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Diffstat (limited to 'intern/cycles/render/image.cpp')
-rw-r--r--intern/cycles/render/image.cpp905
1 files changed, 0 insertions, 905 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
deleted file mode 100644
index 27f9b7df1dd..00000000000
--- a/intern/cycles/render/image.cpp
+++ /dev/null
@@ -1,905 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "render/image.h"
-#include "device/device.h"
-#include "render/colorspace.h"
-#include "render/image_oiio.h"
-#include "render/image_vdb.h"
-#include "render/scene.h"
-#include "render/stats.h"
-
-#include "util/util_foreach.h"
-#include "util/util_image.h"
-#include "util/util_image_impl.h"
-#include "util/util_logging.h"
-#include "util/util_path.h"
-#include "util/util_progress.h"
-#include "util/util_task.h"
-#include "util/util_texture.h"
-#include "util/util_unique_ptr.h"
-
-#ifdef WITH_OSL
-# include <OSL/oslexec.h>
-#endif
-
-CCL_NAMESPACE_BEGIN
-
-namespace {
-
-/* Some helpers to silence warning in templated function. */
-bool isfinite(uchar /*value*/)
-{
- return true;
-}
-bool isfinite(half /*value*/)
-{
- return true;
-}
-bool isfinite(uint16_t /*value*/)
-{
- return true;
-}
-
-const char *name_from_type(ImageDataType type)
-{
- switch (type) {
- case IMAGE_DATA_TYPE_FLOAT4:
- return "float4";
- case IMAGE_DATA_TYPE_BYTE4:
- return "byte4";
- case IMAGE_DATA_TYPE_HALF4:
- return "half4";
- case IMAGE_DATA_TYPE_FLOAT:
- return "float";
- case IMAGE_DATA_TYPE_BYTE:
- return "byte";
- case IMAGE_DATA_TYPE_HALF:
- return "half";
- case IMAGE_DATA_TYPE_USHORT4:
- return "ushort4";
- case IMAGE_DATA_TYPE_USHORT:
- return "ushort";
- case IMAGE_DATA_TYPE_NANOVDB_FLOAT:
- return "nanovdb_float";
- case IMAGE_DATA_TYPE_NANOVDB_FLOAT3:
- return "nanovdb_float3";
- case IMAGE_DATA_NUM_TYPES:
- assert(!"System enumerator type, should never be used");
- return "";
- }
- assert(!"Unhandled image data type");
- return "";
-}
-
-} // namespace
-
-/* Image Handle */
-
-ImageHandle::ImageHandle() : manager(NULL)
-{
-}
-
-ImageHandle::ImageHandle(const ImageHandle &other)
- : tile_slots(other.tile_slots), manager(other.manager)
-{
- /* Increase image user count. */
- foreach (const int slot, tile_slots) {
- manager->add_image_user(slot);
- }
-}
-
-ImageHandle &ImageHandle::operator=(const ImageHandle &other)
-{
- clear();
- manager = other.manager;
- tile_slots = other.tile_slots;
-
- foreach (const int slot, tile_slots) {
- manager->add_image_user(slot);
- }
-
- return *this;
-}
-
-ImageHandle::~ImageHandle()
-{
- clear();
-}
-
-void ImageHandle::clear()
-{
- foreach (const int slot, tile_slots) {
- manager->remove_image_user(slot);
- }
-
- tile_slots.clear();
- manager = NULL;
-}
-
-bool ImageHandle::empty()
-{
- return tile_slots.empty();
-}
-
-int ImageHandle::num_tiles()
-{
- return tile_slots.size();
-}
-
-ImageMetaData ImageHandle::metadata()
-{
- if (tile_slots.empty()) {
- return ImageMetaData();
- }
-
- ImageManager::Image *img = manager->images[tile_slots.front()];
- manager->load_image_metadata(img);
- return img->metadata;
-}
-
-int ImageHandle::svm_slot(const int tile_index) const
-{
- if (tile_index >= tile_slots.size()) {
- return -1;
- }
-
- if (manager->osl_texture_system) {
- ImageManager::Image *img = manager->images[tile_slots[tile_index]];
- if (!img->loader->osl_filepath().empty()) {
- return -1;
- }
- }
-
- return tile_slots[tile_index];
-}
-
-device_texture *ImageHandle::image_memory(const int tile_index) const
-{
- if (tile_index >= tile_slots.size()) {
- return NULL;
- }
-
- ImageManager::Image *img = manager->images[tile_slots[tile_index]];
- return img ? img->mem : NULL;
-}
-
-VDBImageLoader *ImageHandle::vdb_loader(const int tile_index) const
-{
- if (tile_index >= tile_slots.size()) {
- return NULL;
- }
-
- ImageManager::Image *img = manager->images[tile_slots[tile_index]];
-
- if (img == NULL) {
- return NULL;
- }
-
- ImageLoader *loader = img->loader;
-
- if (loader == NULL) {
- return NULL;
- }
-
- if (loader->is_vdb_loader()) {
- return dynamic_cast<VDBImageLoader *>(loader);
- }
-
- return NULL;
-}
-
-bool ImageHandle::operator==(const ImageHandle &other) const
-{
- return manager == other.manager && tile_slots == other.tile_slots;
-}
-
-/* Image MetaData */
-
-ImageMetaData::ImageMetaData()
- : channels(0),
- width(0),
- height(0),
- depth(0),
- byte_size(0),
- type(IMAGE_DATA_NUM_TYPES),
- colorspace(u_colorspace_raw),
- colorspace_file_format(""),
- use_transform_3d(false),
- compress_as_srgb(false)
-{
-}
-
-bool ImageMetaData::operator==(const ImageMetaData &other) const
-{
- return channels == other.channels && width == other.width && height == other.height &&
- depth == other.depth && use_transform_3d == other.use_transform_3d &&
- (!use_transform_3d || transform_3d == other.transform_3d) && type == other.type &&
- colorspace == other.colorspace && compress_as_srgb == other.compress_as_srgb;
-}
-
-bool ImageMetaData::is_float() const
-{
- return (type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4 ||
- type == IMAGE_DATA_TYPE_HALF || type == IMAGE_DATA_TYPE_HALF4);
-}
-
-void ImageMetaData::detect_colorspace()
-{
- /* Convert used specified color spaces to one we know how to handle. */
- colorspace = ColorSpaceManager::detect_known_colorspace(
- colorspace, colorspace_file_format, is_float());
-
- if (colorspace == u_colorspace_raw) {
- /* Nothing to do. */
- }
- else if (colorspace == u_colorspace_srgb) {
- /* Keep sRGB colorspace stored as sRGB, to save memory and/or loading time
- * for the common case of 8bit sRGB images like PNG. */
- compress_as_srgb = true;
- }
- else {
- /* Always compress non-raw 8bit images as scene linear + sRGB, as a
- * heuristic to keep memory usage the same without too much data loss
- * due to quantization in common cases. */
- compress_as_srgb = (type == IMAGE_DATA_TYPE_BYTE || type == IMAGE_DATA_TYPE_BYTE4);
-
- /* If colorspace conversion needed, use half instead of short so we can
- * represent HDR values that might result from conversion. */
- if (type == IMAGE_DATA_TYPE_USHORT) {
- type = IMAGE_DATA_TYPE_HALF;
- }
- else if (type == IMAGE_DATA_TYPE_USHORT4) {
- type = IMAGE_DATA_TYPE_HALF4;
- }
- }
-}
-
-/* Image Loader */
-
-ImageLoader::ImageLoader()
-{
-}
-
-ustring ImageLoader::osl_filepath() const
-{
- return ustring();
-}
-
-bool ImageLoader::equals(const ImageLoader *a, const ImageLoader *b)
-{
- if (a == NULL && b == NULL) {
- return true;
- }
- else {
- return (a && b && typeid(*a) == typeid(*b) && a->equals(*b));
- }
-}
-
-bool ImageLoader::is_vdb_loader() const
-{
- return false;
-}
-
-/* Image Manager */
-
-ImageManager::ImageManager(const DeviceInfo &info)
-{
- need_update_ = true;
- osl_texture_system = NULL;
- animation_frame = 0;
-
- /* Set image limits */
- features.has_half_float = info.has_half_images;
- features.has_nanovdb = info.has_nanovdb;
-}
-
-ImageManager::~ImageManager()
-{
- for (size_t slot = 0; slot < images.size(); slot++)
- assert(!images[slot]);
-}
-
-void ImageManager::set_osl_texture_system(void *texture_system)
-{
- osl_texture_system = texture_system;
-}
-
-bool ImageManager::set_animation_frame_update(int frame)
-{
- if (frame != animation_frame) {
- thread_scoped_lock device_lock(images_mutex);
- animation_frame = frame;
-
- for (size_t slot = 0; slot < images.size(); slot++) {
- if (images[slot] && images[slot]->params.animated)
- return true;
- }
- }
-
- return false;
-}
-
-void ImageManager::load_image_metadata(Image *img)
-{
- if (!img->need_metadata) {
- return;
- }
-
- thread_scoped_lock image_lock(img->mutex);
- if (!img->need_metadata) {
- return;
- }
-
- ImageMetaData &metadata = img->metadata;
- metadata = ImageMetaData();
- metadata.colorspace = img->params.colorspace;
-
- if (img->loader->load_metadata(features, metadata)) {
- assert(metadata.type != IMAGE_DATA_NUM_TYPES);
- }
- else {
- metadata.type = IMAGE_DATA_TYPE_BYTE4;
- }
-
- metadata.detect_colorspace();
-
- assert(features.has_half_float ||
- (metadata.type != IMAGE_DATA_TYPE_HALF4 && metadata.type != IMAGE_DATA_TYPE_HALF));
- assert(features.has_nanovdb || (metadata.type != IMAGE_DATA_TYPE_NANOVDB_FLOAT ||
- metadata.type != IMAGE_DATA_TYPE_NANOVDB_FLOAT3));
-
- img->need_metadata = false;
-}
-
-ImageHandle ImageManager::add_image(const string &filename, const ImageParams &params)
-{
- const int slot = add_image_slot(new OIIOImageLoader(filename), params, false);
-
- ImageHandle handle;
- handle.tile_slots.push_back(slot);
- handle.manager = this;
- return handle;
-}
-
-ImageHandle ImageManager::add_image(const string &filename,
- const ImageParams &params,
- const array<int> &tiles)
-{
- ImageHandle handle;
- handle.manager = this;
-
- foreach (int tile, tiles) {
- string tile_filename = filename;
- if (tile != 0) {
- string_replace(tile_filename, "<UDIM>", string_printf("%04d", tile));
- }
- const int slot = add_image_slot(new OIIOImageLoader(tile_filename), params, false);
- handle.tile_slots.push_back(slot);
- }
-
- return handle;
-}
-
-ImageHandle ImageManager::add_image(ImageLoader *loader,
- const ImageParams &params,
- const bool builtin)
-{
- const int slot = add_image_slot(loader, params, builtin);
-
- ImageHandle handle;
- handle.tile_slots.push_back(slot);
- handle.manager = this;
- return handle;
-}
-
-int ImageManager::add_image_slot(ImageLoader *loader,
- const ImageParams &params,
- const bool builtin)
-{
- Image *img;
- size_t slot;
-
- thread_scoped_lock device_lock(images_mutex);
-
- /* Find existing image. */
- for (slot = 0; slot < images.size(); slot++) {
- img = images[slot];
- if (img && ImageLoader::equals(img->loader, loader) && img->params == params) {
- img->users++;
- delete loader;
- return slot;
- }
- }
-
- /* Find free slot. */
- for (slot = 0; slot < images.size(); slot++) {
- if (!images[slot])
- break;
- }
-
- if (slot == images.size()) {
- images.resize(images.size() + 1);
- }
-
- /* Add new image. */
- img = new Image();
- img->params = params;
- img->loader = loader;
- img->need_metadata = true;
- img->need_load = !(osl_texture_system && !img->loader->osl_filepath().empty());
- img->builtin = builtin;
- img->users = 1;
- img->mem = NULL;
-
- images[slot] = img;
-
- need_update_ = true;
-
- return slot;
-}
-
-void ImageManager::add_image_user(int slot)
-{
- thread_scoped_lock device_lock(images_mutex);
- Image *image = images[slot];
- assert(image && image->users >= 1);
-
- image->users++;
-}
-
-void ImageManager::remove_image_user(int slot)
-{
- thread_scoped_lock device_lock(images_mutex);
- Image *image = images[slot];
- assert(image && image->users >= 1);
-
- /* decrement user count */
- image->users--;
-
- /* don't remove immediately, rather do it all together later on. one of
- * the reasons for this is that on shader changes we add and remove nodes
- * that use them, but we do not want to reload the image all the time. */
- if (image->users == 0)
- need_update_ = true;
-}
-
-static bool image_associate_alpha(ImageManager::Image *img)
-{
- /* For typical RGBA images we let OIIO convert to associated alpha,
- * but some types we want to leave the RGB channels untouched. */
- return !(ColorSpaceManager::colorspace_is_data(img->params.colorspace) ||
- img->params.alpha_type == IMAGE_ALPHA_IGNORE ||
- img->params.alpha_type == IMAGE_ALPHA_CHANNEL_PACKED);
-}
-
-template<TypeDesc::BASETYPE FileFormat, typename StorageType>
-bool ImageManager::file_load_image(Image *img, int texture_limit)
-{
- /* Ignore empty images. */
- if (!(img->metadata.channels > 0)) {
- return false;
- }
-
- /* Get metadata. */
- int width = img->metadata.width;
- int height = img->metadata.height;
- int depth = img->metadata.depth;
- int components = img->metadata.channels;
-
- /* Read pixels. */
- vector<StorageType> pixels_storage;
- StorageType *pixels;
- const size_t max_size = max(max(width, height), depth);
- if (max_size == 0) {
- /* Don't bother with empty images. */
- return false;
- }
-
- /* Allocate memory as needed, may be smaller to resize down. */
- if (texture_limit > 0 && max_size > texture_limit) {
- pixels_storage.resize(((size_t)width) * height * depth * 4);
- pixels = &pixels_storage[0];
- }
- else {
- thread_scoped_lock device_lock(device_mutex);
- pixels = (StorageType *)img->mem->alloc(width, height, depth);
- }
-
- if (pixels == NULL) {
- /* Could be that we've run out of memory. */
- return false;
- }
-
- const size_t num_pixels = ((size_t)width) * height * depth;
- img->loader->load_pixels(
- img->metadata, pixels, num_pixels * components, image_associate_alpha(img));
-
- /* The kernel can handle 1 and 4 channel images. Anything that is not a single
- * channel image is converted to RGBA format. */
- bool is_rgba = (img->metadata.type == IMAGE_DATA_TYPE_FLOAT4 ||
- img->metadata.type == IMAGE_DATA_TYPE_HALF4 ||
- img->metadata.type == IMAGE_DATA_TYPE_BYTE4 ||
- img->metadata.type == IMAGE_DATA_TYPE_USHORT4);
-
- if (is_rgba) {
- const StorageType one = util_image_cast_from_float<StorageType>(1.0f);
-
- if (components == 2) {
- /* Grayscale + alpha to RGBA. */
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = pixels[i * 2 + 1];
- pixels[i * 4 + 2] = pixels[i * 2 + 0];
- pixels[i * 4 + 1] = pixels[i * 2 + 0];
- pixels[i * 4 + 0] = pixels[i * 2 + 0];
- }
- }
- else if (components == 3) {
- /* RGB to RGBA. */
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = one;
- pixels[i * 4 + 2] = pixels[i * 3 + 2];
- pixels[i * 4 + 1] = pixels[i * 3 + 1];
- pixels[i * 4 + 0] = pixels[i * 3 + 0];
- }
- }
- else if (components == 1) {
- /* Grayscale to RGBA. */
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = one;
- pixels[i * 4 + 2] = pixels[i];
- pixels[i * 4 + 1] = pixels[i];
- pixels[i * 4 + 0] = pixels[i];
- }
- }
-
- /* Disable alpha if requested by the user. */
- if (img->params.alpha_type == IMAGE_ALPHA_IGNORE) {
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = one;
- }
- }
-
- if (img->metadata.colorspace != u_colorspace_raw &&
- img->metadata.colorspace != u_colorspace_srgb) {
- /* Convert to scene linear. */
- ColorSpaceManager::to_scene_linear(
- img->metadata.colorspace, pixels, num_pixels, img->metadata.compress_as_srgb);
- }
- }
-
- /* Make sure we don't have buggy values. */
- if (FileFormat == TypeDesc::FLOAT) {
- /* For RGBA buffers we put all channels to 0 if either of them is not
- * finite. This way we avoid possible artifacts caused by fully changed
- * hue. */
- if (is_rgba) {
- for (size_t i = 0; i < num_pixels; i += 4) {
- StorageType *pixel = &pixels[i * 4];
- if (!isfinite(pixel[0]) || !isfinite(pixel[1]) || !isfinite(pixel[2]) ||
- !isfinite(pixel[3])) {
- pixel[0] = 0;
- pixel[1] = 0;
- pixel[2] = 0;
- pixel[3] = 0;
- }
- }
- }
- else {
- for (size_t i = 0; i < num_pixels; ++i) {
- StorageType *pixel = &pixels[i];
- if (!isfinite(pixel[0])) {
- pixel[0] = 0;
- }
- }
- }
- }
-
- /* Scale image down if needed. */
- if (pixels_storage.size() > 0) {
- float scale_factor = 1.0f;
- while (max_size * scale_factor > texture_limit) {
- scale_factor *= 0.5f;
- }
- VLOG(1) << "Scaling image " << img->loader->name() << " by a factor of " << scale_factor
- << ".";
- vector<StorageType> scaled_pixels;
- size_t scaled_width, scaled_height, scaled_depth;
- util_image_resize_pixels(pixels_storage,
- width,
- height,
- depth,
- is_rgba ? 4 : 1,
- scale_factor,
- &scaled_pixels,
- &scaled_width,
- &scaled_height,
- &scaled_depth);
-
- StorageType *texture_pixels;
-
- {
- thread_scoped_lock device_lock(device_mutex);
- texture_pixels = (StorageType *)img->mem->alloc(scaled_width, scaled_height, scaled_depth);
- }
-
- memcpy(texture_pixels, &scaled_pixels[0], scaled_pixels.size() * sizeof(StorageType));
- }
-
- return true;
-}
-
-void ImageManager::device_load_image(Device *device, Scene *scene, int slot, Progress *progress)
-{
- if (progress->get_cancel()) {
- return;
- }
-
- Image *img = images[slot];
-
- progress->set_status("Updating Images", "Loading " + img->loader->name());
-
- const int texture_limit = scene->params.texture_limit;
-
- load_image_metadata(img);
- ImageDataType type = img->metadata.type;
-
- /* Name for debugging. */
- img->mem_name = string_printf("__tex_image_%s_%03d", name_from_type(type), slot);
-
- /* Free previous texture in slot. */
- if (img->mem) {
- thread_scoped_lock device_lock(device_mutex);
- delete img->mem;
- img->mem = NULL;
- }
-
- img->mem = new device_texture(
- device, img->mem_name.c_str(), slot, type, img->params.interpolation, img->params.extension);
- img->mem->info.use_transform_3d = img->metadata.use_transform_3d;
- img->mem->info.transform_3d = img->metadata.transform_3d;
-
- /* Create new texture. */
- if (type == IMAGE_DATA_TYPE_FLOAT4) {
- if (!file_load_image<TypeDesc::FLOAT, float>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- float *pixels = (float *)img->mem->alloc(1, 1);
-
- pixels[0] = TEX_IMAGE_MISSING_R;
- pixels[1] = TEX_IMAGE_MISSING_G;
- pixels[2] = TEX_IMAGE_MISSING_B;
- pixels[3] = TEX_IMAGE_MISSING_A;
- }
- }
- else if (type == IMAGE_DATA_TYPE_FLOAT) {
- if (!file_load_image<TypeDesc::FLOAT, float>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- float *pixels = (float *)img->mem->alloc(1, 1);
-
- pixels[0] = TEX_IMAGE_MISSING_R;
- }
- }
- else if (type == IMAGE_DATA_TYPE_BYTE4) {
- if (!file_load_image<TypeDesc::UINT8, uchar>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uchar *pixels = (uchar *)img->mem->alloc(1, 1);
-
- pixels[0] = (TEX_IMAGE_MISSING_R * 255);
- pixels[1] = (TEX_IMAGE_MISSING_G * 255);
- pixels[2] = (TEX_IMAGE_MISSING_B * 255);
- pixels[3] = (TEX_IMAGE_MISSING_A * 255);
- }
- }
- else if (type == IMAGE_DATA_TYPE_BYTE) {
- if (!file_load_image<TypeDesc::UINT8, uchar>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uchar *pixels = (uchar *)img->mem->alloc(1, 1);
-
- pixels[0] = (TEX_IMAGE_MISSING_R * 255);
- }
- }
- else if (type == IMAGE_DATA_TYPE_HALF4) {
- if (!file_load_image<TypeDesc::HALF, half>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- half *pixels = (half *)img->mem->alloc(1, 1);
-
- pixels[0] = TEX_IMAGE_MISSING_R;
- pixels[1] = TEX_IMAGE_MISSING_G;
- pixels[2] = TEX_IMAGE_MISSING_B;
- pixels[3] = TEX_IMAGE_MISSING_A;
- }
- }
- else if (type == IMAGE_DATA_TYPE_USHORT) {
- if (!file_load_image<TypeDesc::USHORT, uint16_t>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uint16_t *pixels = (uint16_t *)img->mem->alloc(1, 1);
-
- pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
- }
- }
- else if (type == IMAGE_DATA_TYPE_USHORT4) {
- if (!file_load_image<TypeDesc::USHORT, uint16_t>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uint16_t *pixels = (uint16_t *)img->mem->alloc(1, 1);
-
- pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
- pixels[1] = (TEX_IMAGE_MISSING_G * 65535);
- pixels[2] = (TEX_IMAGE_MISSING_B * 65535);
- pixels[3] = (TEX_IMAGE_MISSING_A * 65535);
- }
- }
- else if (type == IMAGE_DATA_TYPE_HALF) {
- if (!file_load_image<TypeDesc::HALF, half>(img, texture_limit)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- half *pixels = (half *)img->mem->alloc(1, 1);
-
- pixels[0] = TEX_IMAGE_MISSING_R;
- }
- }
-#ifdef WITH_NANOVDB
- else if (type == IMAGE_DATA_TYPE_NANOVDB_FLOAT || type == IMAGE_DATA_TYPE_NANOVDB_FLOAT3) {
- thread_scoped_lock device_lock(device_mutex);
- void *pixels = img->mem->alloc(img->metadata.byte_size, 0);
-
- if (pixels != NULL) {
- img->loader->load_pixels(img->metadata, pixels, img->metadata.byte_size, false);
- }
- }
-#endif
-
- {
- thread_scoped_lock device_lock(device_mutex);
- img->mem->copy_to_device();
- }
-
- /* Cleanup memory in image loader. */
- img->loader->cleanup();
- img->need_load = false;
-}
-
-void ImageManager::device_free_image(Device *, int slot)
-{
- Image *img = images[slot];
- if (img == NULL) {
- return;
- }
-
- if (osl_texture_system) {
-#ifdef WITH_OSL
- ustring filepath = img->loader->osl_filepath();
- if (!filepath.empty()) {
- ((OSL::TextureSystem *)osl_texture_system)->invalidate(filepath);
- }
-#endif
- }
-
- if (img->mem) {
- thread_scoped_lock device_lock(device_mutex);
- delete img->mem;
- }
-
- delete img->loader;
- delete img;
- images[slot] = NULL;
-}
-
-void ImageManager::device_update(Device *device, Scene *scene, Progress &progress)
-{
- if (!need_update()) {
- return;
- }
-
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->image.times.add_entry({"device_update", time});
- }
- });
-
- TaskPool pool;
- for (size_t slot = 0; slot < images.size(); slot++) {
- Image *img = images[slot];
- if (img && img->users == 0) {
- device_free_image(device, slot);
- }
- else if (img && img->need_load) {
- pool.push(
- function_bind(&ImageManager::device_load_image, this, device, scene, slot, &progress));
- }
- }
-
- pool.wait_work();
-
- need_update_ = false;
-}
-
-void ImageManager::device_update_slot(Device *device, Scene *scene, int slot, Progress *progress)
-{
- Image *img = images[slot];
- assert(img != NULL);
-
- if (img->users == 0) {
- device_free_image(device, slot);
- }
- else if (img->need_load) {
- device_load_image(device, scene, slot, progress);
- }
-}
-
-void ImageManager::device_load_builtin(Device *device, Scene *scene, Progress &progress)
-{
- /* Load only builtin images, Blender needs this to load evaluated
- * scene data from depsgraph before it is freed. */
- if (!need_update()) {
- return;
- }
-
- TaskPool pool;
- for (size_t slot = 0; slot < images.size(); slot++) {
- Image *img = images[slot];
- if (img && img->need_load && img->builtin) {
- pool.push(
- function_bind(&ImageManager::device_load_image, this, device, scene, slot, &progress));
- }
- }
-
- pool.wait_work();
-}
-
-void ImageManager::device_free_builtin(Device *device)
-{
- for (size_t slot = 0; slot < images.size(); slot++) {
- Image *img = images[slot];
- if (img && img->builtin) {
- device_free_image(device, slot);
- }
- }
-}
-
-void ImageManager::device_free(Device *device)
-{
- for (size_t slot = 0; slot < images.size(); slot++) {
- device_free_image(device, slot);
- }
- images.clear();
-}
-
-void ImageManager::collect_statistics(RenderStats *stats)
-{
- foreach (const Image *image, images) {
- stats->image.textures.add_entry(
- NamedSizeEntry(image->loader->name(), image->mem->memory_size()));
- }
-}
-
-void ImageManager::tag_update()
-{
- need_update_ = true;
-}
-
-bool ImageManager::need_update() const
-{
- return need_update_;
-}
-
-CCL_NAMESPACE_END