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Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r--intern/cycles/render/mesh.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __MESH_H__
+#define __MESH_H__
+
+#include "attribute.h"
+#include "shader.h"
+
+#include "util_boundbox.h"
+#include "util_list.h"
+#include "util_map.h"
+#include "util_param.h"
+#include "util_transform.h"
+#include "util_types.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class BVH;
+class Device;
+class DeviceScene;
+class Mesh;
+class Progress;
+class Scene;
+class SceneParams;
+class AttributeRequest;
+
+/* Mesh */
+
+class Mesh {
+public:
+ /* Mesh Triangle */
+ struct Triangle {
+ int v[3];
+ };
+
+ /* Displacement */
+ enum DisplacementMethod {
+ DISPLACE_BUMP,
+ DISPLACE_TRUE,
+ DISPLACE_BOTH
+ };
+
+ ustring name;
+
+ /* Mesh Data */
+ vector<float3> verts;
+ vector<Triangle> triangles;
+ vector<uint> shader;
+ vector<bool> smooth;
+
+ vector<uint> used_shaders;
+ AttributeSet attributes;
+
+ BoundBox bounds;
+ bool transform_applied;
+ DisplacementMethod displacement_method;
+
+ /* Update Flags */
+ bool need_update;
+ bool need_update_rebuild;
+
+ /* BVH */
+ BVH *bvh;
+ size_t tri_offset;
+ size_t vert_offset;
+
+ /* Functions */
+ Mesh();
+ ~Mesh();
+
+ void reserve(int numverts, int numfaces);
+ void clear();
+ void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
+
+ void compute_bounds();
+ void add_face_normals();
+ void add_vertex_normals();
+
+ void pack_normals(Scene *scene, float4 *normal, float4 *vnormal);
+ void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset);
+ void compute_bvh(SceneParams *params, Progress& progress);
+
+ void tag_update(Scene *scene, bool rebuild);
+};
+
+/* Mesh Manager */
+
+class MeshManager {
+public:
+ BVH *bvh;
+
+ bool need_update;
+
+ MeshManager();
+ ~MeshManager();
+
+ bool displace(Device *device, Scene *scene, Mesh *mesh, Progress& progress);
+
+ /* attributes */
+ void update_osl_attributes(Device *device, Scene *scene, vector<AttributeRequestSet>& mesh_attributes);
+ void update_svm_attributes(Device *device, DeviceScene *dscene, Scene *scene, vector<AttributeRequestSet>& mesh_attributes);
+
+ void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_update_mesh(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_update_attributes(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_free(Device *device, DeviceScene *dscene);
+
+ void tag_update(Scene *scene);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __MESH_H__ */
+