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Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r--intern/cycles/render/mesh.h30
1 files changed, 9 insertions, 21 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 24d3f02e082..ca8c755671f 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -50,26 +50,16 @@ public:
int v[3];
};
- /* Mesh Strand Data*/
- struct CurveSeg {
+ /* Mesh Curve */
+ struct CurveSegment {
int v[2];
- uint curveshader;
+ uint shader;
int curve;
};
- struct Curve_Attribute {
- float uv[2];
- };
-
struct CurveKey {
- float3 loc;
+ float3 co;
float radius;
- float time;
- };
-
- /*curve data for hair - currently only contains key tangent instead*/
- struct CurveData {
- float3 tg;
};
/* Displacement */
@@ -88,12 +78,11 @@ public:
vector<bool> smooth;
vector<CurveKey> curve_keys;
- vector<CurveData> curve_keysCD;
- vector<CurveSeg> curve_segs;
- vector<Curve_Attribute> curve_attrib;
+ vector<CurveSegment> curve_segments;
vector<uint> used_shaders;
AttributeSet attributes;
+ AttributeSet curve_attributes;
BoundBox bounds;
bool transform_applied;
@@ -116,12 +105,11 @@ public:
Mesh();
~Mesh();
- void reserve(int numverts, int numfaces);
+ void reserve(int numverts, int numfaces, int numcurves, int numcurvekeys);
void clear();
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
- void add_curvekey(float3 loc, float radius, float time);
- void add_curve(int v0, int v1, int shader, int curveid);
- void add_curveattrib(float u, float v);
+ void add_curve_key(float3 loc, float radius);
+ void add_curve_segment(int v0, int v1, int shader, int curveid);
void compute_bounds();
void add_face_normals();