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Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r--intern/cycles/render/integrator.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index cc085af20a0..3dc4b2fd4c5 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -96,7 +96,6 @@ NODE_DEFINE(Integrator)
Integrator::Integrator() : Node(node_type)
{
- need_update = true;
}
Integrator::~Integrator()
@@ -105,7 +104,7 @@ Integrator::~Integrator()
void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene)
{
- if (!need_update)
+ if (!is_modified())
return;
scoped_callback_timer timer([scene](double time) {
@@ -144,7 +143,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->transparent_shadows = false;
foreach (Shader *shader, scene->shaders) {
/* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */
- if ((shader->has_surface_transparent && shader->use_transparent_shadow) ||
+ if ((shader->has_surface_transparent && shader->get_use_transparent_shadow()) ||
shader->has_volume) {
kintegrator->transparent_shadows = true;
break;
@@ -227,7 +226,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
if (method == BRANCHED_PATH) {
foreach (Light *light, scene->lights)
- max_samples = max(max_samples, light->samples);
+ max_samples = max(max_samples, light->get_samples());
max_samples = max(max_samples,
max(diffuse_samples, max(glossy_samples, transmission_samples)));
@@ -265,7 +264,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
dscene->sample_pattern_lut.copy_to_device();
}
- need_update = false;
+ clear_modified();
}
void Integrator::device_free(Device *, DeviceScene *dscene)
@@ -273,11 +272,6 @@ void Integrator::device_free(Device *, DeviceScene *dscene)
dscene->sample_pattern_lut.free();
}
-bool Integrator::modified(const Integrator &integrator)
-{
- return !Node::equals(integrator);
-}
-
void Integrator::tag_update(Scene *scene)
{
foreach (Shader *shader, scene->shaders) {
@@ -286,7 +280,7 @@ void Integrator::tag_update(Scene *scene)
break;
}
}
- need_update = true;
+ tag_modified();
}
CCL_NAMESPACE_END