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Diffstat (limited to 'intern/cycles/render/geometry.h')
-rw-r--r-- | intern/cycles/render/geometry.h | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h deleted file mode 100644 index 5c45754ad90..00000000000 --- a/intern/cycles/render/geometry.h +++ /dev/null @@ -1,272 +0,0 @@ -/* - * Copyright 2011-2020 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __GEOMETRY_H__ -#define __GEOMETRY_H__ - -#include "graph/node.h" - -#include "bvh/bvh_params.h" - -#include "render/attribute.h" - -#include "util/util_boundbox.h" -#include "util/util_set.h" -#include "util/util_transform.h" -#include "util/util_types.h" -#include "util/util_vector.h" - -CCL_NAMESPACE_BEGIN - -class BVH; -class Device; -class DeviceScene; -class Mesh; -class Progress; -class RenderStats; -class Scene; -class SceneParams; -class Shader; -class Volume; -struct PackedBVH; - -/* Geometry - * - * Base class for geometric types like Mesh and Hair. */ - -class Geometry : public Node { - public: - NODE_ABSTRACT_DECLARE - - enum Type { - MESH, - HAIR, - VOLUME, - }; - - Type geometry_type; - - /* Attributes */ - AttributeSet attributes; - - /* Shaders */ - NODE_SOCKET_API_ARRAY(array<Node *>, used_shaders) - - /* Transform */ - BoundBox bounds; - bool transform_applied; - bool transform_negative_scaled; - Transform transform_normal; - - /* Motion Blur */ - NODE_SOCKET_API(uint, motion_steps) - NODE_SOCKET_API(bool, use_motion_blur) - - /* Maximum number of motion steps supported (due to Embree). */ - static const uint MAX_MOTION_STEPS = 129; - - /* BVH */ - BVH *bvh; - size_t attr_map_offset; - size_t prim_offset; - - /* Shader Properties */ - bool has_volume; /* Set in the device_update_flags(). */ - bool has_surface_bssrdf; /* Set in the device_update_flags(). */ - - /* Update Flags */ - bool need_update_rebuild; - bool need_update_bvh_for_offset; - - /* Index into scene->geometry (only valid during update) */ - size_t index; - - /* Constructor/Destructor */ - explicit Geometry(const NodeType *node_type, const Type type); - virtual ~Geometry(); - - /* Geometry */ - virtual void clear(bool preserve_shaders = false); - virtual void compute_bounds() = 0; - virtual void apply_transform(const Transform &tfm, const bool apply_to_motion) = 0; - - /* Attribute Requests */ - bool need_attribute(Scene *scene, AttributeStandard std); - bool need_attribute(Scene *scene, ustring name); - - AttributeRequestSet needed_attributes(); - - /* UDIM */ - virtual void get_uv_tiles(ustring map, unordered_set<int> &tiles) = 0; - - /* Convert between normalized -1..1 motion time and index in the - * VERTEX_MOTION attribute. */ - float motion_time(int step) const; - int motion_step(float time) const; - - /* BVH */ - void compute_bvh(Device *device, - DeviceScene *dscene, - SceneParams *params, - Progress *progress, - int n, - int total); - - virtual PrimitiveType primitive_type() const = 0; - - /* Check whether the geometry should have own BVH built separately. Briefly, - * own BVH is needed for geometry, if: - * - * - It is instanced multiple times, so each instance object should share the - * same BVH tree. - * - Special ray intersection is needed, for example to limit subsurface rays - * to only the geometry itself. - * - The BVH layout requires the top level to only contain instances. - */ - bool need_build_bvh(BVHLayout layout) const; - - /* Test if the geometry should be treated as instanced. */ - bool is_instanced() const; - - bool has_true_displacement() const; - bool has_motion_blur() const; - bool has_voxel_attributes() const; - - bool is_mesh() const - { - return geometry_type == MESH; - } - - bool is_hair() const - { - return geometry_type == HAIR; - } - - bool is_volume() const - { - return geometry_type == VOLUME; - } - - /* Updates */ - void tag_update(Scene *scene, bool rebuild); - - void tag_bvh_update(bool rebuild); -}; - -/* Geometry Manager */ - -class GeometryManager { - uint32_t update_flags; - - public: - enum : uint32_t { - UV_PASS_NEEDED = (1 << 0), - MOTION_PASS_NEEDED = (1 << 1), - GEOMETRY_MODIFIED = (1 << 2), - OBJECT_MANAGER = (1 << 3), - MESH_ADDED = (1 << 4), - MESH_REMOVED = (1 << 5), - HAIR_ADDED = (1 << 6), - HAIR_REMOVED = (1 << 7), - - SHADER_ATTRIBUTE_MODIFIED = (1 << 8), - SHADER_DISPLACEMENT_MODIFIED = (1 << 9), - - GEOMETRY_ADDED = MESH_ADDED | HAIR_ADDED, - GEOMETRY_REMOVED = MESH_REMOVED | HAIR_REMOVED, - - TRANSFORM_MODIFIED = (1 << 10), - - VISIBILITY_MODIFIED = (1 << 11), - - /* tag everything in the manager for an update */ - UPDATE_ALL = ~0u, - - UPDATE_NONE = 0u, - }; - - /* Update Flags */ - bool need_flags_update; - - /* Constructor/Destructor */ - GeometryManager(); - ~GeometryManager(); - - /* Device Updates */ - void device_update_preprocess(Device *device, Scene *scene, Progress &progress); - void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); - void device_free(Device *device, DeviceScene *dscene, bool force_free); - - /* Updates */ - void tag_update(Scene *scene, uint32_t flag); - - bool need_update() const; - - /* Statistics */ - void collect_statistics(const Scene *scene, RenderStats *stats); - - protected: - bool displace(Device *device, Scene *scene, Mesh *mesh, Progress &progress); - - void create_volume_mesh(Volume *volume, Progress &progress); - - /* Attributes */ - void update_osl_attributes(Device *device, - Scene *scene, - vector<AttributeRequestSet> &geom_attributes); - void update_svm_attributes(Device *device, - DeviceScene *dscene, - Scene *scene, - vector<AttributeRequestSet> &geom_attributes, - vector<AttributeRequestSet> &object_attributes); - - /* Compute verts/triangles/curves offsets in global arrays. */ - void mesh_calc_offset(Scene *scene, BVHLayout bvh_layout); - - void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); - - void device_update_mesh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); - - void device_update_attributes(Device *device, - DeviceScene *dscene, - Scene *scene, - Progress &progress); - - void device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); - - void device_update_displacement_images(Device *device, Scene *scene, Progress &progress); - - void device_update_volume_images(Device *device, Scene *scene, Progress &progress); - - private: - static void update_attribute_element_offset(Geometry *geom, - device_vector<float> &attr_float, - size_t &attr_float_offset, - device_vector<float2> &attr_float2, - size_t &attr_float2_offset, - device_vector<float4> &attr_float3, - size_t &attr_float3_offset, - device_vector<uchar4> &attr_uchar4, - size_t &attr_uchar4_offset, - Attribute *mattr, - AttributePrimitive prim, - TypeDesc &type, - AttributeDescriptor &desc); -}; - -CCL_NAMESPACE_END - -#endif /* __GEOMETRY_H__ */ |