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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index f637fbf3b37..c6f1e8409eb 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5710,9 +5710,13 @@ NODE_DEFINE(MathNode)
type_enum.insert("subtract", NODE_MATH_SUBTRACT);
type_enum.insert("multiply", NODE_MATH_MULTIPLY);
type_enum.insert("divide", NODE_MATH_DIVIDE);
+ type_enum.insert("multiply_add", NODE_MATH_MULTIPLY_ADD);
type_enum.insert("sine", NODE_MATH_SINE);
type_enum.insert("cosine", NODE_MATH_COSINE);
type_enum.insert("tangent", NODE_MATH_TANGENT);
+ type_enum.insert("sinh", NODE_MATH_SINH);
+ type_enum.insert("cosh", NODE_MATH_COSH);
+ type_enum.insert("tanh", NODE_MATH_TANH);
type_enum.insert("arcsine", NODE_MATH_ARCSINE);
type_enum.insert("arccosine", NODE_MATH_ARCCOSINE);
type_enum.insert("arctangent", NODE_MATH_ARCTANGENT);
@@ -5729,13 +5733,26 @@ NODE_DEFINE(MathNode)
type_enum.insert("floor", NODE_MATH_FLOOR);
type_enum.insert("ceil", NODE_MATH_CEIL);
type_enum.insert("fraction", NODE_MATH_FRACTION);
+ type_enum.insert("trunc", NODE_MATH_TRUNC);
+ type_enum.insert("snap", NODE_MATH_SNAP);
+ type_enum.insert("wrap", NODE_MATH_WRAP);
+ type_enum.insert("pingpong", NODE_MATH_PINGPONG);
type_enum.insert("sqrt", NODE_MATH_SQRT);
+ type_enum.insert("inversesqrt", NODE_MATH_INV_SQRT);
+ type_enum.insert("sign", NODE_MATH_SIGN);
+ type_enum.insert("exponent", NODE_MATH_EXPONENT);
+ type_enum.insert("radians", NODE_MATH_RADIANS);
+ type_enum.insert("degrees", NODE_MATH_DEGREES);
+ type_enum.insert("smoothmin", NODE_MATH_SMOOTH_MIN);
+ type_enum.insert("smoothmax", NODE_MATH_SMOOTH_MAX);
+ type_enum.insert("compare", NODE_MATH_COMPARE);
SOCKET_ENUM(type, "Type", type_enum, NODE_MATH_ADD);
SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);
SOCKET_IN_FLOAT(value1, "Value1", 0.5f);
SOCKET_IN_FLOAT(value2, "Value2", 0.5f);
+ SOCKET_IN_FLOAT(value3, "Value3", 0.0f);
SOCKET_OUT_FLOAT(value, "Value");
@@ -5764,7 +5781,7 @@ void MathNode::expand(ShaderGraph *graph)
void MathNode::constant_fold(const ConstantFolder &folder)
{
if (folder.all_inputs_constant()) {
- folder.make_constant(svm_math(type, value1, value2));
+ folder.make_constant(svm_math(type, value1, value2, value3));
}
else {
folder.fold_math(type);
@@ -5775,16 +5792,19 @@ void MathNode::compile(SVMCompiler &compiler)
{
ShaderInput *value1_in = input("Value1");
ShaderInput *value2_in = input("Value2");
+ ShaderInput *value3_in = input("Value3");
ShaderOutput *value_out = output("Value");
int value1_stack_offset = compiler.stack_assign(value1_in);
int value2_stack_offset = compiler.stack_assign(value2_in);
+ int value3_stack_offset = compiler.stack_assign(value3_in);
int value_stack_offset = compiler.stack_assign(value_out);
- compiler.add_node(NODE_MATH,
- type,
- compiler.encode_uchar4(value1_stack_offset, value2_stack_offset),
- value_stack_offset);
+ compiler.add_node(
+ NODE_MATH,
+ type,
+ compiler.encode_uchar4(value1_stack_offset, value2_stack_offset, value3_stack_offset),
+ value_stack_offset);
}
void MathNode::compile(OSLCompiler &compiler)