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Diffstat (limited to 'intern/cycles/render/geometry.cpp')
-rw-r--r--intern/cycles/render/geometry.cpp144
1 files changed, 79 insertions, 65 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index 7b410a0c5ea..a63fc620c69 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -52,14 +52,14 @@ NODE_ABSTRACT_DEFINE(Geometry)
SOCKET_UINT(motion_steps, "Motion Steps", 3);
SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
+ SOCKET_NODE_ARRAY(used_shaders, "Shaders", &Shader::node_type);
return type;
}
Geometry::Geometry(const NodeType *node_type, const Type type)
- : Node(node_type), type(type), attributes(this, ATTR_PRIM_GEOMETRY)
+ : Node(node_type), geometry_type(type), attributes(this, ATTR_PRIM_GEOMETRY)
{
- need_update = true;
need_update_rebuild = false;
transform_applied = false;
@@ -99,9 +99,11 @@ bool Geometry::need_attribute(Scene *scene, AttributeStandard std)
if (scene->need_global_attribute(std))
return true;
- foreach (Shader *shader, used_shaders)
+ foreach (Node *node, used_shaders) {
+ Shader *shader = static_cast<Shader *>(node);
if (shader->attributes.find(std))
return true;
+ }
return false;
}
@@ -111,9 +113,11 @@ bool Geometry::need_attribute(Scene * /*scene*/, ustring name)
if (name == ustring())
return false;
- foreach (Shader *shader, used_shaders)
+ foreach (Node *node, used_shaders) {
+ Shader *shader = static_cast<Shader *>(node);
if (shader->attributes.find(name))
return true;
+ }
return false;
}
@@ -122,8 +126,10 @@ AttributeRequestSet Geometry::needed_attributes()
{
AttributeRequestSet result;
- foreach (Shader *shader, used_shaders)
+ foreach (Node *node, used_shaders) {
+ Shader *shader = static_cast<Shader *>(node);
result.add(shader->attributes);
+ }
return result;
}
@@ -171,8 +177,9 @@ bool Geometry::is_instanced() const
bool Geometry::has_true_displacement() const
{
- foreach (Shader *shader, used_shaders) {
- if (shader->has_displacement && shader->displacement_method != DISPLACE_BUMP) {
+ foreach (Node *node, used_shaders) {
+ Shader *shader = static_cast<Shader *>(node);
+ if (shader->has_displacement && shader->get_displacement_method() != DISPLACE_BUMP) {
return true;
}
}
@@ -198,7 +205,7 @@ void Geometry::compute_bvh(
msg += string_printf("%s %u/%u", name.c_str(), (uint)(n + 1), (uint)total);
Object object;
- object.geometry = this;
+ object.set_geometry(this);
vector<Geometry *> geometry;
geometry.push_back(this);
@@ -232,7 +239,7 @@ void Geometry::compute_bvh(
}
}
- need_update = false;
+ clear_modified();
need_update_rebuild = false;
}
@@ -254,16 +261,18 @@ bool Geometry::has_voxel_attributes() const
void Geometry::tag_update(Scene *scene, bool rebuild)
{
- need_update = true;
+ tag_modified();
if (rebuild) {
need_update_rebuild = true;
scene->light_manager->need_update = true;
}
else {
- foreach (Shader *shader, used_shaders)
+ foreach (Node *node, used_shaders) {
+ Shader *shader = static_cast<Shader *>(node);
if (shader->has_surface_emission)
scene->light_manager->need_update = true;
+ }
}
scene->geometry_manager->need_update = true;
@@ -433,9 +442,9 @@ static void emit_attribute_mapping(
emit_attribute_map_entry(attr_map, index, id, req.type, req.desc);
- if (geom->type == Geometry::MESH) {
+ if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->subd_faces.size()) {
+ if (mesh->get_num_subd_faces()) {
emit_attribute_map_entry(attr_map, index + 1, id, req.subd_type, req.subd_desc);
}
}
@@ -547,19 +556,19 @@ static void update_attribute_element_size(Geometry *geom,
}
}
-static void update_attribute_element_offset(Geometry *geom,
- device_vector<float> &attr_float,
- size_t &attr_float_offset,
- device_vector<float2> &attr_float2,
- size_t &attr_float2_offset,
- device_vector<float4> &attr_float3,
- size_t &attr_float3_offset,
- device_vector<uchar4> &attr_uchar4,
- size_t &attr_uchar4_offset,
- Attribute *mattr,
- AttributePrimitive prim,
- TypeDesc &type,
- AttributeDescriptor &desc)
+void GeometryManager::update_attribute_element_offset(Geometry *geom,
+ device_vector<float> &attr_float,
+ size_t &attr_float_offset,
+ device_vector<float2> &attr_float2,
+ size_t &attr_float2_offset,
+ device_vector<float4> &attr_float3,
+ size_t &attr_float3_offset,
+ device_vector<uchar4> &attr_uchar4,
+ size_t &attr_uchar4_offset,
+ Attribute *mattr,
+ AttributePrimitive prim,
+ TypeDesc &type,
+ AttributeDescriptor &desc)
{
if (mattr) {
/* store element and type */
@@ -631,7 +640,7 @@ static void update_attribute_element_offset(Geometry *geom,
/* mesh vertex/curve index is global, not per object, so we sneak
* a correction for that in here */
- if (geom->type == Geometry::MESH) {
+ if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK &&
desc.flags & ATTR_SUBDIVIDED) {
@@ -655,7 +664,7 @@ static void update_attribute_element_offset(Geometry *geom,
offset -= mesh->corner_offset;
}
}
- else if (geom->type == Geometry::HAIR) {
+ else if (geom->is_hair()) {
Hair *hair = static_cast<Hair *>(geom);
if (element == ATTR_ELEMENT_CURVE)
offset -= hair->prim_offset;
@@ -690,7 +699,8 @@ void GeometryManager::device_update_attributes(Device *device,
geom->index = i;
scene->need_global_attributes(geom_attributes[i]);
- foreach (Shader *shader, geom->used_shaders) {
+ foreach (Node *node, geom->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
geom_attributes[i].add(shader->attributes);
}
}
@@ -754,7 +764,7 @@ void GeometryManager::device_update_attributes(Device *device,
&attr_float3_size,
&attr_uchar4_size);
- if (geom->type == Geometry::MESH) {
+ if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
Attribute *subd_attr = mesh->subd_attributes.find(req);
@@ -816,7 +826,7 @@ void GeometryManager::device_update_attributes(Device *device,
req.type,
req.desc);
- if (geom->type == Geometry::MESH) {
+ if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
Attribute *subd_attr = mesh->subd_attributes.find(req);
@@ -919,7 +929,7 @@ void GeometryManager::mesh_calc_offset(Scene *scene)
size_t optix_prim_size = 0;
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
mesh->vert_offset = vert_size;
@@ -932,8 +942,8 @@ void GeometryManager::mesh_calc_offset(Scene *scene)
vert_size += mesh->verts.size();
tri_size += mesh->num_triangles();
- if (mesh->subd_faces.size()) {
- Mesh::SubdFace &last = mesh->subd_faces[mesh->subd_faces.size() - 1];
+ if (mesh->get_num_subd_faces()) {
+ Mesh::SubdFace last = mesh->get_subd_face(mesh->get_num_subd_faces() - 1);
patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
/* patch tables are stored in same array so include them in patch_size */
@@ -943,19 +953,19 @@ void GeometryManager::mesh_calc_offset(Scene *scene)
}
}
- face_size += mesh->subd_faces.size();
+ face_size += mesh->get_num_subd_faces();
corner_size += mesh->subd_face_corners.size();
mesh->optix_prim_offset = optix_prim_size;
optix_prim_size += mesh->num_triangles();
}
- else if (geom->type == Geometry::HAIR) {
+ else if (geom->is_hair()) {
Hair *hair = static_cast<Hair *>(geom);
hair->curvekey_offset = curve_key_size;
hair->prim_offset = curve_size;
- curve_key_size += hair->curve_keys.size();
+ curve_key_size += hair->get_curve_keys().size();
curve_size += hair->num_curves();
hair->optix_prim_offset = optix_prim_size;
@@ -977,14 +987,14 @@ void GeometryManager::device_update_mesh(
size_t patch_size = 0;
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
vert_size += mesh->verts.size();
tri_size += mesh->num_triangles();
- if (mesh->subd_faces.size()) {
- Mesh::SubdFace &last = mesh->subd_faces[mesh->subd_faces.size() - 1];
+ if (mesh->get_num_subd_faces()) {
+ Mesh::SubdFace last = mesh->get_subd_face(mesh->get_num_subd_faces() - 1);
patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
/* patch tables are stored in same array so include them in patch_size */
@@ -994,10 +1004,10 @@ void GeometryManager::device_update_mesh(
}
}
}
- else if (geom->type == Geometry::HAIR) {
+ else if (geom->is_hair()) {
Hair *hair = static_cast<Hair *>(geom);
- curve_key_size += hair->curve_keys.size();
+ curve_key_size += hair->get_curve_keys().size();
curve_size += hair->num_curves();
}
}
@@ -1011,7 +1021,7 @@ void GeometryManager::device_update_mesh(
* really use same semantic of arrays.
*/
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
for (size_t i = 0; i < mesh->num_triangles(); ++i) {
tri_prim_index[i + mesh->prim_offset] = 3 * (i + mesh->prim_offset);
@@ -1039,7 +1049,7 @@ void GeometryManager::device_update_mesh(
float2 *tri_patch_uv = dscene->tri_patch_uv.alloc(vert_size);
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
mesh->pack_shaders(scene, &tri_shader[mesh->prim_offset]);
mesh->pack_normals(&vnormal[mesh->vert_offset]);
@@ -1071,7 +1081,7 @@ void GeometryManager::device_update_mesh(
float4 *curves = dscene->curves.alloc(curve_size);
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::HAIR) {
+ if (geom->is_hair()) {
Hair *hair = static_cast<Hair *>(geom);
hair->pack_curves(scene,
&curve_keys[hair->curvekey_offset],
@@ -1092,7 +1102,7 @@ void GeometryManager::device_update_mesh(
uint *patch_data = dscene->patches.alloc(patch_size);
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH) {
+ if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
mesh->pack_patches(&patch_data[mesh->patch_offset],
mesh->vert_offset,
@@ -1115,7 +1125,7 @@ void GeometryManager::device_update_mesh(
if (for_displacement) {
float4 *prim_tri_verts = dscene->prim_tri_verts.alloc(tri_size * 3);
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
for (size_t i = 0; i < mesh->num_triangles(); ++i) {
Mesh::Triangle t = mesh->get_triangle(i);
@@ -1242,7 +1252,8 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
foreach (Geometry *geom, scene->geometry) {
geom->has_volume = false;
- foreach (const Shader *shader, geom->used_shaders) {
+ foreach (Node *node, geom->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
if (shader->has_volume) {
geom->has_volume = true;
}
@@ -1254,7 +1265,7 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
/* Re-create volume mesh if we will rebuild or refit the BVH. Note we
* should only do it in that case, otherwise the BVH and mesh can go
* out of sync. */
- if (geom->need_update && geom->type == Geometry::VOLUME) {
+ if (geom->is_modified() && geom->geometry_type == Geometry::VOLUME) {
/* Create volume meshes if there is voxel data. */
if (!volume_images_updated) {
progress.set_status("Updating Meshes Volume Bounds");
@@ -1266,7 +1277,7 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
create_volume_mesh(volume, progress);
}
- if (geom->type == Geometry::HAIR) {
+ if (geom->is_hair()) {
/* Set curve shape, still a global scene setting for now. */
Hair *hair = static_cast<Hair *>(geom);
hair->curve_shape = scene->params.hair_shape;
@@ -1285,9 +1296,10 @@ void GeometryManager::device_update_displacement_images(Device *device,
ImageManager *image_manager = scene->image_manager;
set<int> bump_images;
foreach (Geometry *geom, scene->geometry) {
- if (geom->need_update) {
- foreach (Shader *shader, geom->used_shaders) {
- if (!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) {
+ if (geom->is_modified()) {
+ foreach (Node *node, geom->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
+ if (!shader->has_displacement || shader->get_displacement_method() == DISPLACE_BUMP) {
continue;
}
foreach (ShaderNode *node, shader->graph->nodes) {
@@ -1321,7 +1333,7 @@ void GeometryManager::device_update_volume_images(Device *device, Scene *scene,
set<int> volume_images;
foreach (Geometry *geom, scene->geometry) {
- if (!geom->need_update) {
+ if (!geom->is_modified()) {
continue;
}
@@ -1370,12 +1382,14 @@ void GeometryManager::device_update(Device *device,
});
foreach (Geometry *geom, scene->geometry) {
- foreach (Shader *shader, geom->used_shaders) {
+ foreach (Node *node, geom->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
if (shader->need_update_geometry)
- geom->need_update = true;
+ geom->tag_modified();
}
- if (geom->need_update && (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME)) {
+ if (geom->is_modified() &&
+ (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME)) {
Mesh *mesh = static_cast<Mesh *>(geom);
/* Update normals. */
@@ -1387,8 +1401,7 @@ void GeometryManager::device_update(Device *device,
}
/* Test if we need tessellation. */
- if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE && mesh->num_subd_verts == 0 &&
- mesh->subd_params) {
+ if (mesh->need_tesselation()) {
total_tess_needed++;
}
@@ -1413,17 +1426,18 @@ void GeometryManager::device_update(Device *device,
});
Camera *dicing_camera = scene->dicing_camera;
+ dicing_camera->set_screen_size_and_resolution(
+ dicing_camera->get_full_width(), dicing_camera->get_full_height(), 1);
dicing_camera->update(scene);
size_t i = 0;
foreach (Geometry *geom, scene->geometry) {
- if (!(geom->need_update && geom->type == Geometry::MESH)) {
+ if (!(geom->is_modified() && geom->is_mesh())) {
continue;
}
Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE && mesh->num_subd_verts == 0 &&
- mesh->subd_params) {
+ if (mesh->need_tesselation()) {
string msg = "Tessellating ";
if (mesh->name == "")
msg += string_printf("%u/%u", (uint)(i + 1), (uint)total_tess_needed);
@@ -1500,8 +1514,8 @@ void GeometryManager::device_update(Device *device,
});
foreach (Geometry *geom, scene->geometry) {
- if (geom->need_update) {
- if (geom->type == Geometry::MESH) {
+ if (geom->is_modified()) {
+ if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
if (displace(device, dscene, scene, mesh, progress)) {
displacement_done = true;
@@ -1543,7 +1557,7 @@ void GeometryManager::device_update(Device *device,
size_t i = 0;
foreach (Geometry *geom, scene->geometry) {
- if (geom->need_update) {
+ if (geom->is_modified()) {
pool.push(function_bind(
&Geometry::compute_bvh, geom, device, dscene, &scene->params, &progress, i, num_bvh));
if (geom->need_build_bvh(bvh_layout)) {