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Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r-- | intern/cycles/render/integrator.cpp | 332 |
1 files changed, 0 insertions, 332 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp deleted file mode 100644 index d74d14242bb..00000000000 --- a/intern/cycles/render/integrator.cpp +++ /dev/null @@ -1,332 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "render/integrator.h" -#include "device/device.h" -#include "render/background.h" -#include "render/camera.h" -#include "render/film.h" -#include "render/jitter.h" -#include "render/light.h" -#include "render/object.h" -#include "render/scene.h" -#include "render/shader.h" -#include "render/sobol.h" -#include "render/stats.h" - -#include "kernel/kernel_types.h" - -#include "util/util_foreach.h" -#include "util/util_hash.h" -#include "util/util_logging.h" -#include "util/util_task.h" -#include "util/util_time.h" - -CCL_NAMESPACE_BEGIN - -NODE_DEFINE(Integrator) -{ - NodeType *type = NodeType::add("integrator", create); - - SOCKET_INT(min_bounce, "Min Bounce", 0); - SOCKET_INT(max_bounce, "Max Bounce", 7); - - SOCKET_INT(max_diffuse_bounce, "Max Diffuse Bounce", 7); - SOCKET_INT(max_glossy_bounce, "Max Glossy Bounce", 7); - SOCKET_INT(max_transmission_bounce, "Max Transmission Bounce", 7); - SOCKET_INT(max_volume_bounce, "Max Volume Bounce", 7); - - SOCKET_INT(transparent_min_bounce, "Transparent Min Bounce", 0); - SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7); - - SOCKET_INT(ao_bounces, "AO Bounces", 0); - SOCKET_FLOAT(ao_factor, "AO Factor", 0.0f); - SOCKET_FLOAT(ao_distance, "AO Distance", FLT_MAX); - - SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024); - SOCKET_FLOAT(volume_step_rate, "Volume Step Rate", 1.0f); - - SOCKET_BOOLEAN(caustics_reflective, "Reflective Caustics", true); - SOCKET_BOOLEAN(caustics_refractive, "Refractive Caustics", true); - SOCKET_FLOAT(filter_glossy, "Filter Glossy", 0.0f); - SOCKET_INT(seed, "Seed", 0); - SOCKET_FLOAT(sample_clamp_direct, "Sample Clamp Direct", 0.0f); - SOCKET_FLOAT(sample_clamp_indirect, "Sample Clamp Indirect", 0.0f); - SOCKET_BOOLEAN(motion_blur, "Motion Blur", false); - - SOCKET_INT(aa_samples, "AA Samples", 0); - SOCKET_INT(start_sample, "Start Sample", 0); - - SOCKET_BOOLEAN(use_adaptive_sampling, "Use Adaptive Sampling", false); - SOCKET_FLOAT(adaptive_threshold, "Adaptive Threshold", 0.0f); - SOCKET_INT(adaptive_min_samples, "Adaptive Min Samples", 0); - - SOCKET_FLOAT(light_sampling_threshold, "Light Sampling Threshold", 0.05f); - - static NodeEnum sampling_pattern_enum; - sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL); - sampling_pattern_enum.insert("pmj", SAMPLING_PATTERN_PMJ); - SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL); - - static NodeEnum denoiser_type_enum; - denoiser_type_enum.insert("optix", DENOISER_OPTIX); - denoiser_type_enum.insert("openimagedenoise", DENOISER_OPENIMAGEDENOISE); - - static NodeEnum denoiser_prefilter_enum; - denoiser_prefilter_enum.insert("none", DENOISER_PREFILTER_NONE); - denoiser_prefilter_enum.insert("fast", DENOISER_PREFILTER_FAST); - denoiser_prefilter_enum.insert("accurate", DENOISER_PREFILTER_ACCURATE); - - /* Default to accurate denoising with OpenImageDenoise. For interactive viewport - * it's best use OptiX and disable the normal pass since it does not always have - * the desired effect for that denoiser. */ - SOCKET_BOOLEAN(use_denoise, "Use Denoiser", false); - SOCKET_ENUM(denoiser_type, "Denoiser Type", denoiser_type_enum, DENOISER_OPENIMAGEDENOISE); - SOCKET_INT(denoise_start_sample, "Start Sample to Denoise", 0); - SOCKET_BOOLEAN(use_denoise_pass_albedo, "Use Albedo Pass for Denoiser", true); - SOCKET_BOOLEAN(use_denoise_pass_normal, "Use Normal Pass for Denoiser", true); - SOCKET_ENUM( - denoiser_prefilter, "Denoiser Type", denoiser_prefilter_enum, DENOISER_PREFILTER_ACCURATE); - - return type; -} - -Integrator::Integrator() : Node(get_node_type()) -{ -} - -Integrator::~Integrator() -{ -} - -void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene) -{ - if (!is_modified()) - return; - - scoped_callback_timer timer([scene](double time) { - if (scene->update_stats) { - scene->update_stats->integrator.times.add_entry({"device_update", time}); - } - }); - - KernelIntegrator *kintegrator = &dscene->data.integrator; - - /* Adaptive sampling requires PMJ samples. - * - * This also makes detection of sampling pattern a bit more involved: can not rely on the changed - * state of socket, since its value might be different from the effective value used here. So - * instead compare with previous value in the KernelIntegrator. Only do it if the device was - * updated once (in which case the `sample_pattern_lut` will be allocated to a non-zero size). */ - const SamplingPattern new_sampling_pattern = (use_adaptive_sampling) ? SAMPLING_PATTERN_PMJ : - sampling_pattern; - - const bool need_update_lut = max_bounce_is_modified() || max_transmission_bounce_is_modified() || - dscene->sample_pattern_lut.size() == 0 || - kintegrator->sampling_pattern != new_sampling_pattern; - - if (need_update_lut) { - dscene->sample_pattern_lut.tag_realloc(); - } - - device_free(device, dscene); - - /* integrator parameters */ - kintegrator->min_bounce = min_bounce + 1; - kintegrator->max_bounce = max_bounce + 1; - - kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1; - kintegrator->max_glossy_bounce = max_glossy_bounce + 1; - kintegrator->max_transmission_bounce = max_transmission_bounce + 1; - kintegrator->max_volume_bounce = max_volume_bounce + 1; - - kintegrator->transparent_min_bounce = transparent_min_bounce + 1; - kintegrator->transparent_max_bounce = transparent_max_bounce + 1; - - kintegrator->ao_bounces = ao_bounces; - kintegrator->ao_bounces_distance = ao_distance; - kintegrator->ao_bounces_factor = ao_factor; - - /* Transparent Shadows - * We only need to enable transparent shadows, if we actually have - * transparent shaders in the scene. Otherwise we can disable it - * to improve performance a bit. */ - kintegrator->transparent_shadows = false; - foreach (Shader *shader, scene->shaders) { - /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */ - if ((shader->has_surface_transparent && shader->get_use_transparent_shadow()) || - shader->has_volume) { - kintegrator->transparent_shadows = true; - break; - } - } - - kintegrator->volume_max_steps = volume_max_steps; - kintegrator->volume_step_rate = volume_step_rate; - - kintegrator->caustics_reflective = caustics_reflective; - kintegrator->caustics_refractive = caustics_refractive; - kintegrator->filter_glossy = (filter_glossy == 0.0f) ? FLT_MAX : 1.0f / filter_glossy; - - kintegrator->seed = seed; - - kintegrator->sample_clamp_direct = (sample_clamp_direct == 0.0f) ? FLT_MAX : - sample_clamp_direct * 3.0f; - kintegrator->sample_clamp_indirect = (sample_clamp_indirect == 0.0f) ? - FLT_MAX : - sample_clamp_indirect * 3.0f; - - kintegrator->sampling_pattern = new_sampling_pattern; - - if (light_sampling_threshold > 0.0f) { - kintegrator->light_inv_rr_threshold = 1.0f / light_sampling_threshold; - } - else { - kintegrator->light_inv_rr_threshold = 0.0f; - } - - /* sobol directions table */ - int max_samples = max_bounce + transparent_max_bounce + 3 + VOLUME_BOUNDS_MAX + - max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES); - - int dimensions = PRNG_BASE_NUM + max_samples * PRNG_BOUNCE_NUM; - dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS); - - if (need_update_lut) { - if (kintegrator->sampling_pattern == SAMPLING_PATTERN_SOBOL) { - uint *directions = (uint *)dscene->sample_pattern_lut.alloc(SOBOL_BITS * dimensions); - - sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions); - - dscene->sample_pattern_lut.copy_to_device(); - } - else { - constexpr int sequence_size = NUM_PMJ_SAMPLES; - constexpr int num_sequences = NUM_PMJ_PATTERNS; - float2 *directions = (float2 *)dscene->sample_pattern_lut.alloc(sequence_size * - num_sequences * 2); - TaskPool pool; - for (int j = 0; j < num_sequences; ++j) { - float2 *sequence = directions + j * sequence_size; - pool.push( - function_bind(&progressive_multi_jitter_02_generate_2D, sequence, sequence_size, j)); - } - pool.wait_work(); - - dscene->sample_pattern_lut.copy_to_device(); - } - } - - kintegrator->has_shadow_catcher = scene->has_shadow_catcher(); - - dscene->sample_pattern_lut.clear_modified(); - clear_modified(); -} - -void Integrator::device_free(Device *, DeviceScene *dscene, bool force_free) -{ - dscene->sample_pattern_lut.free_if_need_realloc(force_free); -} - -void Integrator::tag_update(Scene *scene, uint32_t flag) -{ - if (flag & UPDATE_ALL) { - tag_modified(); - } - - if (flag & AO_PASS_MODIFIED) { - /* tag only the ao_bounces socket as modified so we avoid updating sample_pattern_lut - * unnecessarily */ - tag_ao_bounces_modified(); - } - - if (filter_glossy_is_modified()) { - foreach (Shader *shader, scene->shaders) { - if (shader->has_integrator_dependency) { - scene->shader_manager->tag_update(scene, ShaderManager::INTEGRATOR_MODIFIED); - break; - } - } - } - - if (motion_blur_is_modified()) { - scene->object_manager->tag_update(scene, ObjectManager::MOTION_BLUR_MODIFIED); - scene->camera->tag_modified(); - } -} - -AdaptiveSampling Integrator::get_adaptive_sampling() const -{ - AdaptiveSampling adaptive_sampling; - - adaptive_sampling.use = use_adaptive_sampling; - - if (!adaptive_sampling.use) { - return adaptive_sampling; - } - - if (aa_samples > 0 && adaptive_threshold == 0.0f) { - adaptive_sampling.threshold = max(0.001f, 1.0f / (float)aa_samples); - VLOG(1) << "Cycles adaptive sampling: automatic threshold = " << adaptive_sampling.threshold; - } - else { - adaptive_sampling.threshold = adaptive_threshold; - } - - if (adaptive_sampling.threshold > 0 && adaptive_min_samples == 0) { - /* Threshold 0.1 -> 32, 0.01 -> 64, 0.001 -> 128. - * This is highly scene dependent, we make a guess that seemed to work well - * in various test scenes. */ - const int min_samples = (int)ceilf(16.0f / powf(adaptive_sampling.threshold, 0.3f)); - adaptive_sampling.min_samples = max(4, min_samples); - VLOG(1) << "Cycles adaptive sampling: automatic min samples = " - << adaptive_sampling.min_samples; - } - else { - adaptive_sampling.min_samples = max(4, adaptive_min_samples); - } - - /* Arbitrary factor that makes the threshold more similar to what is was before, - * and gives arguably more intuitive values. */ - adaptive_sampling.threshold *= 5.0f; - - adaptive_sampling.adaptive_step = 16; - - DCHECK(is_power_of_two(adaptive_sampling.adaptive_step)) - << "Adaptive step must be a power of two for bitwise operations to work"; - - return adaptive_sampling; -} - -DenoiseParams Integrator::get_denoise_params() const -{ - DenoiseParams denoise_params; - - denoise_params.use = use_denoise; - - denoise_params.type = denoiser_type; - - denoise_params.start_sample = denoise_start_sample; - - denoise_params.use_pass_albedo = use_denoise_pass_albedo; - denoise_params.use_pass_normal = use_denoise_pass_normal; - - denoise_params.prefilter = denoiser_prefilter; - - return denoise_params; -} - -CCL_NAMESPACE_END |