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Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r--intern/cycles/render/mesh.h239
1 files changed, 10 insertions, 229 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index c5be0ba60b9..5583e9c0400 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -21,6 +21,7 @@
#include "bvh/bvh_params.h"
#include "render/attribute.h"
+#include "render/geometry.h"
#include "render/shader.h"
#include "util/util_array.h"
@@ -29,7 +30,6 @@
#include "util/util_map.h"
#include "util/util_param.h"
#include "util/util_set.h"
-#include "util/util_transform.h"
#include "util/util_types.h"
#include "util/util_vector.h"
@@ -51,7 +51,7 @@ struct PackedPatchTable;
/* Mesh */
-class Mesh : public Node {
+class Mesh : public Geometry {
public:
NODE_DECLARE
@@ -91,94 +91,6 @@ class Mesh : public Node {
return triangles.size() / 3;
}
- /* Mesh Curve */
- struct Curve {
- int first_key;
- int num_keys;
-
- int num_segments() const
- {
- return num_keys - 1;
- }
-
- void bounds_grow(const int k,
- const float3 *curve_keys,
- const float *curve_radius,
- BoundBox &bounds) const;
- void bounds_grow(float4 keys[4], BoundBox &bounds) const;
- void bounds_grow(const int k,
- const float3 *curve_keys,
- const float *curve_radius,
- const Transform &aligned_space,
- BoundBox &bounds) const;
-
- void motion_keys(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- float time,
- size_t k0,
- size_t k1,
- float4 r_keys[2]) const;
- void cardinal_motion_keys(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- float time,
- size_t k0,
- size_t k1,
- size_t k2,
- size_t k3,
- float4 r_keys[4]) const;
-
- void keys_for_step(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- size_t step,
- size_t k0,
- size_t k1,
- float4 r_keys[2]) const;
- void cardinal_keys_for_step(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- size_t step,
- size_t k0,
- size_t k1,
- size_t k2,
- size_t k3,
- float4 r_keys[4]) const;
- };
-
- Curve get_curve(size_t i) const
- {
- int first = curve_first_key[i];
- int next_first = (i + 1 < curve_first_key.size()) ? curve_first_key[i + 1] : curve_keys.size();
-
- Curve curve = {first, next_first - first};
- return curve;
- }
-
- size_t num_curves() const
- {
- return curve_first_key.size();
- }
-
- size_t num_segments() const
- {
- return curve_keys.size() - curve_first_key.size();
- }
-
- size_t num_primitives() const
- {
- return num_triangles() + num_segments();
- }
-
/* Mesh SubdFace */
struct SubdFace {
int start_corner;
@@ -212,14 +124,6 @@ class Mesh : public Node {
SubdivisionType subdivision_type;
/* Mesh Data */
- enum GeometryFlags {
- GEOMETRY_NONE = 0,
- GEOMETRY_TRIANGLES = (1 << 0),
- GEOMETRY_CURVES = (1 << 1),
- };
- int geometry_flags; /* used to distinguish meshes with no verts
- and meshed for which geometry is not created */
-
array<int> triangles;
array<float3> verts;
array<int> shader;
@@ -230,13 +134,6 @@ class Mesh : public Node {
array<float2> vert_patch_uv;
float volume_isovalue;
- bool has_volume; /* Set in the device_update_flags(). */
- bool has_surface_bssrdf; /* Set in the device_update_flags(). */
-
- array<float3> curve_keys;
- array<float> curve_radius;
- array<int> curve_first_key;
- array<int> curve_shader;
array<SubdFace> subd_faces;
array<int> subd_face_corners;
@@ -246,42 +143,18 @@ class Mesh : public Node {
SubdParams *subd_params;
- vector<Shader *> used_shaders;
- AttributeSet attributes;
- AttributeSet curve_attributes;
AttributeSet subd_attributes;
- BoundBox bounds;
- bool transform_applied;
- bool transform_negative_scaled;
- Transform transform_normal;
-
PackedPatchTable *patch_table;
- uint motion_steps;
- bool use_motion_blur;
-
- /* Update Flags */
- bool need_update;
- bool need_update_rebuild;
-
/* BVH */
- BVH *bvh;
- size_t tri_offset;
size_t vert_offset;
- size_t curve_offset;
- size_t curvekey_offset;
-
size_t patch_offset;
size_t patch_table_offset;
size_t face_offset;
size_t corner_offset;
- size_t attr_map_offset;
-
- size_t prim_offset;
-
size_t num_subd_verts;
private:
@@ -289,7 +162,7 @@ class Mesh : public Node {
unordered_multimap<int, int>
vert_stitching_map; /* stitching index -> multiple real vert indices */
friend class DiagSplit;
- friend class MeshManager;
+ friend class GeometryManager;
public:
/* Functions */
@@ -298,24 +171,24 @@ class Mesh : public Node {
void resize_mesh(int numverts, int numfaces);
void reserve_mesh(int numverts, int numfaces);
- void resize_curves(int numcurves, int numkeys);
- void reserve_curves(int numcurves, int numkeys);
void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
- void clear(bool preserve_voxel_data = false);
+ void clear(bool preserve_voxel_data);
+ void clear() override;
void add_vertex(float3 P);
void add_vertex_slow(float3 P);
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
- void add_curve_key(float3 loc, float radius);
- void add_curve(int first_key, int shader);
void add_subd_face(int *corners, int num_corners, int shader_, bool smooth_);
- void compute_bounds();
+ void copy_center_to_motion_step(const int motion_step);
+
+ void compute_bounds() override;
+ void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
void add_face_normals();
void add_vertex_normals();
void add_undisplaced();
- void get_uv_tiles(ustring map, unordered_set<int> &tiles);
+ void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
void pack_shaders(Scene *scene, uint *shader);
void pack_normals(float4 *vnormal);
@@ -325,103 +198,11 @@ class Mesh : public Node {
float2 *tri_patch_uv,
size_t vert_offset,
size_t tri_offset);
- void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
- void compute_bvh(Device *device,
- DeviceScene *dscene,
- SceneParams *params,
- Progress *progress,
- int n,
- int total);
-
- bool need_attribute(Scene *scene, AttributeStandard std);
- bool need_attribute(Scene *scene, ustring name);
-
- void tag_update(Scene *scene, bool rebuild);
-
- bool has_motion_blur() const;
- bool has_true_displacement() const;
- bool has_voxel_attributes() const;
-
- /* Convert between normalized -1..1 motion time and index
- * in the VERTEX_MOTION attribute. */
- float motion_time(int step) const;
- int motion_step(float time) const;
-
- /* Check whether the mesh should have own BVH built separately. Briefly,
- * own BVH is needed for mesh, if:
- *
- * - It is instanced multiple times, so each instance object should share the
- * same BVH tree.
- * - Special ray intersection is needed, for example to limit subsurface rays
- * to only the mesh itself.
- * - The BVH layout requires the top level to only contain instances.
- */
- bool need_build_bvh(BVHLayout layout) const;
-
- /* Check if the mesh should be treated as instanced. */
- bool is_instanced() const;
-
void tessellate(DiagSplit *split);
};
-/* Mesh Manager */
-
-class MeshManager {
- public:
- bool need_update;
- bool need_flags_update;
-
- MeshManager();
- ~MeshManager();
-
- bool displace(Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress);
-
- /* attributes */
- void update_osl_attributes(Device *device,
- Scene *scene,
- vector<AttributeRequestSet> &mesh_attributes);
- void update_svm_attributes(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- vector<AttributeRequestSet> &mesh_attributes);
-
- void device_update_preprocess(Device *device, Scene *scene, Progress &progress);
- void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
-
- void device_free(Device *device, DeviceScene *dscene);
-
- void tag_update(Scene *scene);
-
- void create_volume_mesh(Scene *scene, Mesh *mesh, Progress &progress);
-
- void collect_statistics(const Scene *scene, RenderStats *stats);
-
- protected:
- /* Calculate verts/triangles/curves offsets in global arrays. */
- void mesh_calc_offset(Scene *scene);
-
- void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
-
- void device_update_mesh(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- bool for_displacement,
- Progress &progress);
-
- void device_update_attributes(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress);
-
- void device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
-
- void device_update_displacement_images(Device *device, Scene *scene, Progress &progress);
-
- void device_update_volume_images(Device *device, Scene *scene, Progress &progress);
-};
-
CCL_NAMESPACE_END
#endif /* __MESH_H__ */