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Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r--intern/cycles/render/integrator.cpp363
1 files changed, 182 insertions, 181 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index d86eb8fc5d3..d3873dcfe46 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -30,61 +30,60 @@ CCL_NAMESPACE_BEGIN
NODE_DEFINE(Integrator)
{
- NodeType *type = NodeType::add("integrator", create);
-
- SOCKET_INT(max_bounce, "Max Bounce", 7);
-
- SOCKET_INT(max_diffuse_bounce, "Max Diffuse Bounce", 7);
- SOCKET_INT(max_glossy_bounce, "Max Glossy Bounce", 7);
- SOCKET_INT(max_transmission_bounce, "Max Transmission Bounce", 7);
- SOCKET_INT(max_volume_bounce, "Max Volume Bounce", 7);
-
- SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7);
-
- SOCKET_INT(ao_bounces, "AO Bounces", 0);
-
- SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024);
- SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
-
- SOCKET_BOOLEAN(caustics_reflective, "Reflective Caustics", true);
- SOCKET_BOOLEAN(caustics_refractive, "Refractive Caustics", true);
- SOCKET_FLOAT(filter_glossy, "Filter Glossy", 0.0f);
- SOCKET_INT(seed, "Seed", 0);
- SOCKET_FLOAT(sample_clamp_direct, "Sample Clamp Direct", 0.0f);
- SOCKET_FLOAT(sample_clamp_indirect, "Sample Clamp Indirect", 0.0f);
- SOCKET_BOOLEAN(motion_blur, "Motion Blur", false);
-
- SOCKET_INT(aa_samples, "AA Samples", 0);
- SOCKET_INT(diffuse_samples, "Diffuse Samples", 1);
- SOCKET_INT(glossy_samples, "Glossy Samples", 1);
- SOCKET_INT(transmission_samples, "Transmission Samples", 1);
- SOCKET_INT(ao_samples, "AO Samples", 1);
- SOCKET_INT(mesh_light_samples, "Mesh Light Samples", 1);
- SOCKET_INT(subsurface_samples, "Subsurface Samples", 1);
- SOCKET_INT(volume_samples, "Volume Samples", 1);
- SOCKET_INT(start_sample, "Start Sample", 0);
-
- SOCKET_BOOLEAN(sample_all_lights_direct, "Sample All Lights Direct", true);
- SOCKET_BOOLEAN(sample_all_lights_indirect, "Sample All Lights Indirect", true);
- SOCKET_FLOAT(light_sampling_threshold, "Light Sampling Threshold", 0.05f);
-
- static NodeEnum method_enum;
- method_enum.insert("path", PATH);
- method_enum.insert("branched_path", BRANCHED_PATH);
- SOCKET_ENUM(method, "Method", method_enum, PATH);
-
- static NodeEnum sampling_pattern_enum;
- sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
- sampling_pattern_enum.insert("cmj", SAMPLING_PATTERN_CMJ);
- SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
-
- return type;
+ NodeType *type = NodeType::add("integrator", create);
+
+ SOCKET_INT(max_bounce, "Max Bounce", 7);
+
+ SOCKET_INT(max_diffuse_bounce, "Max Diffuse Bounce", 7);
+ SOCKET_INT(max_glossy_bounce, "Max Glossy Bounce", 7);
+ SOCKET_INT(max_transmission_bounce, "Max Transmission Bounce", 7);
+ SOCKET_INT(max_volume_bounce, "Max Volume Bounce", 7);
+
+ SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7);
+
+ SOCKET_INT(ao_bounces, "AO Bounces", 0);
+
+ SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024);
+ SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
+
+ SOCKET_BOOLEAN(caustics_reflective, "Reflective Caustics", true);
+ SOCKET_BOOLEAN(caustics_refractive, "Refractive Caustics", true);
+ SOCKET_FLOAT(filter_glossy, "Filter Glossy", 0.0f);
+ SOCKET_INT(seed, "Seed", 0);
+ SOCKET_FLOAT(sample_clamp_direct, "Sample Clamp Direct", 0.0f);
+ SOCKET_FLOAT(sample_clamp_indirect, "Sample Clamp Indirect", 0.0f);
+ SOCKET_BOOLEAN(motion_blur, "Motion Blur", false);
+
+ SOCKET_INT(aa_samples, "AA Samples", 0);
+ SOCKET_INT(diffuse_samples, "Diffuse Samples", 1);
+ SOCKET_INT(glossy_samples, "Glossy Samples", 1);
+ SOCKET_INT(transmission_samples, "Transmission Samples", 1);
+ SOCKET_INT(ao_samples, "AO Samples", 1);
+ SOCKET_INT(mesh_light_samples, "Mesh Light Samples", 1);
+ SOCKET_INT(subsurface_samples, "Subsurface Samples", 1);
+ SOCKET_INT(volume_samples, "Volume Samples", 1);
+ SOCKET_INT(start_sample, "Start Sample", 0);
+
+ SOCKET_BOOLEAN(sample_all_lights_direct, "Sample All Lights Direct", true);
+ SOCKET_BOOLEAN(sample_all_lights_indirect, "Sample All Lights Indirect", true);
+ SOCKET_FLOAT(light_sampling_threshold, "Light Sampling Threshold", 0.05f);
+
+ static NodeEnum method_enum;
+ method_enum.insert("path", PATH);
+ method_enum.insert("branched_path", BRANCHED_PATH);
+ SOCKET_ENUM(method, "Method", method_enum, PATH);
+
+ static NodeEnum sampling_pattern_enum;
+ sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
+ sampling_pattern_enum.insert("cmj", SAMPLING_PATTERN_CMJ);
+ SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
+
+ return type;
}
-Integrator::Integrator()
-: Node(node_type)
+Integrator::Integrator() : Node(node_type)
{
- need_update = true;
+ need_update = true;
}
Integrator::~Integrator()
@@ -93,146 +92,148 @@ Integrator::~Integrator()
void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene)
{
- if(!need_update)
- return;
-
- device_free(device, dscene);
-
- KernelIntegrator *kintegrator = &dscene->data.integrator;
-
- /* integrator parameters */
- kintegrator->max_bounce = max_bounce + 1;
-
- kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
- kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
- kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
- kintegrator->max_volume_bounce = max_volume_bounce + 1;
-
- kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
-
- if(ao_bounces == 0) {
- kintegrator->ao_bounces = INT_MAX;
- }
- else {
- kintegrator->ao_bounces = ao_bounces - 1;
- }
-
- /* Transparent Shadows
- * We only need to enable transparent shadows, if we actually have
- * transparent shaders in the scene. Otherwise we can disable it
- * to improve performance a bit. */
- kintegrator->transparent_shadows = false;
- foreach(Shader *shader, scene->shaders) {
- /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */
- if((shader->has_surface_transparent && shader->use_transparent_shadow) || shader->has_volume) {
- kintegrator->transparent_shadows = true;
- break;
- }
- }
-
- kintegrator->volume_max_steps = volume_max_steps;
- kintegrator->volume_step_size = volume_step_size;
-
- kintegrator->caustics_reflective = caustics_reflective;
- kintegrator->caustics_refractive = caustics_refractive;
- kintegrator->filter_glossy = (filter_glossy == 0.0f)? FLT_MAX: 1.0f/filter_glossy;
-
- kintegrator->seed = hash_int(seed);
-
- kintegrator->use_ambient_occlusion =
- ((Pass::contains(scene->film->passes, PASS_AO)) || dscene->data.background.ao_factor != 0.0f);
-
- kintegrator->sample_clamp_direct = (sample_clamp_direct == 0.0f)? FLT_MAX: sample_clamp_direct*3.0f;
- kintegrator->sample_clamp_indirect = (sample_clamp_indirect == 0.0f)? FLT_MAX: sample_clamp_indirect*3.0f;
-
- kintegrator->branched = (method == BRANCHED_PATH);
- kintegrator->volume_decoupled = device->info.has_volume_decoupled;
- kintegrator->diffuse_samples = diffuse_samples;
- kintegrator->glossy_samples = glossy_samples;
- kintegrator->transmission_samples = transmission_samples;
- kintegrator->ao_samples = ao_samples;
- kintegrator->mesh_light_samples = mesh_light_samples;
- kintegrator->subsurface_samples = subsurface_samples;
- kintegrator->volume_samples = volume_samples;
- kintegrator->start_sample = start_sample;
-
- if(method == BRANCHED_PATH) {
- kintegrator->sample_all_lights_direct = sample_all_lights_direct;
- kintegrator->sample_all_lights_indirect = sample_all_lights_indirect;
- }
- else {
- kintegrator->sample_all_lights_direct = false;
- kintegrator->sample_all_lights_indirect = false;
- }
-
- kintegrator->sampling_pattern = sampling_pattern;
- kintegrator->aa_samples = aa_samples;
-
- if(light_sampling_threshold > 0.0f) {
- kintegrator->light_inv_rr_threshold = 1.0f / light_sampling_threshold;
- }
- else {
- kintegrator->light_inv_rr_threshold = 0.0f;
- }
-
- /* sobol directions table */
- int max_samples = 1;
-
- if(method == BRANCHED_PATH) {
- foreach(Light *light, scene->lights)
- max_samples = max(max_samples, light->samples);
-
- max_samples = max(max_samples, max(diffuse_samples, max(glossy_samples, transmission_samples)));
- max_samples = max(max_samples, max(ao_samples, max(mesh_light_samples, subsurface_samples)));
- max_samples = max(max_samples, volume_samples);
- }
-
- uint total_bounces = max_bounce +
- transparent_max_bounce + 3 +
- VOLUME_BOUNDS_MAX +
- max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES);
-
- max_samples *= total_bounces;
-
- int dimensions = PRNG_BASE_NUM + max_samples*PRNG_BOUNCE_NUM;
- dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
-
- uint *directions = dscene->sobol_directions.alloc(SOBOL_BITS*dimensions);
-
- sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions);
-
- dscene->sobol_directions.copy_to_device();
-
- /* Clamping. */
- bool use_sample_clamp = (sample_clamp_direct != 0.0f ||
- sample_clamp_indirect != 0.0f);
- if(use_sample_clamp != scene->film->use_sample_clamp) {
- scene->film->use_sample_clamp = use_sample_clamp;
- scene->film->tag_update(scene);
- }
-
- need_update = false;
+ if (!need_update)
+ return;
+
+ device_free(device, dscene);
+
+ KernelIntegrator *kintegrator = &dscene->data.integrator;
+
+ /* integrator parameters */
+ kintegrator->max_bounce = max_bounce + 1;
+
+ kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
+ kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
+ kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
+ kintegrator->max_volume_bounce = max_volume_bounce + 1;
+
+ kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
+
+ if (ao_bounces == 0) {
+ kintegrator->ao_bounces = INT_MAX;
+ }
+ else {
+ kintegrator->ao_bounces = ao_bounces - 1;
+ }
+
+ /* Transparent Shadows
+ * We only need to enable transparent shadows, if we actually have
+ * transparent shaders in the scene. Otherwise we can disable it
+ * to improve performance a bit. */
+ kintegrator->transparent_shadows = false;
+ foreach (Shader *shader, scene->shaders) {
+ /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */
+ if ((shader->has_surface_transparent && shader->use_transparent_shadow) ||
+ shader->has_volume) {
+ kintegrator->transparent_shadows = true;
+ break;
+ }
+ }
+
+ kintegrator->volume_max_steps = volume_max_steps;
+ kintegrator->volume_step_size = volume_step_size;
+
+ kintegrator->caustics_reflective = caustics_reflective;
+ kintegrator->caustics_refractive = caustics_refractive;
+ kintegrator->filter_glossy = (filter_glossy == 0.0f) ? FLT_MAX : 1.0f / filter_glossy;
+
+ kintegrator->seed = hash_int(seed);
+
+ kintegrator->use_ambient_occlusion = ((Pass::contains(scene->film->passes, PASS_AO)) ||
+ dscene->data.background.ao_factor != 0.0f);
+
+ kintegrator->sample_clamp_direct = (sample_clamp_direct == 0.0f) ? FLT_MAX :
+ sample_clamp_direct * 3.0f;
+ kintegrator->sample_clamp_indirect = (sample_clamp_indirect == 0.0f) ?
+ FLT_MAX :
+ sample_clamp_indirect * 3.0f;
+
+ kintegrator->branched = (method == BRANCHED_PATH);
+ kintegrator->volume_decoupled = device->info.has_volume_decoupled;
+ kintegrator->diffuse_samples = diffuse_samples;
+ kintegrator->glossy_samples = glossy_samples;
+ kintegrator->transmission_samples = transmission_samples;
+ kintegrator->ao_samples = ao_samples;
+ kintegrator->mesh_light_samples = mesh_light_samples;
+ kintegrator->subsurface_samples = subsurface_samples;
+ kintegrator->volume_samples = volume_samples;
+ kintegrator->start_sample = start_sample;
+
+ if (method == BRANCHED_PATH) {
+ kintegrator->sample_all_lights_direct = sample_all_lights_direct;
+ kintegrator->sample_all_lights_indirect = sample_all_lights_indirect;
+ }
+ else {
+ kintegrator->sample_all_lights_direct = false;
+ kintegrator->sample_all_lights_indirect = false;
+ }
+
+ kintegrator->sampling_pattern = sampling_pattern;
+ kintegrator->aa_samples = aa_samples;
+
+ if (light_sampling_threshold > 0.0f) {
+ kintegrator->light_inv_rr_threshold = 1.0f / light_sampling_threshold;
+ }
+ else {
+ kintegrator->light_inv_rr_threshold = 0.0f;
+ }
+
+ /* sobol directions table */
+ int max_samples = 1;
+
+ if (method == BRANCHED_PATH) {
+ foreach (Light *light, scene->lights)
+ max_samples = max(max_samples, light->samples);
+
+ max_samples = max(max_samples,
+ max(diffuse_samples, max(glossy_samples, transmission_samples)));
+ max_samples = max(max_samples, max(ao_samples, max(mesh_light_samples, subsurface_samples)));
+ max_samples = max(max_samples, volume_samples);
+ }
+
+ uint total_bounces = max_bounce + transparent_max_bounce + 3 + VOLUME_BOUNDS_MAX +
+ max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES);
+
+ max_samples *= total_bounces;
+
+ int dimensions = PRNG_BASE_NUM + max_samples * PRNG_BOUNCE_NUM;
+ dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
+
+ uint *directions = dscene->sobol_directions.alloc(SOBOL_BITS * dimensions);
+
+ sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions);
+
+ dscene->sobol_directions.copy_to_device();
+
+ /* Clamping. */
+ bool use_sample_clamp = (sample_clamp_direct != 0.0f || sample_clamp_indirect != 0.0f);
+ if (use_sample_clamp != scene->film->use_sample_clamp) {
+ scene->film->use_sample_clamp = use_sample_clamp;
+ scene->film->tag_update(scene);
+ }
+
+ need_update = false;
}
void Integrator::device_free(Device *, DeviceScene *dscene)
{
- dscene->sobol_directions.free();
+ dscene->sobol_directions.free();
}
-bool Integrator::modified(const Integrator& integrator)
+bool Integrator::modified(const Integrator &integrator)
{
- return !Node::equals(integrator);
+ return !Node::equals(integrator);
}
void Integrator::tag_update(Scene *scene)
{
- foreach(Shader *shader, scene->shaders) {
- if(shader->has_integrator_dependency) {
- scene->shader_manager->need_update = true;
- break;
- }
- }
- need_update = true;
+ foreach (Shader *shader, scene->shaders) {
+ if (shader->has_integrator_dependency) {
+ scene->shader_manager->need_update = true;
+ break;
+ }
+ }
+ need_update = true;
}
CCL_NAMESPACE_END