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Diffstat (limited to 'intern/cycles/render/light.h')
-rw-r--r--intern/cycles/render/light.h171
1 files changed, 0 insertions, 171 deletions
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h
deleted file mode 100644
index 7f86237c8b3..00000000000
--- a/intern/cycles/render/light.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __LIGHT_H__
-#define __LIGHT_H__
-
-#include "kernel/kernel_types.h"
-
-#include "graph/node.h"
-
-/* included as Light::set_shader defined through NODE_SOCKET_API does not select
- * the right Node::set overload as it does not know that Shader is a Node */
-#include "render/shader.h"
-
-#include "util/util_ies.h"
-#include "util/util_thread.h"
-#include "util/util_types.h"
-#include "util/util_vector.h"
-
-CCL_NAMESPACE_BEGIN
-
-class Device;
-class DeviceScene;
-class Object;
-class Progress;
-class Scene;
-class Shader;
-
-class Light : public Node {
- public:
- NODE_DECLARE;
-
- Light();
-
- NODE_SOCKET_API(LightType, light_type)
- NODE_SOCKET_API(float3, strength)
- NODE_SOCKET_API(float3, co)
-
- NODE_SOCKET_API(float3, dir)
- NODE_SOCKET_API(float, size)
- NODE_SOCKET_API(float, angle)
-
- NODE_SOCKET_API(float3, axisu)
- NODE_SOCKET_API(float, sizeu)
- NODE_SOCKET_API(float3, axisv)
- NODE_SOCKET_API(float, sizev)
- NODE_SOCKET_API(bool, round)
- NODE_SOCKET_API(float, spread)
-
- NODE_SOCKET_API(Transform, tfm)
-
- NODE_SOCKET_API(int, map_resolution)
-
- NODE_SOCKET_API(float, spot_angle)
- NODE_SOCKET_API(float, spot_smooth)
-
- NODE_SOCKET_API(bool, cast_shadow)
- NODE_SOCKET_API(bool, use_mis)
- NODE_SOCKET_API(bool, use_camera)
- NODE_SOCKET_API(bool, use_diffuse)
- NODE_SOCKET_API(bool, use_glossy)
- NODE_SOCKET_API(bool, use_transmission)
- NODE_SOCKET_API(bool, use_scatter)
-
- NODE_SOCKET_API(bool, is_shadow_catcher)
- NODE_SOCKET_API(bool, is_portal)
- NODE_SOCKET_API(bool, is_enabled)
-
- NODE_SOCKET_API(Shader *, shader)
- NODE_SOCKET_API(int, max_bounces)
- NODE_SOCKET_API(uint, random_id)
-
- void tag_update(Scene *scene);
-
- /* Check whether the light has contribution the scene. */
- bool has_contribution(Scene *scene);
-
- friend class LightManager;
-};
-
-class LightManager {
- public:
- enum : uint32_t {
- MESH_NEED_REBUILD = (1 << 0),
- EMISSIVE_MESH_MODIFIED = (1 << 1),
- LIGHT_MODIFIED = (1 << 2),
- LIGHT_ADDED = (1 << 3),
- LIGHT_REMOVED = (1 << 4),
- OBJECT_MANAGER = (1 << 5),
- SHADER_COMPILED = (1 << 6),
- SHADER_MODIFIED = (1 << 7),
-
- /* tag everything in the manager for an update */
- UPDATE_ALL = ~0u,
-
- UPDATE_NONE = 0u,
- };
-
- /* Need to update background (including multiple importance map) */
- bool need_update_background;
-
- LightManager();
- ~LightManager();
-
- /* IES texture management */
- int add_ies(const string &ies);
- int add_ies_from_file(const string &filename);
- void remove_ies(int slot);
-
- void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
- void device_free(Device *device, DeviceScene *dscene, const bool free_background = true);
-
- void tag_update(Scene *scene, uint32_t flag);
-
- bool need_update() const;
-
- /* Check whether there is a background light. */
- bool has_background_light(Scene *scene);
-
- protected:
- /* Optimization: disable light which is either unsupported or
- * which doesn't contribute to the scene or which is only used for MIS
- * and scene doesn't need MIS.
- */
- void test_enabled_lights(Scene *scene);
-
- void device_update_points(Device *device, DeviceScene *dscene, Scene *scene);
- void device_update_distribution(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress);
- void device_update_background(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress);
- void device_update_ies(DeviceScene *dscene);
-
- /* Check whether light manager can use the object as a light-emissive. */
- bool object_usable_as_light(Object *object);
-
- struct IESSlot {
- IESFile ies;
- uint hash;
- int users;
- };
-
- vector<IESSlot *> ies_slots;
- thread_mutex ies_mutex;
-
- bool last_background_enabled;
- int last_background_resolution;
-
- uint32_t update_flags;
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __LIGHT_H__ */