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Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp56
1 files changed, 47 insertions, 9 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 11c8e240afd..a0afdd3b841 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -277,6 +277,20 @@ void Mesh::reserve_subd_creases(size_t num_creases)
subd_creases_weight.reserve(num_creases);
}
+void Mesh::clear_non_sockets()
+{
+ Geometry::clear(true);
+
+ num_subd_verts = 0;
+ num_subd_faces = 0;
+
+ vert_to_stitching_key_map.clear();
+ vert_stitching_map.clear();
+
+ delete patch_table;
+ patch_table = NULL;
+}
+
void Mesh::clear(bool preserve_shaders, bool preserve_voxel_data)
{
Geometry::clear(preserve_shaders);
@@ -297,22 +311,15 @@ void Mesh::clear(bool preserve_shaders, bool preserve_voxel_data)
subd_ptex_offset.clear();
subd_face_corners.clear();
- num_subd_verts = 0;
- num_subd_faces = 0;
-
subd_creases_edge.clear();
subd_creases_weight.clear();
subd_attributes.clear();
attributes.clear(preserve_voxel_data);
- vert_to_stitching_key_map.clear();
- vert_stitching_map.clear();
-
subdivision_type = SubdivisionType::SUBDIVISION_NONE;
- delete patch_table;
- patch_table = NULL;
+ clear_non_sockets();
}
void Mesh::clear(bool preserve_shaders)
@@ -662,7 +669,7 @@ void Mesh::add_undisplaced()
float3 *data = attr->data_float3();
/* copy verts */
- size_t size = attr->buffer_size(this, attrs.prim);
+ size_t size = attr->buffer_size(this, ATTR_PRIM_GEOMETRY);
/* Center points for ngons aren't stored in Mesh::verts but are included in size since they will
* be calculated later, we subtract them from size here so we don't have an overflow while
@@ -798,4 +805,35 @@ void Mesh::pack_patches(uint *patch_data, uint vert_offset, uint face_offset, ui
}
}
+void Mesh::pack_primitives(PackedBVH &pack, int object, uint visibility)
+{
+ if (triangles.empty())
+ return;
+
+ const size_t num_prims = num_triangles();
+ pack.prim_tri_index.reserve(pack.prim_tri_index.size() + num_prims);
+ pack.prim_tri_verts.reserve(pack.prim_tri_verts.size() + num_prims * 3);
+ pack.prim_type.reserve(pack.prim_type.size() + num_prims);
+ pack.prim_visibility.reserve(pack.prim_visibility.size() + num_prims);
+ pack.prim_index.reserve(pack.prim_index.size() + num_prims);
+ pack.prim_object.reserve(pack.prim_object.size() + num_prims);
+ // 'pack.prim_time' is unused by Embree and OptiX
+
+ uint type = has_motion_blur() ? PRIMITIVE_MOTION_TRIANGLE : PRIMITIVE_TRIANGLE;
+
+ for (size_t k = 0; k < num_prims; ++k) {
+ pack.prim_tri_index.push_back_reserved(pack.prim_tri_verts.size());
+
+ const Mesh::Triangle t = get_triangle(k);
+ pack.prim_tri_verts.push_back_reserved(float3_to_float4(verts[t.v[0]]));
+ pack.prim_tri_verts.push_back_reserved(float3_to_float4(verts[t.v[1]]));
+ pack.prim_tri_verts.push_back_reserved(float3_to_float4(verts[t.v[2]]));
+
+ pack.prim_type.push_back_reserved(type);
+ pack.prim_visibility.push_back_reserved(visibility);
+ pack.prim_index.push_back_reserved(k + prim_offset);
+ pack.prim_object.push_back_reserved(object);
+ }
+}
+
CCL_NAMESPACE_END