diff options
Diffstat (limited to 'intern/cycles/render/image.cpp')
-rw-r--r-- | intern/cycles/render/image.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index e6f8ab4a5d9..6bfaf48c0c9 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -85,14 +85,14 @@ bool ImageManager::set_animation_frame_update(int frame) return false; } -bool ImageManager::is_float_image(const string& filename, bool is_builtin) +bool ImageManager::is_float_image(const string& filename, void *builtin_data) { bool is_float = false; - if(is_builtin) { + if(builtin_data) { if(builtin_image_info_cb) { int width, height, channels; - builtin_image_info_cb(filename, is_float, width, height, channels); + builtin_image_info_cb(filename, builtin_data, is_float, width, height, channels); } return is_float; @@ -123,13 +123,13 @@ bool ImageManager::is_float_image(const string& filename, bool is_builtin) return is_float; } -int ImageManager::add_image(const string& filename, bool is_builtin, bool animated, bool& is_float) +int ImageManager::add_image(const string& filename, void *builtin_data, bool animated, bool& is_float) { Image *img; size_t slot; /* load image info and find out if we need a float texture */ - is_float = (pack_images)? false: is_float_image(filename, is_builtin); + is_float = (pack_images)? false: is_float_image(filename, builtin_data); if(is_float) { /* find existing image */ @@ -160,7 +160,7 @@ int ImageManager::add_image(const string& filename, bool is_builtin, bool animat /* add new image */ img = new Image(); img->filename = filename; - img->is_builtin = is_builtin; + img->builtin_data = builtin_data; img->need_load = true; img->animated = animated; img->users = 1; @@ -195,7 +195,7 @@ int ImageManager::add_image(const string& filename, bool is_builtin, bool animat /* add new image */ img = new Image(); img->filename = filename; - img->is_builtin = is_builtin; + img->builtin_data = builtin_data; img->need_load = true; img->animated = animated; img->users = 1; @@ -209,12 +209,12 @@ int ImageManager::add_image(const string& filename, bool is_builtin, bool animat return slot; } -void ImageManager::remove_image(const string& filename, bool is_builtin) +void ImageManager::remove_image(const string& filename, void *builtin_data) { size_t slot; for(slot = 0; slot < images.size(); slot++) { - if(images[slot] && images[slot]->filename == filename && images[slot]->is_builtin == is_builtin) { + if(images[slot] && images[slot]->filename == filename && images[slot]->builtin_data == builtin_data) { /* decrement user count */ images[slot]->users--; assert(images[slot]->users >= 0); @@ -232,7 +232,7 @@ void ImageManager::remove_image(const string& filename, bool is_builtin) if(slot == images.size()) { /* see if it's in a float texture slot */ for(slot = 0; slot < float_images.size(); slot++) { - if(float_images[slot] && float_images[slot]->filename == filename && float_images[slot]->is_builtin == is_builtin) { + if(float_images[slot] && float_images[slot]->filename == filename && float_images[slot]->builtin_data == builtin_data) { /* decrement user count */ float_images[slot]->users--; assert(float_images[slot]->users >= 0); @@ -257,7 +257,7 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img) ImageInput *in = NULL; int width, height, components; - if(!img->is_builtin) { + if(!img->builtin_data) { /* load image from file through OIIO */ in = ImageInput::create(img->filename); @@ -281,7 +281,7 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img) return false; bool is_float; - builtin_image_info_cb(img->filename, is_float, width, height, components); + builtin_image_info_cb(img->filename, img->builtin_data, is_float, width, height, components); } /* we only handle certain number of components */ @@ -309,7 +309,7 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img) delete in; } else { - builtin_image_pixels_cb(img->filename, pixels); + builtin_image_pixels_cb(img->filename, img->builtin_data, pixels); } if(components == 3) { @@ -340,7 +340,7 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_ ImageInput *in = NULL; int width, height, components; - if(!img->is_builtin) { + if(!img->builtin_data) { /* load image from file through OIIO */ in = ImageInput::create(img->filename); @@ -365,7 +365,7 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_ return false; bool is_float; - builtin_image_info_cb(img->filename, is_float, width, height, components); + builtin_image_info_cb(img->filename, img->builtin_data, is_float, width, height, components); } if(!(components == 1 || components == 3 || components == 4)) { @@ -391,7 +391,7 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_ delete in; } else { - builtin_image_float_pixels_cb(img->filename, pixels); + builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels); } if(components == 3) { |