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Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r--intern/cycles/render/integrator.cpp214
1 files changed, 111 insertions, 103 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index d8749cec9fa..d74d14242bb 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -53,6 +53,8 @@ NODE_DEFINE(Integrator)
SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7);
SOCKET_INT(ao_bounces, "AO Bounces", 0);
+ SOCKET_FLOAT(ao_factor, "AO Factor", 0.0f);
+ SOCKET_FLOAT(ao_distance, "AO Distance", FLT_MAX);
SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024);
SOCKET_FLOAT(volume_step_rate, "Volume Step Rate", 1.0f);
@@ -66,33 +68,39 @@ NODE_DEFINE(Integrator)
SOCKET_BOOLEAN(motion_blur, "Motion Blur", false);
SOCKET_INT(aa_samples, "AA Samples", 0);
- SOCKET_INT(diffuse_samples, "Diffuse Samples", 1);
- SOCKET_INT(glossy_samples, "Glossy Samples", 1);
- SOCKET_INT(transmission_samples, "Transmission Samples", 1);
- SOCKET_INT(ao_samples, "AO Samples", 1);
- SOCKET_INT(mesh_light_samples, "Mesh Light Samples", 1);
- SOCKET_INT(subsurface_samples, "Subsurface Samples", 1);
- SOCKET_INT(volume_samples, "Volume Samples", 1);
SOCKET_INT(start_sample, "Start Sample", 0);
+ SOCKET_BOOLEAN(use_adaptive_sampling, "Use Adaptive Sampling", false);
SOCKET_FLOAT(adaptive_threshold, "Adaptive Threshold", 0.0f);
SOCKET_INT(adaptive_min_samples, "Adaptive Min Samples", 0);
- SOCKET_BOOLEAN(sample_all_lights_direct, "Sample All Lights Direct", true);
- SOCKET_BOOLEAN(sample_all_lights_indirect, "Sample All Lights Indirect", true);
SOCKET_FLOAT(light_sampling_threshold, "Light Sampling Threshold", 0.05f);
- static NodeEnum method_enum;
- method_enum.insert("path", PATH);
- method_enum.insert("branched_path", BRANCHED_PATH);
- SOCKET_ENUM(method, "Method", method_enum, PATH);
-
static NodeEnum sampling_pattern_enum;
sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
- sampling_pattern_enum.insert("cmj", SAMPLING_PATTERN_CMJ);
sampling_pattern_enum.insert("pmj", SAMPLING_PATTERN_PMJ);
SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
+ static NodeEnum denoiser_type_enum;
+ denoiser_type_enum.insert("optix", DENOISER_OPTIX);
+ denoiser_type_enum.insert("openimagedenoise", DENOISER_OPENIMAGEDENOISE);
+
+ static NodeEnum denoiser_prefilter_enum;
+ denoiser_prefilter_enum.insert("none", DENOISER_PREFILTER_NONE);
+ denoiser_prefilter_enum.insert("fast", DENOISER_PREFILTER_FAST);
+ denoiser_prefilter_enum.insert("accurate", DENOISER_PREFILTER_ACCURATE);
+
+ /* Default to accurate denoising with OpenImageDenoise. For interactive viewport
+ * it's best use OptiX and disable the normal pass since it does not always have
+ * the desired effect for that denoiser. */
+ SOCKET_BOOLEAN(use_denoise, "Use Denoiser", false);
+ SOCKET_ENUM(denoiser_type, "Denoiser Type", denoiser_type_enum, DENOISER_OPENIMAGEDENOISE);
+ SOCKET_INT(denoise_start_sample, "Start Sample to Denoise", 0);
+ SOCKET_BOOLEAN(use_denoise_pass_albedo, "Use Albedo Pass for Denoiser", true);
+ SOCKET_BOOLEAN(use_denoise_pass_normal, "Use Normal Pass for Denoiser", true);
+ SOCKET_ENUM(
+ denoiser_prefilter, "Denoiser Type", denoiser_prefilter_enum, DENOISER_PREFILTER_ACCURATE);
+
return type;
}
@@ -115,13 +123,20 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
}
});
- const bool need_update_lut = ao_samples_is_modified() || diffuse_samples_is_modified() ||
- glossy_samples_is_modified() || max_bounce_is_modified() ||
- max_transmission_bounce_is_modified() ||
- mesh_light_samples_is_modified() || method_is_modified() ||
- sampling_pattern_is_modified() ||
- subsurface_samples_is_modified() ||
- transmission_samples_is_modified() || volume_samples_is_modified();
+ KernelIntegrator *kintegrator = &dscene->data.integrator;
+
+ /* Adaptive sampling requires PMJ samples.
+ *
+ * This also makes detection of sampling pattern a bit more involved: can not rely on the changed
+ * state of socket, since its value might be different from the effective value used here. So
+ * instead compare with previous value in the KernelIntegrator. Only do it if the device was
+ * updated once (in which case the `sample_pattern_lut` will be allocated to a non-zero size). */
+ const SamplingPattern new_sampling_pattern = (use_adaptive_sampling) ? SAMPLING_PATTERN_PMJ :
+ sampling_pattern;
+
+ const bool need_update_lut = max_bounce_is_modified() || max_transmission_bounce_is_modified() ||
+ dscene->sample_pattern_lut.size() == 0 ||
+ kintegrator->sampling_pattern != new_sampling_pattern;
if (need_update_lut) {
dscene->sample_pattern_lut.tag_realloc();
@@ -129,8 +144,6 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
device_free(device, dscene);
- KernelIntegrator *kintegrator = &dscene->data.integrator;
-
/* integrator parameters */
kintegrator->min_bounce = min_bounce + 1;
kintegrator->max_bounce = max_bounce + 1;
@@ -143,12 +156,9 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
- if (ao_bounces == 0) {
- kintegrator->ao_bounces = INT_MAX;
- }
- else {
- kintegrator->ao_bounces = ao_bounces - 1;
- }
+ kintegrator->ao_bounces = ao_bounces;
+ kintegrator->ao_bounces_distance = ao_distance;
+ kintegrator->ao_bounces_factor = ao_factor;
/* Transparent Shadows
* We only need to enable transparent shadows, if we actually have
@@ -171,10 +181,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->caustics_refractive = caustics_refractive;
kintegrator->filter_glossy = (filter_glossy == 0.0f) ? FLT_MAX : 1.0f / filter_glossy;
- kintegrator->seed = hash_uint2(seed, 0);
-
- kintegrator->use_ambient_occlusion = ((Pass::contains(scene->passes, PASS_AO)) ||
- dscene->data.background.ao_factor != 0.0f);
+ kintegrator->seed = seed;
kintegrator->sample_clamp_direct = (sample_clamp_direct == 0.0f) ? FLT_MAX :
sample_clamp_direct * 3.0f;
@@ -182,51 +189,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
FLT_MAX :
sample_clamp_indirect * 3.0f;
- kintegrator->branched = (method == BRANCHED_PATH) && device->info.has_branched_path;
- kintegrator->volume_decoupled = device->info.has_volume_decoupled;
- kintegrator->diffuse_samples = diffuse_samples;
- kintegrator->glossy_samples = glossy_samples;
- kintegrator->transmission_samples = transmission_samples;
- kintegrator->ao_samples = ao_samples;
- kintegrator->mesh_light_samples = mesh_light_samples;
- kintegrator->subsurface_samples = subsurface_samples;
- kintegrator->volume_samples = volume_samples;
- kintegrator->start_sample = start_sample;
-
- if (kintegrator->branched) {
- kintegrator->sample_all_lights_direct = sample_all_lights_direct;
- kintegrator->sample_all_lights_indirect = sample_all_lights_indirect;
- }
- else {
- kintegrator->sample_all_lights_direct = false;
- kintegrator->sample_all_lights_indirect = false;
- }
-
- kintegrator->sampling_pattern = sampling_pattern;
- kintegrator->aa_samples = aa_samples;
- if (aa_samples > 0 && adaptive_min_samples == 0) {
- kintegrator->adaptive_min_samples = max(4, (int)sqrtf(aa_samples));
- VLOG(1) << "Cycles adaptive sampling: automatic min samples = "
- << kintegrator->adaptive_min_samples;
- }
- else {
- kintegrator->adaptive_min_samples = max(4, adaptive_min_samples);
- }
-
- kintegrator->adaptive_step = 4;
- kintegrator->adaptive_stop_per_sample = device->info.has_adaptive_stop_per_sample;
-
- /* Adaptive step must be a power of two for bitwise operations to work. */
- assert((kintegrator->adaptive_step & (kintegrator->adaptive_step - 1)) == 0);
-
- if (aa_samples > 0 && adaptive_threshold == 0.0f) {
- kintegrator->adaptive_threshold = max(0.001f, 1.0f / (float)aa_samples);
- VLOG(1) << "Cycles adaptive sampling: automatic threshold = "
- << kintegrator->adaptive_threshold;
- }
- else {
- kintegrator->adaptive_threshold = adaptive_threshold;
- }
+ kintegrator->sampling_pattern = new_sampling_pattern;
if (light_sampling_threshold > 0.0f) {
kintegrator->light_inv_rr_threshold = 1.0f / light_sampling_threshold;
@@ -236,29 +199,15 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
}
/* sobol directions table */
- int max_samples = 1;
-
- if (kintegrator->branched) {
- foreach (Light *light, scene->lights)
- max_samples = max(max_samples, light->get_samples());
-
- max_samples = max(max_samples,
- max(diffuse_samples, max(glossy_samples, transmission_samples)));
- max_samples = max(max_samples, max(ao_samples, max(mesh_light_samples, subsurface_samples)));
- max_samples = max(max_samples, volume_samples);
- }
-
- uint total_bounces = max_bounce + transparent_max_bounce + 3 + VOLUME_BOUNDS_MAX +
- max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES);
-
- max_samples *= total_bounces;
+ int max_samples = max_bounce + transparent_max_bounce + 3 + VOLUME_BOUNDS_MAX +
+ max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES);
int dimensions = PRNG_BASE_NUM + max_samples * PRNG_BOUNCE_NUM;
dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
if (need_update_lut) {
- if (sampling_pattern == SAMPLING_PATTERN_SOBOL) {
- uint *directions = dscene->sample_pattern_lut.alloc(SOBOL_BITS * dimensions);
+ if (kintegrator->sampling_pattern == SAMPLING_PATTERN_SOBOL) {
+ uint *directions = (uint *)dscene->sample_pattern_lut.alloc(SOBOL_BITS * dimensions);
sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions);
@@ -276,10 +225,13 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
function_bind(&progressive_multi_jitter_02_generate_2D, sequence, sequence_size, j));
}
pool.wait_work();
+
dscene->sample_pattern_lut.copy_to_device();
}
}
+ kintegrator->has_shadow_catcher = scene->has_shadow_catcher();
+
dscene->sample_pattern_lut.clear_modified();
clear_modified();
}
@@ -295,17 +247,12 @@ void Integrator::tag_update(Scene *scene, uint32_t flag)
tag_modified();
}
- if (flag & (AO_PASS_MODIFIED | BACKGROUND_AO_MODIFIED)) {
+ if (flag & AO_PASS_MODIFIED) {
/* tag only the ao_bounces socket as modified so we avoid updating sample_pattern_lut
* unnecessarily */
tag_ao_bounces_modified();
}
- if ((flag & LIGHT_SAMPLES_MODIFIED) && (method == BRANCHED_PATH)) {
- /* the number of light samples may affect the size of the sample_pattern_lut */
- tag_sampling_pattern_modified();
- }
-
if (filter_glossy_is_modified()) {
foreach (Shader *shader, scene->shaders) {
if (shader->has_integrator_dependency) {
@@ -321,4 +268,65 @@ void Integrator::tag_update(Scene *scene, uint32_t flag)
}
}
+AdaptiveSampling Integrator::get_adaptive_sampling() const
+{
+ AdaptiveSampling adaptive_sampling;
+
+ adaptive_sampling.use = use_adaptive_sampling;
+
+ if (!adaptive_sampling.use) {
+ return adaptive_sampling;
+ }
+
+ if (aa_samples > 0 && adaptive_threshold == 0.0f) {
+ adaptive_sampling.threshold = max(0.001f, 1.0f / (float)aa_samples);
+ VLOG(1) << "Cycles adaptive sampling: automatic threshold = " << adaptive_sampling.threshold;
+ }
+ else {
+ adaptive_sampling.threshold = adaptive_threshold;
+ }
+
+ if (adaptive_sampling.threshold > 0 && adaptive_min_samples == 0) {
+ /* Threshold 0.1 -> 32, 0.01 -> 64, 0.001 -> 128.
+ * This is highly scene dependent, we make a guess that seemed to work well
+ * in various test scenes. */
+ const int min_samples = (int)ceilf(16.0f / powf(adaptive_sampling.threshold, 0.3f));
+ adaptive_sampling.min_samples = max(4, min_samples);
+ VLOG(1) << "Cycles adaptive sampling: automatic min samples = "
+ << adaptive_sampling.min_samples;
+ }
+ else {
+ adaptive_sampling.min_samples = max(4, adaptive_min_samples);
+ }
+
+ /* Arbitrary factor that makes the threshold more similar to what is was before,
+ * and gives arguably more intuitive values. */
+ adaptive_sampling.threshold *= 5.0f;
+
+ adaptive_sampling.adaptive_step = 16;
+
+ DCHECK(is_power_of_two(adaptive_sampling.adaptive_step))
+ << "Adaptive step must be a power of two for bitwise operations to work";
+
+ return adaptive_sampling;
+}
+
+DenoiseParams Integrator::get_denoise_params() const
+{
+ DenoiseParams denoise_params;
+
+ denoise_params.use = use_denoise;
+
+ denoise_params.type = denoiser_type;
+
+ denoise_params.start_sample = denoise_start_sample;
+
+ denoise_params.use_pass_albedo = use_denoise_pass_albedo;
+ denoise_params.use_pass_normal = use_denoise_pass_normal;
+
+ denoise_params.prefilter = denoiser_prefilter;
+
+ return denoise_params;
+}
+
CCL_NAMESPACE_END