diff options
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r-- | intern/cycles/render/mesh.cpp | 161 |
1 files changed, 93 insertions, 68 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 47d24970949..7cfbb7b7c7d 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -877,15 +877,8 @@ void Mesh::add_undisplaced() } } -void Mesh::pack_normals(Scene *scene, uint *tri_shader, float4 *vnormal) +void Mesh::pack_shaders(Scene *scene, uint *tri_shader) { - Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL); - if(attr_vN == NULL) { - /* Happens on objects with just hair. */ - return; - } - - float3 *vN = attr_vN->data_float3(); uint shader_id = 0; uint last_shader = -1; bool last_smooth = false; @@ -893,10 +886,6 @@ void Mesh::pack_normals(Scene *scene, uint *tri_shader, float4 *vnormal) size_t triangles_size = num_triangles(); int *shader_ptr = shader.data(); - bool do_transform = transform_applied; - Transform ntfm = transform_normal; - - /* save shader */ for(size_t i = 0; i < triangles_size; i++) { if(shader_ptr[i] != last_shader || last_smooth != smooth[i]) { last_shader = shader_ptr[i]; @@ -908,7 +897,20 @@ void Mesh::pack_normals(Scene *scene, uint *tri_shader, float4 *vnormal) tri_shader[i] = shader_id; } +} + +void Mesh::pack_normals(float4 *vnormal) +{ + Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL); + if(attr_vN == NULL) { + /* Happens on objects with just hair. */ + return; + } + bool do_transform = transform_applied; + Transform ntfm = transform_normal; + + float3 *vN = attr_vN->data_float3(); size_t verts_size = verts.size(); for(size_t i = 0; i < verts_size; i++) { @@ -1117,6 +1119,32 @@ bool Mesh::has_true_displacement() const return false; } +float Mesh::motion_time(int step) const +{ + return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f; +} + +int Mesh::motion_step(float time) const +{ + if(motion_steps > 1) { + int attr_step = 0; + + for(int step = 0; step < motion_steps; step++) { + float step_time = motion_time(step); + if(step_time == time) { + return attr_step; + } + + /* Center step is stored in a separate attribute. */ + if(step != motion_steps / 2) { + attr_step++; + } + } + } + + return -1; +} + bool Mesh::need_build_bvh() const { return !transform_applied || has_surface_bssrdf; @@ -1445,11 +1473,11 @@ static void update_attribute_element_offset(Mesh *mesh, Transform *tfm = mattr->data_transform(); offset = attr_float3_offset; - assert(attr_float3.size() >= offset + size * 4); - for(size_t k = 0; k < size*4; k++) { + assert(attr_float3.size() >= offset + size * 3); + for(size_t k = 0; k < size*3; k++) { attr_float3[offset+k] = (&tfm->x)[k]; } - attr_float3_offset += size * 4; + attr_float3_offset += size * 3; } else { float4 *data = mattr->data_float4(); @@ -1747,9 +1775,9 @@ void MeshManager::device_update_mesh(Device *, float2 *tri_patch_uv = dscene->tri_patch_uv.alloc(vert_size); foreach(Mesh *mesh, scene->meshes) { - mesh->pack_normals(scene, - &tri_shader[mesh->tri_offset], - &vnormal[mesh->vert_offset]); + mesh->pack_shaders(scene, + &tri_shader[mesh->tri_offset]); + mesh->pack_normals(&vnormal[mesh->vert_offset]); mesh->pack_verts(tri_prim_index, &tri_vindex[mesh->tri_offset], &tri_patch[mesh->tri_offset], @@ -2031,7 +2059,9 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen VLOG(1) << "Total " << scene->meshes.size() << " meshes."; - /* Update normals. */ + bool true_displacement_used = false; + size_t total_tess_needed = 0; + foreach(Mesh *mesh, scene->meshes) { foreach(Shader *shader, mesh->used_shaders) { if(shader->need_update_mesh) @@ -2039,6 +2069,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen } if(mesh->need_update) { + /* Update normals. */ mesh->add_face_normals(); mesh->add_vertex_normals(); @@ -2046,57 +2077,53 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen mesh->add_undisplaced(); } + /* Test if we need tesselation. */ + if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE && + mesh->num_subd_verts == 0 && + mesh->subd_params) + { + total_tess_needed++; + } + + /* Test if we need displacement. */ + if(mesh->has_true_displacement()) { + true_displacement_used = true; + } + if(progress.get_cancel()) return; } } /* Tessellate meshes that are using subdivision */ - size_t total_tess_needed = 0; - foreach(Mesh *mesh, scene->meshes) { - if(mesh->need_update && - mesh->subdivision_type != Mesh::SUBDIVISION_NONE && - mesh->num_subd_verts == 0 && - mesh->subd_params) - { - total_tess_needed++; - } - } + if(total_tess_needed) { + size_t i = 0; + foreach(Mesh *mesh, scene->meshes) { + if(mesh->need_update && + mesh->subdivision_type != Mesh::SUBDIVISION_NONE && + mesh->num_subd_verts == 0 && + mesh->subd_params) + { + string msg = "Tessellating "; + if(mesh->name == "") + msg += string_printf("%u/%u", (uint)(i+1), (uint)total_tess_needed); + else + msg += string_printf("%s %u/%u", mesh->name.c_str(), (uint)(i+1), (uint)total_tess_needed); - size_t i = 0; - foreach(Mesh *mesh, scene->meshes) { - if(mesh->need_update && - mesh->subdivision_type != Mesh::SUBDIVISION_NONE && - mesh->num_subd_verts == 0 && - mesh->subd_params) - { - string msg = "Tessellating "; - if(mesh->name == "") - msg += string_printf("%u/%u", (uint)(i+1), (uint)total_tess_needed); - else - msg += string_printf("%s %u/%u", mesh->name.c_str(), (uint)(i+1), (uint)total_tess_needed); + progress.set_status("Updating Mesh", msg); - progress.set_status("Updating Mesh", msg); + DiagSplit dsplit(*mesh->subd_params); + mesh->tessellate(&dsplit); - DiagSplit dsplit(*mesh->subd_params); - mesh->tessellate(&dsplit); + i++; - i++; + if(progress.get_cancel()) return; + } - if(progress.get_cancel()) return; } } /* Update images needed for true displacement. */ - bool true_displacement_used = false; bool old_need_object_flags_update = false; - foreach(Mesh *mesh, scene->meshes) { - if(mesh->need_update && - mesh->has_true_displacement()) - { - true_displacement_used = true; - break; - } - } if(true_displacement_used) { VLOG(1) << "Updating images used for true displacement."; device_update_displacement_images(device, scene, progress); @@ -2122,11 +2149,17 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen /* Update displacement. */ bool displacement_done = false; + size_t num_bvh = 0; + foreach(Mesh *mesh, scene->meshes) { - if(mesh->need_update && - displace(device, dscene, scene, mesh, progress)) - { - displacement_done = true; + if(mesh->need_update) { + if(displace(device, dscene, scene, mesh, progress)) { + displacement_done = true; + } + + if(mesh->need_build_bvh()) { + num_bvh++; + } } } @@ -2141,17 +2174,9 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen if(progress.get_cancel()) return; } - /* Update bvh. */ - size_t num_bvh = 0; - foreach(Mesh *mesh, scene->meshes) { - if(mesh->need_update && mesh->need_build_bvh()) { - num_bvh++; - } - } - TaskPool pool; - i = 0; + size_t i = 0; foreach(Mesh *mesh, scene->meshes) { if(mesh->need_update) { pool.push(function_bind(&Mesh::compute_bvh, |