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Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp40
1 files changed, 39 insertions, 1 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 4e1e36d7658..24cfb477600 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -73,6 +73,37 @@ void Mesh::Curve::bounds_grow(const int k, const float3 *curve_keys, const float
bounds.grow(upper, mr);
}
+void Mesh::Curve::bounds_grow(const int k,
+ const float3 *curve_keys,
+ const float *curve_radius,
+ const Transform& aligned_space,
+ BoundBox& bounds) const
+{
+ float3 P[4];
+
+ P[0] = curve_keys[max(first_key + k - 1,first_key)];
+ P[1] = curve_keys[first_key + k];
+ P[2] = curve_keys[first_key + k + 1];
+ P[3] = curve_keys[min(first_key + k + 2, first_key + num_keys - 1)];
+
+ P[0] = transform_point(&aligned_space, P[0]);
+ P[1] = transform_point(&aligned_space, P[1]);
+ P[2] = transform_point(&aligned_space, P[2]);
+ P[3] = transform_point(&aligned_space, P[3]);
+
+ float3 lower;
+ float3 upper;
+
+ curvebounds(&lower.x, &upper.x, P, 0);
+ curvebounds(&lower.y, &upper.y, P, 1);
+ curvebounds(&lower.z, &upper.z, P, 2);
+
+ float mr = max(curve_radius[first_key + k], curve_radius[first_key + k + 1]);
+
+ bounds.grow(lower, mr);
+ bounds.grow(upper, mr);
+}
+
/* Mesh */
NODE_DEFINE(Mesh)
@@ -522,7 +553,11 @@ void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, s
}
}
-void Mesh::compute_bvh(SceneParams *params, Progress *progress, int n, int total)
+void Mesh::compute_bvh(DeviceScene * /*dscene*/,
+ SceneParams *params,
+ Progress *progress,
+ int n,
+ int total)
{
if(progress->get_cancel())
return;
@@ -553,6 +588,7 @@ void Mesh::compute_bvh(SceneParams *params, Progress *progress, int n, int total
BVHParams bparams;
bparams.use_spatial_split = params->use_bvh_spatial_split;
bparams.use_qbvh = params->use_qbvh;
+ bparams.use_unaligned_nodes = false;
delete bvh;
bvh = BVH::create(bparams, objects);
@@ -1186,6 +1222,7 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
bparams.top_level = true;
bparams.use_qbvh = scene->params.use_qbvh;
bparams.use_spatial_split = scene->params.use_bvh_spatial_split;
+ bparams.use_unaligned_nodes = false;
delete bvh;
bvh = BVH::create(bparams, scene->objects);
@@ -1399,6 +1436,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
if(mesh->need_update) {
pool.push(function_bind(&Mesh::compute_bvh,
mesh,
+ dscene,
&scene->params,
&progress,
i,