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Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r--intern/cycles/render/integrator.cpp60
1 files changed, 28 insertions, 32 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index 1ab0f9874f2..9c276bcab31 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -14,16 +14,17 @@
* limitations under the License.
*/
-#include "device.h"
-#include "integrator.h"
-#include "film.h"
-#include "light.h"
-#include "scene.h"
-#include "shader.h"
-#include "sobol.h"
-
-#include "util_foreach.h"
-#include "util_hash.h"
+#include "device/device.h"
+#include "render/background.h"
+#include "render/integrator.h"
+#include "render/film.h"
+#include "render/light.h"
+#include "render/scene.h"
+#include "render/shader.h"
+#include "render/sobol.h"
+
+#include "util/util_foreach.h"
+#include "util/util_hash.h"
CCL_NAMESPACE_BEGIN
@@ -31,7 +32,6 @@ NODE_DEFINE(Integrator)
{
NodeType *type = NodeType::add("integrator", create);
- SOCKET_INT(min_bounce, "Min Bounce", 2);
SOCKET_INT(max_bounce, "Max Bounce", 7);
SOCKET_INT(max_diffuse_bounce, "Max Diffuse Bounce", 7);
@@ -39,9 +39,7 @@ NODE_DEFINE(Integrator)
SOCKET_INT(max_transmission_bounce, "Max Transmission Bounce", 7);
SOCKET_INT(max_volume_bounce, "Max Volume Bounce", 7);
- SOCKET_INT(transparent_min_bounce, "Transparent Min Bounce", 2);
SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7);
- SOCKET_BOOLEAN(transparent_shadows, "Transparent Shadows", false);
SOCKET_INT(ao_bounces, "AO Bounces", 0);
@@ -104,7 +102,6 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
/* integrator parameters */
kintegrator->max_bounce = max_bounce + 1;
- kintegrator->min_bounce = min_bounce + 1;
kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
@@ -112,7 +109,6 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->max_volume_bounce = max_volume_bounce + 1;
kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
- kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
if(ao_bounces == 0) {
kintegrator->ao_bounces = INT_MAX;
@@ -125,19 +121,14 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
* We only need to enable transparent shadows, if we actually have
* transparent shaders in the scene. Otherwise we can disable it
* to improve performance a bit. */
- if(transparent_shadows) {
- kintegrator->transparent_shadows = false;
- foreach(Shader *shader, scene->shaders) {
- /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */
- if((shader->has_surface_transparent && shader->use_transparent_shadow) || shader->has_volume) {
- kintegrator->transparent_shadows = true;
- break;
- }
+ kintegrator->transparent_shadows = false;
+ foreach(Shader *shader, scene->shaders) {
+ /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */
+ if((shader->has_surface_transparent && shader->use_transparent_shadow) || shader->has_volume) {
+ kintegrator->transparent_shadows = true;
+ break;
}
}
- else {
- kintegrator->transparent_shadows = false;
- }
kintegrator->volume_max_steps = volume_max_steps;
kintegrator->volume_step_size = volume_step_size;
@@ -155,6 +146,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->sample_clamp_indirect = (sample_clamp_indirect == 0.0f)? FLT_MAX: sample_clamp_indirect*3.0f;
kintegrator->branched = (method == BRANCHED_PATH);
+ kintegrator->volume_decoupled = device->info.has_volume_decoupled;
kintegrator->diffuse_samples = diffuse_samples;
kintegrator->glossy_samples = glossy_samples;
kintegrator->transmission_samples = transmission_samples;
@@ -195,16 +187,21 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
max_samples = max(max_samples, volume_samples);
}
- max_samples *= (max_bounce + transparent_max_bounce + 3 + BSSRDF_MAX_HITS);
+ uint total_bounces = max_bounce +
+ transparent_max_bounce + 3 +
+ VOLUME_BOUNDS_MAX +
+ max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES);
+
+ max_samples *= total_bounces;
int dimensions = PRNG_BASE_NUM + max_samples*PRNG_BOUNCE_NUM;
dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
- uint *directions = dscene->sobol_directions.resize(SOBOL_BITS*dimensions);
+ uint *directions = dscene->sobol_directions.alloc(SOBOL_BITS*dimensions);
sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions);
- device->tex_alloc("__sobol_directions", dscene->sobol_directions);
+ dscene->sobol_directions.copy_to_device();
/* Clamping. */
bool use_sample_clamp = (sample_clamp_direct != 0.0f ||
@@ -217,10 +214,9 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
need_update = false;
}
-void Integrator::device_free(Device *device, DeviceScene *dscene)
+void Integrator::device_free(Device *, DeviceScene *dscene)
{
- device->tex_free(dscene->sobol_directions);
- dscene->sobol_directions.clear();
+ dscene->sobol_directions.free();
}
bool Integrator::modified(const Integrator& integrator)