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Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r--intern/cycles/render/integrator.cpp332
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diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
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-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "render/integrator.h"
-#include "device/device.h"
-#include "render/background.h"
-#include "render/camera.h"
-#include "render/film.h"
-#include "render/jitter.h"
-#include "render/light.h"
-#include "render/object.h"
-#include "render/scene.h"
-#include "render/shader.h"
-#include "render/sobol.h"
-#include "render/stats.h"
-
-#include "kernel/kernel_types.h"
-
-#include "util/util_foreach.h"
-#include "util/util_hash.h"
-#include "util/util_logging.h"
-#include "util/util_task.h"
-#include "util/util_time.h"
-
-CCL_NAMESPACE_BEGIN
-
-NODE_DEFINE(Integrator)
-{
- NodeType *type = NodeType::add("integrator", create);
-
- SOCKET_INT(min_bounce, "Min Bounce", 0);
- SOCKET_INT(max_bounce, "Max Bounce", 7);
-
- SOCKET_INT(max_diffuse_bounce, "Max Diffuse Bounce", 7);
- SOCKET_INT(max_glossy_bounce, "Max Glossy Bounce", 7);
- SOCKET_INT(max_transmission_bounce, "Max Transmission Bounce", 7);
- SOCKET_INT(max_volume_bounce, "Max Volume Bounce", 7);
-
- SOCKET_INT(transparent_min_bounce, "Transparent Min Bounce", 0);
- SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7);
-
- SOCKET_INT(ao_bounces, "AO Bounces", 0);
- SOCKET_FLOAT(ao_factor, "AO Factor", 0.0f);
- SOCKET_FLOAT(ao_distance, "AO Distance", FLT_MAX);
-
- SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024);
- SOCKET_FLOAT(volume_step_rate, "Volume Step Rate", 1.0f);
-
- SOCKET_BOOLEAN(caustics_reflective, "Reflective Caustics", true);
- SOCKET_BOOLEAN(caustics_refractive, "Refractive Caustics", true);
- SOCKET_FLOAT(filter_glossy, "Filter Glossy", 0.0f);
- SOCKET_INT(seed, "Seed", 0);
- SOCKET_FLOAT(sample_clamp_direct, "Sample Clamp Direct", 0.0f);
- SOCKET_FLOAT(sample_clamp_indirect, "Sample Clamp Indirect", 0.0f);
- SOCKET_BOOLEAN(motion_blur, "Motion Blur", false);
-
- SOCKET_INT(aa_samples, "AA Samples", 0);
- SOCKET_INT(start_sample, "Start Sample", 0);
-
- SOCKET_BOOLEAN(use_adaptive_sampling, "Use Adaptive Sampling", false);
- SOCKET_FLOAT(adaptive_threshold, "Adaptive Threshold", 0.0f);
- SOCKET_INT(adaptive_min_samples, "Adaptive Min Samples", 0);
-
- SOCKET_FLOAT(light_sampling_threshold, "Light Sampling Threshold", 0.05f);
-
- static NodeEnum sampling_pattern_enum;
- sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
- sampling_pattern_enum.insert("pmj", SAMPLING_PATTERN_PMJ);
- SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
-
- static NodeEnum denoiser_type_enum;
- denoiser_type_enum.insert("optix", DENOISER_OPTIX);
- denoiser_type_enum.insert("openimagedenoise", DENOISER_OPENIMAGEDENOISE);
-
- static NodeEnum denoiser_prefilter_enum;
- denoiser_prefilter_enum.insert("none", DENOISER_PREFILTER_NONE);
- denoiser_prefilter_enum.insert("fast", DENOISER_PREFILTER_FAST);
- denoiser_prefilter_enum.insert("accurate", DENOISER_PREFILTER_ACCURATE);
-
- /* Default to accurate denoising with OpenImageDenoise. For interactive viewport
- * it's best use OptiX and disable the normal pass since it does not always have
- * the desired effect for that denoiser. */
- SOCKET_BOOLEAN(use_denoise, "Use Denoiser", false);
- SOCKET_ENUM(denoiser_type, "Denoiser Type", denoiser_type_enum, DENOISER_OPENIMAGEDENOISE);
- SOCKET_INT(denoise_start_sample, "Start Sample to Denoise", 0);
- SOCKET_BOOLEAN(use_denoise_pass_albedo, "Use Albedo Pass for Denoiser", true);
- SOCKET_BOOLEAN(use_denoise_pass_normal, "Use Normal Pass for Denoiser", true);
- SOCKET_ENUM(
- denoiser_prefilter, "Denoiser Type", denoiser_prefilter_enum, DENOISER_PREFILTER_ACCURATE);
-
- return type;
-}
-
-Integrator::Integrator() : Node(get_node_type())
-{
-}
-
-Integrator::~Integrator()
-{
-}
-
-void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene)
-{
- if (!is_modified())
- return;
-
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->integrator.times.add_entry({"device_update", time});
- }
- });
-
- KernelIntegrator *kintegrator = &dscene->data.integrator;
-
- /* Adaptive sampling requires PMJ samples.
- *
- * This also makes detection of sampling pattern a bit more involved: can not rely on the changed
- * state of socket, since its value might be different from the effective value used here. So
- * instead compare with previous value in the KernelIntegrator. Only do it if the device was
- * updated once (in which case the `sample_pattern_lut` will be allocated to a non-zero size). */
- const SamplingPattern new_sampling_pattern = (use_adaptive_sampling) ? SAMPLING_PATTERN_PMJ :
- sampling_pattern;
-
- const bool need_update_lut = max_bounce_is_modified() || max_transmission_bounce_is_modified() ||
- dscene->sample_pattern_lut.size() == 0 ||
- kintegrator->sampling_pattern != new_sampling_pattern;
-
- if (need_update_lut) {
- dscene->sample_pattern_lut.tag_realloc();
- }
-
- device_free(device, dscene);
-
- /* integrator parameters */
- kintegrator->min_bounce = min_bounce + 1;
- kintegrator->max_bounce = max_bounce + 1;
-
- kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
- kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
- kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
- kintegrator->max_volume_bounce = max_volume_bounce + 1;
-
- kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
- kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
-
- kintegrator->ao_bounces = ao_bounces;
- kintegrator->ao_bounces_distance = ao_distance;
- kintegrator->ao_bounces_factor = ao_factor;
-
- /* Transparent Shadows
- * We only need to enable transparent shadows, if we actually have
- * transparent shaders in the scene. Otherwise we can disable it
- * to improve performance a bit. */
- kintegrator->transparent_shadows = false;
- foreach (Shader *shader, scene->shaders) {
- /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */
- if ((shader->has_surface_transparent && shader->get_use_transparent_shadow()) ||
- shader->has_volume) {
- kintegrator->transparent_shadows = true;
- break;
- }
- }
-
- kintegrator->volume_max_steps = volume_max_steps;
- kintegrator->volume_step_rate = volume_step_rate;
-
- kintegrator->caustics_reflective = caustics_reflective;
- kintegrator->caustics_refractive = caustics_refractive;
- kintegrator->filter_glossy = (filter_glossy == 0.0f) ? FLT_MAX : 1.0f / filter_glossy;
-
- kintegrator->seed = seed;
-
- kintegrator->sample_clamp_direct = (sample_clamp_direct == 0.0f) ? FLT_MAX :
- sample_clamp_direct * 3.0f;
- kintegrator->sample_clamp_indirect = (sample_clamp_indirect == 0.0f) ?
- FLT_MAX :
- sample_clamp_indirect * 3.0f;
-
- kintegrator->sampling_pattern = new_sampling_pattern;
-
- if (light_sampling_threshold > 0.0f) {
- kintegrator->light_inv_rr_threshold = 1.0f / light_sampling_threshold;
- }
- else {
- kintegrator->light_inv_rr_threshold = 0.0f;
- }
-
- /* sobol directions table */
- int max_samples = max_bounce + transparent_max_bounce + 3 + VOLUME_BOUNDS_MAX +
- max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES);
-
- int dimensions = PRNG_BASE_NUM + max_samples * PRNG_BOUNCE_NUM;
- dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
-
- if (need_update_lut) {
- if (kintegrator->sampling_pattern == SAMPLING_PATTERN_SOBOL) {
- uint *directions = (uint *)dscene->sample_pattern_lut.alloc(SOBOL_BITS * dimensions);
-
- sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions);
-
- dscene->sample_pattern_lut.copy_to_device();
- }
- else {
- constexpr int sequence_size = NUM_PMJ_SAMPLES;
- constexpr int num_sequences = NUM_PMJ_PATTERNS;
- float2 *directions = (float2 *)dscene->sample_pattern_lut.alloc(sequence_size *
- num_sequences * 2);
- TaskPool pool;
- for (int j = 0; j < num_sequences; ++j) {
- float2 *sequence = directions + j * sequence_size;
- pool.push(
- function_bind(&progressive_multi_jitter_02_generate_2D, sequence, sequence_size, j));
- }
- pool.wait_work();
-
- dscene->sample_pattern_lut.copy_to_device();
- }
- }
-
- kintegrator->has_shadow_catcher = scene->has_shadow_catcher();
-
- dscene->sample_pattern_lut.clear_modified();
- clear_modified();
-}
-
-void Integrator::device_free(Device *, DeviceScene *dscene, bool force_free)
-{
- dscene->sample_pattern_lut.free_if_need_realloc(force_free);
-}
-
-void Integrator::tag_update(Scene *scene, uint32_t flag)
-{
- if (flag & UPDATE_ALL) {
- tag_modified();
- }
-
- if (flag & AO_PASS_MODIFIED) {
- /* tag only the ao_bounces socket as modified so we avoid updating sample_pattern_lut
- * unnecessarily */
- tag_ao_bounces_modified();
- }
-
- if (filter_glossy_is_modified()) {
- foreach (Shader *shader, scene->shaders) {
- if (shader->has_integrator_dependency) {
- scene->shader_manager->tag_update(scene, ShaderManager::INTEGRATOR_MODIFIED);
- break;
- }
- }
- }
-
- if (motion_blur_is_modified()) {
- scene->object_manager->tag_update(scene, ObjectManager::MOTION_BLUR_MODIFIED);
- scene->camera->tag_modified();
- }
-}
-
-AdaptiveSampling Integrator::get_adaptive_sampling() const
-{
- AdaptiveSampling adaptive_sampling;
-
- adaptive_sampling.use = use_adaptive_sampling;
-
- if (!adaptive_sampling.use) {
- return adaptive_sampling;
- }
-
- if (aa_samples > 0 && adaptive_threshold == 0.0f) {
- adaptive_sampling.threshold = max(0.001f, 1.0f / (float)aa_samples);
- VLOG(1) << "Cycles adaptive sampling: automatic threshold = " << adaptive_sampling.threshold;
- }
- else {
- adaptive_sampling.threshold = adaptive_threshold;
- }
-
- if (adaptive_sampling.threshold > 0 && adaptive_min_samples == 0) {
- /* Threshold 0.1 -> 32, 0.01 -> 64, 0.001 -> 128.
- * This is highly scene dependent, we make a guess that seemed to work well
- * in various test scenes. */
- const int min_samples = (int)ceilf(16.0f / powf(adaptive_sampling.threshold, 0.3f));
- adaptive_sampling.min_samples = max(4, min_samples);
- VLOG(1) << "Cycles adaptive sampling: automatic min samples = "
- << adaptive_sampling.min_samples;
- }
- else {
- adaptive_sampling.min_samples = max(4, adaptive_min_samples);
- }
-
- /* Arbitrary factor that makes the threshold more similar to what is was before,
- * and gives arguably more intuitive values. */
- adaptive_sampling.threshold *= 5.0f;
-
- adaptive_sampling.adaptive_step = 16;
-
- DCHECK(is_power_of_two(adaptive_sampling.adaptive_step))
- << "Adaptive step must be a power of two for bitwise operations to work";
-
- return adaptive_sampling;
-}
-
-DenoiseParams Integrator::get_denoise_params() const
-{
- DenoiseParams denoise_params;
-
- denoise_params.use = use_denoise;
-
- denoise_params.type = denoiser_type;
-
- denoise_params.start_sample = denoise_start_sample;
-
- denoise_params.use_pass_albedo = use_denoise_pass_albedo;
- denoise_params.use_pass_normal = use_denoise_pass_normal;
-
- denoise_params.prefilter = denoiser_prefilter;
-
- return denoise_params;
-}
-
-CCL_NAMESPACE_END