene->attributes_float.tag_modified();
- }
-
- if (device_update_flags & ATTR_FLOAT2_NEEDS_REALLOC) {
- dscene->attributes_map.tag_realloc();
- dscene->attributes_float2.tag_realloc();
- }
- else if (device_update_flags & ATTR_FLOAT2_MODIFIED) {
- dscene->attributes_float2.tag_modified();
- }
-
- if (device_update_flags & ATTR_FLOAT3_NEEDS_REALLOC) {
- dscene->attributes_map.tag_realloc();
- dscene->attributes_float3.tag_realloc();
- }
- else if (device_update_flags & ATTR_FLOAT3_MODIFIED) {
- dscene->attributes_float3.tag_modified();
- }
-
- if (device_update_flags & ATTR_UCHAR4_NEEDS_REALLOC) {
- dscene->attributes_map.tag_realloc();
- dscene->attributes_uchar4.tag_realloc();
- }
- else if (device_update_flags & ATTR_UCHAR4_MODIFIED) {
- dscene->attributes_uchar4.tag_modified();
- }
-
- if (device_update_flags & DEVICE_MESH_DATA_MODIFIED) {
- /* if anything else than vertices or shaders are modified, we would need to reallocate, so
- * these are the only arrays that can be updated */
- dscene->tri_verts.tag_modified();
- dscene->tri_vnormal.tag_modified();
- dscene->tri_shader.tag_modified();
- }
-
- if (device_update_flags & DEVICE_CURVE_DATA_MODIFIED) {
- dscene->curve_keys.tag_modified();
- dscene->curves.tag_modified();
- dscene->curve_segments.tag_modified();
- }
-
- need_flags_update = false;
-}
-
-void GeometryManager::device_update_displacement_images(Device *device,
- Scene *scene,
- Progress &progress)
-{
- progress.set_status("Updating Displacement Images");
- TaskPool pool;
- ImageManager *image_manager = scene->image_manager;
- set<int> bump_images;
- foreach (Geometry *geom, scene->geometry) {
- if (geom->is_modified()) {
- foreach (Node *node, geom->get_used_shaders()) {
- Shader *shader = static_cast<Shader *>(node);
- if (!shader->has_displacement || shader->get_displacement_method() == DISPLACE_BUMP) {
- continue;
- }
- foreach (ShaderNode *node, shader->graph->nodes) {
- if (node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
- continue;
- }
-
- ImageSlotTextureNode *image_node = static_cast<ImageSlotTextureNode *>(node);
- for (int i = 0; i < image_node->handle.num_tiles(); i++) {
- const int slot = image_node->handle.svm_slot(i);
- if (slot != -1) {
- bump_images.insert(slot);
- }
- }
- }
- }
- }
- }
- foreach (int slot, bump_images) {
- pool.push(function_bind(
- &ImageManager::device_update_slot, image_manager, device, scene, slot, &progress));
- }
- pool.wait_work();
-}
-
-void GeometryManager::device_update_volume_images(Device *device, Scene *scene, Progress &progress)
-{
- progress.set_status("Updating Volume Images");
- TaskPool pool;
- ImageManager *image_manager = scene->image_manager;
- set<int> volume_images;
-
- foreach (Geometry *geom, scene->geometry) {
- if (!geom->is_modified()) {
- continue;
- }
-
- foreach (Attribute &attr, geom->attributes.attributes) {
- if (attr.element != ATTR_ELEMENT_VOXEL) {
- continue;
- }
-
- ImageHandle &handle = attr.data_voxel();
- /* We can build directly from OpenVDB data structures, no need to
- * load such images early. */
- if (!handle.vdb_loader()) {
- const int slot = handle.svm_slot();
- if (slot != -1) {
- volume_images.insert(slot);
- }
- }
- }
- }
-
- foreach (int slot, volume_images) {
- pool.push(function_bind(
- &ImageManager::device_update_slot, image_manager, device, scene, slot, &progress));
- }
- pool.wait_work();
-}
-
-void GeometryManager::device_update(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- if (!need_update())
- return;
-
- VLOG(1) << "Total " << scene->geometry.size() << " meshes.";
-
- bool true_displacement_used = false;
- bool curve_shadow_transparency_used = false;
- size_t total_tess_needed = 0;
-
- {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry({"device_update (normals)", time});
- }
- });
-
- foreach (Geometry *geom, scene->geometry) {
- if (geom->is_modified()) {
- if ((geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME)) {
- Mesh *mesh = static_cast<Mesh *>(geom);
-
- /* Update normals. */
- mesh->add_face_normals();
- mesh->add_vertex_normals();
-
- if (mesh->need_attribute(scene, ATTR_STD_POSITION_UNDISPLACED)) {
- mesh->add_undisplaced();
- }
-
- /* Test if we need tessellation. */
- if (mesh->need_tesselation()) {
- total_tess_needed++;
- }
-
- /* Test if we need displacement. */
- if (mesh->has_true_displacement()) {
- true_displacement_used = true;
- }
- }
- else if (geom->geometry_type == Geometry::HAIR) {
- Hair *hair = static_cast<Hair *>(geom);
- if (hair->need_shadow_transparency()) {
- curve_shadow_transparency_used = true;
- }
- }
-
- if (progress.get_cancel()) {
- return;
- }
- }
- }
- }
-
- if (progress.get_cancel()) {
- return;
- }
-
- /* Tessellate meshes that are using subdivision */
- if (total_tess_needed) {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry(
- {"device_update (adaptive subdivision)", time});
- }
- });
-
- Camera *dicing_camera = scene->dicing_camera;
- dicing_camera->set_screen_size(dicing_camera->get_full_width(),
- dicing_camera->get_full_height());
- dicing_camera->update(scene);
-
- size_t i = 0;
- foreach (Geometry *geom, scene->geometry) {
- if (!(geom->is_modified() && geom->is_mesh())) {
- continue;
- }
-
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->need_tesselation()) {
- string msg = "Tessellating ";
- if (mesh->name == "")
- msg += string_printf("%u/%u", (uint)(i + 1), (uint)total_tess_needed);
- else
- msg += string_printf(
- "%s %u/%u", mesh->name.c_str(), (uint)(i + 1), (uint)total_tess_needed);
-
- progress.set_status("Updating Mesh", msg);
-
- mesh->subd_params->camera = dicing_camera;
- DiagSplit dsplit(*mesh->subd_params);
- mesh->tessellate(&dsplit);
-
- i++;
-
- if (progress.get_cancel()) {
- return;
- }
- }
- }
-
- if (progress.get_cancel()) {
- return;
- }
- }
-
- /* Update images needed for true displacement. */
- bool old_need_object_flags_update = false;
- if (true_displacement_used || curve_shadow_transparency_used) {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry(
- {"device_update (displacement: load images)", time});
- }
- });
- device_update_displacement_images(device, scene, progress);
- old_need_object_flags_update = scene->object_manager->need_flags_update;
- scene->object_manager->device_update_flags(device, dscene, scene, progress, false);
- }
-
- /* Device update. */
- device_free(device, dscene, false);
-
- const BVHLayout bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
- device->get_bvh_layout_mask());
- mesh_calc_offset(scene, bvh_layout);
- if (true_displacement_used || curve_shadow_transparency_used) {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry(
- {"device_update (displacement: copy meshes to device)", time});
- }
- });
- device_update_mesh(device, dscene, scene, progress);
- }
- if (progress.get_cancel()) {
- return;
- }
-
- {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry({"device_update (attributes)", time});
- }
- });
- device_update_attributes(device, dscene, scene, progress);
- if (progress.get_cancel()) {
- return;
- }
- }
-
- /* Update displacement and hair shadow transparency. */
- bool displacement_done = false;
- bool curve_shadow_transparency_done = false;
- size_t num_bvh = 0;
-
- {
- /* Copy constant data needed by shader evaluation. */
- device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
-
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry({"device_update (displacement)", time});
- }
- });
-
- foreach (Geometry *geom, scene->geometry) {
- if (geom->is_modified()) {
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (displace(device, scene, mesh, progress)) {
- displacement_done = true;
- }
- }
- else if (geom->geometry_type == Geometry::HAIR) {
- Hair *hair = static_cast<Hair *>(geom);
- if (hair->update_shadow_transparency(device, scene, progress)) {
- curve_shadow_transparency_done = true;
- }
- }
- }
-
- if (geom->is_modified() || geom->need_update_bvh_for_offset) {
- if (geom->need_build_bvh(bvh_layout)) {
- num_bvh++;
- }
- }
-
- if (progress.get_cancel()) {
- return;
- }
- }
- }
-
- if (progress.get_cancel()) {
- return;
- }
-
- /* Device re-update after displacement. */
- if (displacement_done || curve_shadow_transparency_done) {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry(
- {"device_update (displacement: attributes)", time});
- }
- });
- device_free(device, dscene, false);
-
- device_update_attributes(device, dscene, scene, progress);
- if (progress.get_cancel()) {
- return;
- }
- }
-
- /* Update the BVH even when there is no geometry so the kernel's BVH data is still valid,
- * especially when removing all of the objects during interactive renders.
- * Also update the BVH if the transformations change, we cannot rely on tagging the Geometry
- * as modified in this case, as we may accumulate displacement if the vertices do not also
- * change. */
- bool need_update_scene_bvh = (scene->bvh == nullptr ||
- (update_flags & (TRANSFORM_MODIFIED | VISIBILITY_MODIFIED)) != 0);
- {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry({"device_update (build object BVHs)", time});
- }
- });
- TaskPool pool;
-
- size_t i = 0;
- foreach (Geometry *geom, scene->geometry) {
- if (geom->is_modified() || geom->need_update_bvh_for_offset) {
- need_update_scene_bvh = true;
- pool.push(function_bind(
- &Geometry::compute_bvh, geom, device, dscene, &scene->params, &progress, i, num_bvh));
- if (geom->need_build_bvh(bvh_layout)) {
- i++;
- }
- }
- }
-
- TaskPool::Summary summary;
- pool.wait_work(&summary);
- VLOG(2) << "Objects BVH build pool statistics:\n" << summary.full_report();
- }
-
- foreach (Shader *shader, scene->shaders) {
- shader->need_update_uvs = false;
- shader->need_update_attribute = false;
- shader->need_update_displacement = false;
- }
-
- Scene::MotionType need_motion = scene->need_motion();
- bool motion_blur = need_motion == Scene::MOTION_BLUR;
-
- /* Update objects. */
- {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry({"device_update (compute bounds)", time});
- }
- });
- foreach (Object *object, scene->objects) {
- object->compute_bounds(motion_blur);
- }
- }
-
- if (progress.get_cancel()) {
- return;
- }
-
- if (need_update_scene_bvh) {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry({"device_update (build scene BVH)", time});
- }
- });
- device_update_bvh(device, dscene, scene, progress);
- if (progress.get_cancel()) {
- return;
- }
- }
-
- /* Always set BVH layout again after displacement where it was set to none,
- * to avoid ray-tracing at that stage. */
- dscene->data.bvh.bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
- device->get_bvh_layout_mask());
-
- {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->geometry.times.add_entry(
- {"device_update (copy meshes to device)", time});
- }
- });
- device_update_mesh(device, dscene, scene, progress);
- if (progress.get_cancel()) {
- return;
- }
- }
-
- if (true_displacement_used) {
- /* Re-tag flags for update, so they're re-evaluated
- * for meshes with correct bounding boxes.
- *
- * This wouldn't cause wrong results, just true
- * displacement might be less optimal to calculate.
- */
- scene->object_manager->need_flags_update = old_need_object_flags_update;
- }
-
- /* unset flags */
-
- foreach (Geometry *geom, scene->geometry) {
- geom->clear_modified();
- geom->attributes.clear_modified();
-
- if (geom->is_mesh()) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- mesh->subd_attributes.clear_modified();
- }
- }
-
- update_flags = UPDATE_NONE;
-
- dscene->bvh_nodes.clear_modified();
- dscene->bvh_leaf_nodes.clear_modified();
- dscene->object_node.clear_modified();
- dscene->prim_type.clear_modified();
- dscene->prim_visibility.clear_modified();
- dscene->prim_index.clear_modified();
- dscene->prim_object.clear_modified();
- dscene->prim_time.clear_modified();
- dscene->tri_verts.clear_modified();
- dscene->tri_shader.clear_modified();
- dscene->tri_vindex.clear_modified();
- dscene->tri_patch.clear_modified();
- dscene->tri_vnormal.clear_modified();
- dscene->tri_patch_uv.clear_modified();
- dscene->curves.clear_modified();
- dscene->curve_keys.clear_modified();
- dscene->curve_segments.clear_modified();
- dscene->patches.clear_modified();
- dscene->attributes_map.clear_modified();
- dscene->attributes_float.clear_modified();
- dscene->attributes_float2.clear_modified();
- dscene->attributes_float3.clear_modified();
- dscene->attributes_uchar4.clear_modified();
-}
-
-void GeometryManager::device_free(Device *device, DeviceScene *dscene, bool force_free)
-{
- dscene->bvh_nodes.free_if_need_realloc(force_free);
- dscene->bvh_leaf_nodes.free_if_need_realloc(force_free);
- dscene->object_node.free_if_need_realloc(force_free);
- dscene->prim_type.free_if_need_realloc(force_free);
- dscene->prim_visibility.free_if_need_realloc(force_free);
- dscene->prim_index.free_if_need_realloc(force_free);
- dscene->prim_object.free_if_need_realloc(force_free);
- dscene->prim_time.free_if_need_realloc(force_free);
- dscene->tri_verts.free_if_need_realloc(force_free);
- dscene->tri_shader.free_if_need_realloc(force_free);
- dscene->tri_vnormal.free_if_need_realloc(force_free);
- dscene->tri_vindex.free_if_need_realloc(force_free);
- dscene->tri_patch.free_if_need_realloc(force_free);
- dscene->tri_patch_uv.free_if_need_realloc(force_free);
- dscene->curves.free_if_need_realloc(force_free);
- dscene->curve_keys.free_if_need_realloc(force_free);
- dscene->curve_segments.free_if_need_realloc(force_free);
- dscene->patches.free_if_need_realloc(force_free);
- dscene->attributes_map.free_if_need_realloc(force_free);
- dscene->attributes_float.free_if_need_realloc(force_free);
- dscene->attributes_float2.free_if_need_realloc(force_free);
- dscene->attributes_float3.free_if_need_realloc(force_free);
- dscene->attributes_uchar4.free_if_need_realloc(force_free);
-
- /* Signal for shaders like displacement not to do ray tracing. */
- dscene->data.bvh.bvh_layout = BVH_LAYOUT_NONE;
-
-#ifdef WITH_OSL
- OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory();
-
- if (og) {
- og->object_name_map.clear();
- og->attribute_map.clear();
- og->object_names.clear();
- }
-#else
- (void)device;
-#endif
-}
-
-void GeometryManager::tag_update(Scene *scene, uint32_t flag)
-{
- update_flags |= flag;
-
- /* do not tag the object manager for an update if it is the one who tagged us */
- if ((flag & OBJECT_MANAGER) == 0) {
- scene->object_manager->tag_update(scene, ObjectManager::GEOMETRY_MANAGER);
- }
-}
-
-bool GeometryManager::need_update() const
-{
- return update_flags != UPDATE_NONE;
-}
-
-void GeometryManager::collect_statistics(const Scene *scene, RenderStats *stats)
-{
- foreach (Geometry *geometry, scene->geometry) {
- stats->mesh.geometry.add_entry(
- NamedSizeEntry(string(geometry->name.c_str()), geometry->get_total_size_in_bytes()));
- }
-}
-
-CCL_NAMESPACE_END