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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp170
1 files changed, 144 insertions, 26 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index afdec23f3be..5efbf65a198 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -19,6 +19,7 @@
#include "nodes.h"
#include "scene.h"
#include "svm.h"
+#include "svm_color_util.h"
#include "svm_math_util.h"
#include "osl.h"
@@ -3578,6 +3579,28 @@ InvertNode::InvertNode()
{
}
+bool InvertNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
+{
+ ShaderInput *fac_in = input("Fac");
+ ShaderInput *color_in = input("Color");
+ ShaderOutput *color_out = output("Color");
+
+ if(!fac_in->link) {
+ /* evaluate fully constant node */
+ if(!color_in->link) {
+ optimized->set(interp(color, make_float3(1.0f, 1.0f, 1.0f) - color, fac));
+ return true;
+ }
+ /* remove no-op node */
+ else if(fac == 0.0f) {
+ graph->relink(this, color_out, color_in->link);
+ return true;
+ }
+ }
+
+ return false;
+}
+
void InvertNode::compile(SVMCompiler& compiler)
{
ShaderInput *fac_in = input("Fac");
@@ -3666,37 +3689,54 @@ void MixNode::compile(OSLCompiler& compiler)
bool MixNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
{
- if(type != NODE_MIX_BLEND) {
- return false;
- }
-
ShaderInput *fac_in = input("Fac");
ShaderInput *color1_in = input("Color1");
ShaderInput *color2_in = input("Color2");
ShaderOutput *color_out = output("Color");
+ /* evaluate fully constant node */
+ if(all_inputs_constant()) {
+ float3 result = svm_mix(type, fac, color1, color2);
+ optimized->set(use_clamp ? svm_mix_clamp(result) : result);
+ return true;
+ }
+
+ /* remove no-op node when factor is 0.0 */
+ if(!fac_in->link && fac <= 0.0f) {
+ /* note that some of the modes will clamp out of bounds values even without use_clamp */
+ if(!color1_in->link) {
+ float3 result = svm_mix(type, 0.0f, color1, color1);
+ optimized->set(use_clamp ? svm_mix_clamp(result) : result);
+ return true;
+ }
+ else if(!use_clamp && type != NODE_MIX_LIGHT && type != NODE_MIX_DODGE && type != NODE_MIX_BURN) {
+ graph->relink(this, color_out, color1_in->link);
+ return true;
+ }
+ }
+
+ if(type != NODE_MIX_BLEND) {
+ return false;
+ }
+
/* remove useless mix colors nodes */
- if(color1_in->link && color1_in->link == color2_in->link) {
+ if(color1_in->link && color1_in->link == color2_in->link && !use_clamp) {
graph->relink(this, color_out, color1_in->link);
return true;
}
+ if(!color1_in->link && !color2_in->link && color1 == color2) {
+ optimized->set(use_clamp ? svm_mix_clamp(color1) : color1);
+ return true;
+ }
- /* remove unused mix color input when factor is 0.0 or 1.0 */
- if(!fac_in->link) {
- /* factor 0.0 */
- if(fac == 0.0f) {
- if(color1_in->link)
- graph->relink(this, color_out, color1_in->link);
- else
- optimized->set(color1);
+ /* remove no-op mix color node when factor is 1.0 */
+ if(!fac_in->link && fac >= 1.0f) {
+ if(!color2_in->link) {
+ optimized->set(use_clamp ? svm_mix_clamp(color2) : color2);
return true;
}
- /* factor 1.0 */
- else if(fac == 1.0f) {
- if(color2_in->link)
- graph->relink(this, color_out, color2_in->link);
- else
- optimized->set(color2);
+ else if(!use_clamp) {
+ graph->relink(this, color_out, color2_in->link);
return true;
}
}
@@ -3724,6 +3764,16 @@ CombineRGBNode::CombineRGBNode()
{
}
+bool CombineRGBNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
+{
+ if(all_inputs_constant()) {
+ optimized->set(make_float3(r, g, b));
+ return true;
+ }
+
+ return false;
+}
+
void CombineRGBNode::compile(SVMCompiler& compiler)
{
ShaderInput *red_in = input("R");
@@ -3769,6 +3819,16 @@ CombineXYZNode::CombineXYZNode()
{
}
+bool CombineXYZNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
+{
+ if(all_inputs_constant()) {
+ optimized->set(make_float3(x, y, z));
+ return true;
+ }
+
+ return false;
+}
+
void CombineXYZNode::compile(SVMCompiler& compiler)
{
ShaderInput *x_in = input("X");
@@ -3814,6 +3874,16 @@ CombineHSVNode::CombineHSVNode()
{
}
+bool CombineHSVNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
+{
+ if(all_inputs_constant()) {
+ optimized->set(hsv_to_rgb(make_float3(h, s, v)));
+ return true;
+ }
+
+ return false;
+}
+
void CombineHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *hue_in = input("H");
@@ -3899,6 +3969,16 @@ BrightContrastNode::BrightContrastNode()
{
}
+bool BrightContrastNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
+{
+ if(all_inputs_constant()) {
+ optimized->set(svm_brightness_contrast(color, bright, contrast));
+ return true;
+ }
+
+ return false;
+}
+
void BrightContrastNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Color");
@@ -3939,6 +4019,20 @@ SeparateRGBNode::SeparateRGBNode()
{
}
+bool SeparateRGBNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
+{
+ if(all_inputs_constant()) {
+ for(int channel = 0; channel < 3; channel++) {
+ if(outputs[channel] == socket) {
+ optimized->set(color[channel]);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
void SeparateRGBNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Image");
@@ -3984,6 +4078,20 @@ SeparateXYZNode::SeparateXYZNode()
{
}
+bool SeparateXYZNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
+{
+ if(all_inputs_constant()) {
+ for(int channel = 0; channel < 3; channel++) {
+ if(outputs[channel] == socket) {
+ optimized->set(vector[channel]);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
void SeparateXYZNode::compile(SVMCompiler& compiler)
{
ShaderInput *vector_in = input("Vector");
@@ -4029,6 +4137,22 @@ SeparateHSVNode::SeparateHSVNode()
{
}
+bool SeparateHSVNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
+{
+ if(all_inputs_constant()) {
+ float3 hsv = rgb_to_hsv(color);
+
+ for(int channel = 0; channel < 3; channel++) {
+ if(outputs[channel] == socket) {
+ optimized->set(hsv[channel]);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
void SeparateHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Color");
@@ -4525,13 +4649,7 @@ bool MathNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimiz
{
if(all_inputs_constant()) {
float value = svm_math(type, value1, value2);
-
- if(use_clamp) {
- value = saturate(value);
- }
-
- optimized->set(value);
-
+ optimized->set(use_clamp ? saturate(value) : value);
return true;
}