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Diffstat (limited to 'intern/cycles/render/mesh_subdivision.cpp')
-rw-r--r--intern/cycles/render/mesh_subdivision.cpp453
1 files changed, 398 insertions, 55 deletions
diff --git a/intern/cycles/render/mesh_subdivision.cpp b/intern/cycles/render/mesh_subdivision.cpp
index fe8e41e8d35..efb40efbb79 100644
--- a/intern/cycles/render/mesh_subdivision.cpp
+++ b/intern/cycles/render/mesh_subdivision.cpp
@@ -19,13 +19,302 @@
#include "subd_split.h"
#include "subd_patch.h"
+#include "subd_patch_table.h"
#include "util_foreach.h"
CCL_NAMESPACE_BEGIN
+#ifdef WITH_OPENSUBDIV
+
+CCL_NAMESPACE_END
+
+#include <opensubdiv/far/topologyRefinerFactory.h>
+#include <opensubdiv/far/primvarRefiner.h>
+#include <opensubdiv/far/patchTableFactory.h>
+#include <opensubdiv/far/patchMap.h>
+
+/* specializations of TopologyRefinerFactory for ccl::Mesh */
+
+namespace OpenSubdiv {
+namespace OPENSUBDIV_VERSION {
+namespace Far {
+ template<>
+ bool TopologyRefinerFactory<ccl::Mesh>::resizeComponentTopology(TopologyRefiner& refiner, ccl::Mesh const& mesh)
+ {
+ setNumBaseVertices(refiner, mesh.verts.size());
+ setNumBaseFaces(refiner, mesh.subd_faces.size());
+
+ ccl::Mesh::SubdFace* face = &mesh.subd_faces[0];
+
+ for(int i = 0; i < mesh.subd_faces.size(); i++, face++) {
+ setNumBaseFaceVertices(refiner, i, face->num_corners);
+ }
+
+ return true;
+ }
+
+ template<>
+ bool TopologyRefinerFactory<ccl::Mesh>::assignComponentTopology(TopologyRefiner& refiner, ccl::Mesh const& mesh)
+ {
+ ccl::Mesh::SubdFace* face = &mesh.subd_faces[0];
+
+ for(int i = 0; i < mesh.subd_faces.size(); i++, face++) {
+ IndexArray face_verts = getBaseFaceVertices(refiner, i);
+
+ int* corner = &mesh.subd_face_corners[face->start_corner];
+
+ for(int j = 0; j < face->num_corners; j++, corner++) {
+ face_verts[j] = *corner;
+ }
+ }
+
+ return true;
+ }
+
+ template<>
+ bool TopologyRefinerFactory<ccl::Mesh>::assignComponentTags(TopologyRefiner& refiner, ccl::Mesh const& mesh)
+ {
+ const ccl::Mesh::SubdEdgeCrease* crease = mesh.subd_creases.data();
+
+ for(int i = 0; i < mesh.subd_creases.size(); i++, crease++) {
+ Index edge = findBaseEdge(refiner, crease->v[0], crease->v[1]);
+
+ if(edge != INDEX_INVALID) {
+ setBaseEdgeSharpness(refiner, edge, crease->crease * 10.0f);
+ }
+ }
+
+ for(int i = 0; i < mesh.verts.size(); i++) {
+ ConstIndexArray vert_edges = getBaseVertexEdges(refiner, i);
+
+ if(vert_edges.size() == 2) {
+ float sharpness = refiner.getLevel(0).getEdgeSharpness(vert_edges[0]);
+ sharpness = std::min(sharpness, refiner.getLevel(0).getEdgeSharpness(vert_edges[1]));
+
+ setBaseVertexSharpness(refiner, i, sharpness);
+ }
+ }
+
+ return true;
+ }
+
+ template<>
+ bool TopologyRefinerFactory<ccl::Mesh>::assignFaceVaryingTopology(TopologyRefiner& /*refiner*/, ccl::Mesh const& /*mesh*/)
+ {
+ return true;
+ }
+
+ template<>
+ void TopologyRefinerFactory<ccl::Mesh>::reportInvalidTopology(TopologyError /*err_code*/,
+ char const */*msg*/, ccl::Mesh const& /*mesh*/)
+ {
+ }
+} /* namespace Far */
+} /* namespace OPENSUBDIV_VERSION */
+} /* namespace OpenSubdiv */
+
+CCL_NAMESPACE_BEGIN
+
+using namespace OpenSubdiv;
+
+/* struct that implements OpenSubdiv's vertex interface */
+
+template<typename T>
+struct OsdValue {
+ T value;
+
+ OsdValue() {}
+
+ void Clear(void* = 0) {
+ memset(&value, 0, sizeof(T));
+ }
+
+ void AddWithWeight(OsdValue<T> const& src, float weight) {
+ value += src.value * weight;
+ }
+};
+
+template<>
+void OsdValue<uchar4>::AddWithWeight(OsdValue<uchar4> const& src, float weight)
+{
+ for(int i = 0; i < 4; i++) {
+ value[i] += (uchar)(src.value[i] * weight);
+ }
+}
+
+/* class for holding OpenSubdiv data used during tessellation */
+
+class OsdData {
+ Mesh* mesh;
+ vector<OsdValue<float3> > verts;
+ Far::TopologyRefiner* refiner;
+ Far::PatchTable* patch_table;
+ Far::PatchMap* patch_map;
+
+public:
+ OsdData() : mesh(NULL), refiner(NULL), patch_table(NULL), patch_map(NULL) {}
+
+ ~OsdData()
+ {
+ delete refiner;
+ delete patch_table;
+ delete patch_map;
+ }
+
+ void build_from_mesh(Mesh* mesh_)
+ {
+ mesh = mesh_;
+
+ /* type and options */
+ Sdc::SchemeType type = Sdc::SCHEME_CATMARK;
+
+ Sdc::Options options;
+ options.SetVtxBoundaryInterpolation(Sdc::Options::VTX_BOUNDARY_EDGE_ONLY);
+
+ /* create refiner */
+ refiner = Far::TopologyRefinerFactory<Mesh>::Create(*mesh,
+ Far::TopologyRefinerFactory<Mesh>::Options(type, options));
+
+ /* adaptive refinement */
+ int max_isolation = 10;
+ refiner->RefineAdaptive(Far::TopologyRefiner::AdaptiveOptions(max_isolation));
+
+ /* create patch table */
+ Far::PatchTableFactory::Options patch_options;
+ patch_options.endCapType = Far::PatchTableFactory::Options::ENDCAP_GREGORY_BASIS;
+
+ patch_table = Far::PatchTableFactory::Create(*refiner, patch_options);
+
+ /* interpolate verts */
+ int num_refiner_verts = refiner->GetNumVerticesTotal();
+ int num_local_points = patch_table->GetNumLocalPoints();
+
+ verts.resize(num_refiner_verts + num_local_points);
+ for(int i = 0; i < mesh->verts.size(); i++) {
+ verts[i].value = mesh->verts[i];
+ }
+
+ OsdValue<float3>* src = &verts[0];
+ for(int i = 0; i < refiner->GetMaxLevel(); i++) {
+ OsdValue<float3>* dest = src + refiner->GetLevel(i).GetNumVertices();
+ Far::PrimvarRefiner(*refiner).Interpolate(i+1, src, dest);
+ src = dest;
+ }
+
+ patch_table->ComputeLocalPointValues(&verts[0], &verts[num_refiner_verts]);
+
+ /* create patch map */
+ patch_map = new Far::PatchMap(*patch_table);
+ }
+
+ void subdivide_attribute(Attribute& attr)
+ {
+ Far::PrimvarRefiner primvar_refiner(*refiner);
+
+ if(attr.element == ATTR_ELEMENT_VERTEX) {
+ int num_refiner_verts = refiner->GetNumVerticesTotal();
+ int num_local_points = patch_table->GetNumLocalPoints();
+
+ attr.resize(num_refiner_verts + num_local_points);
+ attr.flags |= ATTR_FINAL_SIZE;
+
+ char* src = &attr.buffer[0];
+
+ for(int i = 0; i < refiner->GetMaxLevel(); i++) {
+ char* dest = src + refiner->GetLevel(i).GetNumVertices() * attr.data_sizeof();
+
+ if(attr.same_storage(attr.type, TypeDesc::TypeFloat)) {
+ primvar_refiner.Interpolate(i+1, (OsdValue<float>*)src, (OsdValue<float>*&)dest);
+ }
+ else {
+ primvar_refiner.Interpolate(i+1, (OsdValue<float4>*)src, (OsdValue<float4>*&)dest);
+ }
+
+ src = dest;
+ }
+
+ if(attr.same_storage(attr.type, TypeDesc::TypeFloat)) {
+ patch_table->ComputeLocalPointValues((OsdValue<float>*)&attr.buffer[0],
+ (OsdValue<float>*)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
+ }
+ else {
+ patch_table->ComputeLocalPointValues((OsdValue<float4>*)&attr.buffer[0],
+ (OsdValue<float4>*)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
+ }
+ }
+ else if(attr.element == ATTR_ELEMENT_CORNER || attr.element == ATTR_ELEMENT_CORNER_BYTE) {
+ // TODO(mai): fvar interpolation
+ }
+ }
+
+ friend struct OsdPatch;
+ friend class Mesh;
+};
+
+/* ccl::Patch implementation that uses OpenSubdiv for eval */
+
+struct OsdPatch : Patch {
+ OsdData* osd_data;
+
+ OsdPatch(OsdData* data) : osd_data(data) {}
+
+ void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
+ {
+ const Far::PatchTable::PatchHandle* handle = osd_data->patch_map->FindPatch(patch_index, u, v);
+ assert(handle);
+
+ float p_weights[20], du_weights[20], dv_weights[20];
+ osd_data->patch_table->EvaluateBasis(*handle, u, v, p_weights, du_weights, dv_weights);
+
+ Far::ConstIndexArray cv = osd_data->patch_table->GetPatchVertices(*handle);
+
+ float3 du, dv;
+ if(P) *P = make_float3(0.0f, 0.0f, 0.0f);
+ du = make_float3(0.0f, 0.0f, 0.0f);
+ dv = make_float3(0.0f, 0.0f, 0.0f);
+
+ for(int i = 0; i < cv.size(); i++) {
+ float3 p = osd_data->verts[cv[i]].value;
+
+ if(P) *P += p * p_weights[i];
+ du += p * du_weights[i];
+ dv += p * dv_weights[i];
+ }
+
+ if(dPdu) *dPdu = du;
+ if(dPdv) *dPdv = dv;
+ if(N) *N = normalize(cross(du, dv));
+ }
+
+ BoundBox bound() { return BoundBox::empty; }
+};
+
+#endif
+
void Mesh::tessellate(DiagSplit *split)
{
+#ifdef WITH_OPENSUBDIV
+ OsdData osd_data;
+ bool need_packed_patch_table = false;
+
+ if(subdivision_type == SUBDIVISION_CATMULL_CLARK) {
+ osd_data.build_from_mesh(this);
+ }
+ else
+#endif
+ {
+ /* force linear subdivision if OpenSubdiv is unavailable to avoid
+ * falling into catmull-clark code paths by accident
+ */
+ subdivision_type = SUBDIVISION_LINEAR;
+
+ /* force disable attribute subdivision for same reason as above */
+ foreach(Attribute& attr, subd_attributes.attributes) {
+ attr.flags &= ~ATTR_SUBDIVIDED;
+ }
+ }
+
int num_faces = subd_faces.size();
Attribute *attr_vN = subd_attributes.find(ATTR_STD_VERTEX_NORMAL);
@@ -36,113 +325,158 @@ void Mesh::tessellate(DiagSplit *split)
if(face.is_quad()) {
/* quad */
- LinearQuadPatch patch;
- float3 *hull = patch.hull;
- float3 *normals = patch.normals;
+ QuadDice::SubPatch subpatch;
- patch.patch_index = face.ptex_offset;
- patch.shader = face.shader;
+ LinearQuadPatch quad_patch;
+#ifdef WITH_OPENSUBDIV
+ OsdPatch osd_patch(&osd_data);
- for(int i = 0; i < 4; i++) {
- hull[i] = verts[subd_face_corners[face.start_corner+i]];
+ if(subdivision_type == SUBDIVISION_CATMULL_CLARK) {
+ osd_patch.patch_index = face.ptex_offset;
+
+ subpatch.patch = &osd_patch;
}
+ else
+#endif
+ {
+ float3 *hull = quad_patch.hull;
+ float3 *normals = quad_patch.normals;
+
+ quad_patch.patch_index = face.ptex_offset;
- if(face.smooth) {
for(int i = 0; i < 4; i++) {
- normals[i] = vN[subd_face_corners[face.start_corner+i]];
+ hull[i] = verts[subd_face_corners[face.start_corner+i]];
}
- }
- else {
- float3 N = face.normal(this);
- for(int i = 0; i < 4; i++) {
- normals[i] = N;
+
+ if(face.smooth) {
+ for(int i = 0; i < 4; i++) {
+ normals[i] = vN[subd_face_corners[face.start_corner+i]];
+ }
+ }
+ else {
+ float3 N = face.normal(this);
+ for(int i = 0; i < 4; i++) {
+ normals[i] = N;
+ }
}
+
+ swap(hull[2], hull[3]);
+ swap(normals[2], normals[3]);
+
+ subpatch.patch = &quad_patch;
}
- swap(hull[2], hull[3]);
- swap(normals[2], normals[3]);
+ subpatch.patch->shader = face.shader;
/* Quad faces need to be split at least once to line up with split ngons, we do this
* here in this manner because if we do it later edge factors may end up slightly off.
*/
- QuadDice::SubPatch subpatch;
- subpatch.patch = &patch;
-
subpatch.P00 = make_float2(0.0f, 0.0f);
subpatch.P10 = make_float2(0.5f, 0.0f);
subpatch.P01 = make_float2(0.0f, 0.5f);
subpatch.P11 = make_float2(0.5f, 0.5f);
- split->split_quad(&patch, &subpatch);
+ split->split_quad(subpatch.patch, &subpatch);
subpatch.P00 = make_float2(0.5f, 0.0f);
subpatch.P10 = make_float2(1.0f, 0.0f);
subpatch.P01 = make_float2(0.5f, 0.5f);
subpatch.P11 = make_float2(1.0f, 0.5f);
- split->split_quad(&patch, &subpatch);
+ split->split_quad(subpatch.patch, &subpatch);
subpatch.P00 = make_float2(0.0f, 0.5f);
subpatch.P10 = make_float2(0.5f, 0.5f);
subpatch.P01 = make_float2(0.0f, 1.0f);
subpatch.P11 = make_float2(0.5f, 1.0f);
- split->split_quad(&patch, &subpatch);
+ split->split_quad(subpatch.patch, &subpatch);
subpatch.P00 = make_float2(0.5f, 0.5f);
subpatch.P10 = make_float2(1.0f, 0.5f);
subpatch.P01 = make_float2(0.5f, 1.0f);
subpatch.P11 = make_float2(1.0f, 1.0f);
- split->split_quad(&patch, &subpatch);
+ split->split_quad(subpatch.patch, &subpatch);
}
else {
/* ngon */
- float3 center_vert = make_float3(0.0f, 0.0f, 0.0f);
- float3 center_normal = make_float3(0.0f, 0.0f, 0.0f);
+#ifdef WITH_OPENSUBDIV
+ if(subdivision_type == SUBDIVISION_CATMULL_CLARK) {
+ OsdPatch patch(&osd_data);
+
+ patch.shader = face.shader;
- float inv_num_corners = 1.0f/float(face.num_corners);
- for(int corner = 0; corner < face.num_corners; corner++) {
- center_vert += verts[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
- center_normal += vN[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ patch.patch_index = face.ptex_offset + corner;
+
+ split->split_quad(&patch);
+ }
}
+ else
+#endif
+ {
+ float3 center_vert = make_float3(0.0f, 0.0f, 0.0f);
+ float3 center_normal = make_float3(0.0f, 0.0f, 0.0f);
+
+ float inv_num_corners = 1.0f/float(face.num_corners);
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ center_vert += verts[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
+ center_normal += vN[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
+ }
- for(int corner = 0; corner < face.num_corners; corner++) {
- LinearQuadPatch patch;
- float3 *hull = patch.hull;
- float3 *normals = patch.normals;
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ LinearQuadPatch patch;
+ float3 *hull = patch.hull;
+ float3 *normals = patch.normals;
- patch.patch_index = face.ptex_offset + corner;
+ patch.patch_index = face.ptex_offset + corner;
- patch.shader = face.shader;
+ patch.shader = face.shader;
- hull[0] = verts[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
- hull[1] = verts[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
- hull[2] = verts[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
- hull[3] = center_vert;
+ hull[0] = verts[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
+ hull[1] = verts[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
+ hull[2] = verts[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
+ hull[3] = center_vert;
- hull[1] = (hull[1] + hull[0]) * 0.5;
- hull[2] = (hull[2] + hull[0]) * 0.5;
+ hull[1] = (hull[1] + hull[0]) * 0.5;
+ hull[2] = (hull[2] + hull[0]) * 0.5;
- if(face.smooth) {
- normals[0] = vN[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
- normals[1] = vN[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
- normals[2] = vN[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
- normals[3] = center_normal;
+ if(face.smooth) {
+ normals[0] = vN[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
+ normals[1] = vN[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
+ normals[2] = vN[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
+ normals[3] = center_normal;
- normals[1] = (normals[1] + normals[0]) * 0.5;
- normals[2] = (normals[2] + normals[0]) * 0.5;
- }
- else {
- float3 N = face.normal(this);
- for(int i = 0; i < 4; i++) {
- normals[i] = N;
+ normals[1] = (normals[1] + normals[0]) * 0.5;
+ normals[2] = (normals[2] + normals[0]) * 0.5;
+ }
+ else {
+ float3 N = face.normal(this);
+ for(int i = 0; i < 4; i++) {
+ normals[i] = N;
+ }
}
- }
- split->split_quad(&patch);
+ split->split_quad(&patch);
+ }
}
}
}
/* interpolate center points for attributes */
foreach(Attribute& attr, subd_attributes.attributes) {
+#ifdef WITH_OPENSUBDIV
+ if(subdivision_type == SUBDIVISION_CATMULL_CLARK && attr.flags & ATTR_SUBDIVIDED) {
+ if(attr.element == ATTR_ELEMENT_CORNER || attr.element == ATTR_ELEMENT_CORNER_BYTE) {
+ /* keep subdivision for corner attributes disabled for now */
+ attr.flags &= ~ATTR_SUBDIVIDED;
+ }
+ else {
+ osd_data.subdivide_attribute(attr);
+
+ need_packed_patch_table = true;
+ continue;
+ }
+ }
+#endif
+
char* data = attr.data();
size_t stride = attr.data_sizeof();
int ngons = 0;
@@ -218,6 +552,15 @@ void Mesh::tessellate(DiagSplit *split)
default: break;
}
}
+
+#ifdef WITH_OPENSUBDIV
+ /* pack patch tables */
+ if(need_packed_patch_table) {
+ delete patch_table;
+ patch_table = new PackedPatchTable;
+ patch_table->pack(osd_data.patch_table);
+ }
+#endif
}
CCL_NAMESPACE_END