diff options
Diffstat (limited to 'intern/cycles/render/mesh_displace.cpp')
-rw-r--r-- | intern/cycles/render/mesh_displace.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp index a6f8e3f6be8..dea694a811e 100644 --- a/intern/cycles/render/mesh_displace.cpp +++ b/intern/cycles/render/mesh_displace.cpp @@ -140,11 +140,11 @@ bool MeshManager::displace(Device *device, Scene *scene, Mesh *mesh, Progress& p * normals, as bump mapping in the shader will already alter the * vertex normal, so we start from the non-displaced vertex normals * to avoid applying the perturbation twice. */ - mesh->attributes.remove(Attribute::STD_FACE_NORMAL); + mesh->attributes.remove(ATTR_STD_FACE_NORMAL); mesh->add_face_normals(); if(mesh->displacement_method == Mesh::DISPLACE_TRUE) { - mesh->attributes.remove(Attribute::STD_VERTEX_NORMAL); + mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL); mesh->add_vertex_normals(); } |