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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp186
1 files changed, 138 insertions, 48 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 57fb1a78f5b..8e8b99ec5e7 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1595,10 +1595,12 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_, bool auto
from = from_;
to = to_;
- if(autoconvert)
- special_type = SHADER_SPECIAL_TYPE_AUTOCONVERT;
-
- assert(from != to);
+ if(autoconvert) {
+ if(from == to)
+ special_type = SHADER_SPECIAL_TYPE_PROXY;
+ else
+ special_type = SHADER_SPECIAL_TYPE_AUTOCONVERT;
+ }
if(from == SHADER_SOCKET_FLOAT)
add_input("Val", SHADER_SOCKET_FLOAT);
@@ -1614,6 +1616,8 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_, bool auto
add_input("Normal", SHADER_SOCKET_NORMAL);
else if(from == SHADER_SOCKET_STRING)
add_input("String", SHADER_SOCKET_STRING);
+ else if(from == SHADER_SOCKET_CLOSURE)
+ add_input("Closure", SHADER_SOCKET_CLOSURE);
else
assert(0);
@@ -1631,48 +1635,50 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_, bool auto
add_output("Normal", SHADER_SOCKET_NORMAL);
else if(to == SHADER_SOCKET_STRING)
add_output("String", SHADER_SOCKET_STRING);
+ else if(to == SHADER_SOCKET_CLOSURE)
+ add_output("Closure", SHADER_SOCKET_CLOSURE);
else
assert(0);
}
-bool ConvertNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
+bool ConvertNode::constant_fold(ShaderGraph *graph, ShaderOutput *socket, float3 *optimized_value)
{
ShaderInput *in = inputs[0];
float3 value = in->value;
/* TODO(DingTo): conversion from/to int is not supported yet, don't fold in that case */
- if(socket == outputs[0] && in->link == NULL) {
+ if(in->link == NULL) {
if(from == SHADER_SOCKET_FLOAT) {
if(to == SHADER_SOCKET_INT)
- /* float to int */
+ /* float to int */
return false;
else
- /* float to float3 */
+ /* float to float3 */
*optimized_value = make_float3(value.x, value.x, value.x);
}
else if(from == SHADER_SOCKET_INT) {
if(to == SHADER_SOCKET_FLOAT)
- /* int to float */
+ /* int to float */
return false;
else
- /* int to vector/point/normal */
+ /* int to vector/point/normal */
return false;
}
else if(to == SHADER_SOCKET_FLOAT) {
if(from == SHADER_SOCKET_COLOR)
- /* color to float */
+ /* color to float */
optimized_value->x = linear_rgb_to_gray(value);
else
- /* vector/point/normal to float */
+ /* vector/point/normal to float */
optimized_value->x = average(value);
}
else if(to == SHADER_SOCKET_INT) {
if(from == SHADER_SOCKET_COLOR)
- /* color to int */
+ /* color to int */
return false;
else
- /* vector/point/normal to int */
+ /* vector/point/normal to int */
return false;
}
else {
@@ -1687,6 +1693,9 @@ bool ConvertNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
void ConvertNode::compile(SVMCompiler& compiler)
{
+ /* constant folding should eliminate proxy nodes */
+ assert(from != to);
+
ShaderInput *in = inputs[0];
ShaderOutput *out = outputs[0];
@@ -1753,6 +1762,9 @@ void ConvertNode::compile(SVMCompiler& compiler)
void ConvertNode::compile(OSLCompiler& compiler)
{
+ /* constant folding should eliminate proxy nodes */
+ assert(from != to);
+
if(from == SHADER_SOCKET_FLOAT)
compiler.add(this, "node_convert_from_float");
else if(from == SHADER_SOCKET_INT)
@@ -1769,26 +1781,6 @@ void ConvertNode::compile(OSLCompiler& compiler)
assert(0);
}
-/* Proxy */
-
-ProxyNode::ProxyNode(ShaderSocketType type_)
-: ShaderNode("proxy")
-{
- type = type_;
- special_type = SHADER_SPECIAL_TYPE_PROXY;
-
- add_input("Input", type);
- add_output("Output", type);
-}
-
-void ProxyNode::compile(SVMCompiler& /*compiler*/)
-{
-}
-
-void ProxyNode::compile(OSLCompiler& /*compiler*/)
-{
-}
-
/* BSDF Closure */
BsdfNode::BsdfNode(bool scattering_)
@@ -2285,8 +2277,6 @@ bool SubsurfaceScatteringNode::has_bssrdf_bump()
EmissionNode::EmissionNode()
: ShaderNode("emission")
{
- special_type = SHADER_SPECIAL_TYPE_EMISSION;
-
add_input("Color", SHADER_SOCKET_COLOR, make_float3(0.8f, 0.8f, 0.8f));
add_input("Strength", SHADER_SOCKET_FLOAT, 10.0f);
add_input("SurfaceMixWeight", SHADER_SOCKET_FLOAT, 0.0f, ShaderInput::USE_SVM);
@@ -2315,13 +2305,20 @@ void EmissionNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_emission");
}
+bool EmissionNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput * /*socket*/, float3 * /*optimized_value*/)
+{
+ ShaderInput *color_in = input("Color");
+ ShaderInput *strength_in = input("Strength");
+
+ return ((!color_in->link && color_in->value == make_float3(0.0f, 0.0f, 0.0f)) ||
+ (!strength_in->link && strength_in->value.x == 0.0f));
+}
+
/* Background Closure */
BackgroundNode::BackgroundNode()
: ShaderNode("background")
{
- special_type = SHADER_SPECIAL_TYPE_BACKGROUND;
-
add_input("Color", SHADER_SOCKET_COLOR, make_float3(0.8f, 0.8f, 0.8f));
add_input("Strength", SHADER_SOCKET_FLOAT, 1.0f);
add_input("SurfaceMixWeight", SHADER_SOCKET_FLOAT, 0.0f, ShaderInput::USE_SVM);
@@ -2350,6 +2347,15 @@ void BackgroundNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_background");
}
+bool BackgroundNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput * /*socket*/, float3 * /*optimized_value*/)
+{
+ ShaderInput *color_in = input("Color");
+ ShaderInput *strength_in = input("Strength");
+
+ return ((!color_in->link && color_in->value == make_float3(0.0f, 0.0f, 0.0f)) ||
+ (!strength_in->link && strength_in->value.x == 0.0f));
+}
+
/* Holdout Closure */
HoldoutNode::HoldoutNode()
@@ -3249,7 +3255,7 @@ ValueNode::ValueNode()
add_output("Value", SHADER_SOCKET_FLOAT);
}
-bool ValueNode::constant_fold(ShaderOutput * /*socket*/,
+bool ValueNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput * /*socket*/,
float3 *optimized_value)
{
*optimized_value = make_float3(value, value, value);
@@ -3280,7 +3286,7 @@ ColorNode::ColorNode()
add_output("Color", SHADER_SOCKET_COLOR);
}
-bool ColorNode::constant_fold(ShaderOutput * /*socket*/,
+bool ColorNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput * /*socket*/,
float3 *optimized_value)
{
*optimized_value = value;
@@ -3330,8 +3336,6 @@ void AddClosureNode::compile(OSLCompiler& compiler)
MixClosureNode::MixClosureNode()
: ShaderNode("mix_closure")
{
- special_type = SHADER_SPECIAL_TYPE_MIX_CLOSURE;
-
add_input("Fac", SHADER_SOCKET_FLOAT, 0.5f);
add_input("Closure1", SHADER_SOCKET_CLOSURE);
add_input("Closure2", SHADER_SOCKET_CLOSURE);
@@ -3348,6 +3352,37 @@ void MixClosureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_mix_closure");
}
+bool MixClosureNode::constant_fold(ShaderGraph *graph, ShaderOutput * /*socket*/, float3 * /*optimized_value*/)
+{
+ ShaderInput *fac_in = input("Fac");
+ ShaderInput *closure1_in = input("Closure1");
+ ShaderInput *closure2_in = input("Closure2");
+ ShaderOutput *closure_out = output("Closure");
+
+ /* remove useless mix closures nodes */
+ if(closure1_in->link == closure2_in->link) {
+ graph->relink(this, closure_out, closure1_in->link);
+ return true;
+ }
+
+ /* remove unused mix closure input when factor is 0.0 or 1.0 */
+ /* check for closure links and make sure factor link is disconnected */
+ if(closure1_in->link && closure2_in->link && !fac_in->link) {
+ /* factor 0.0 */
+ if(fac_in->value.x == 0.0f) {
+ graph->relink(this, closure_out, closure1_in->link);
+ return true;
+ }
+ /* factor 1.0 */
+ else if(fac_in->value.x == 1.0f) {
+ graph->relink(this, closure_out, closure2_in->link);
+ return true;
+ }
+ }
+
+ return false;
+}
+
/* Mix Closure */
MixClosureWeightNode::MixClosureWeightNode()
@@ -3480,6 +3515,41 @@ void MixNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_mix");
}
+bool MixNode::constant_fold(ShaderGraph *graph, ShaderOutput * /*socket*/, float3 * /*optimized_value*/)
+{
+ if(type != ustring("Mix")) {
+ return false;
+ }
+
+ ShaderInput *fac_in = input("Fac");
+ ShaderInput *color1_in = input("Color1");
+ ShaderInput *color2_in = input("Color2");
+ ShaderOutput *color_out = output("Color");
+
+ /* remove useless mix colors nodes */
+ if(color1_in->link == color2_in->link) {
+ graph->relink(this, color_out, color1_in->link);
+ return true;
+ }
+
+ /* remove unused mix color input when factor is 0.0 or 1.0 */
+ /* check for color links and make sure factor link is disconnected */
+ if(color1_in->link && color2_in->link && !fac_in->link) {
+ /* factor 0.0 */
+ if(fac_in->value.x == 0.0f) {
+ graph->relink(this, color_out, color1_in->link);
+ return true;
+ }
+ /* factor 1.0 */
+ else if(fac_in->value.x == 1.0f) {
+ graph->relink(this, color_out, color2_in->link);
+ return true;
+ }
+ }
+
+ return false;
+}
+
/* Combine RGB */
CombineRGBNode::CombineRGBNode()
: ShaderNode("combine_rgb")
@@ -3588,7 +3658,7 @@ GammaNode::GammaNode()
add_output("Color", SHADER_SOCKET_COLOR);
}
-bool GammaNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
+bool GammaNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput *socket, float3 *optimized_value)
{
ShaderInput *color_in = input("Color");
ShaderInput *gamma_in = input("Gamma");
@@ -3597,7 +3667,6 @@ bool GammaNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
if(color_in->link == NULL && gamma_in->link == NULL) {
*optimized_value = svm_math_gamma_color(color_in->value,
gamma_in->value.x);
-
return true;
}
}
@@ -4058,14 +4127,13 @@ BlackbodyNode::BlackbodyNode()
add_output("Color", SHADER_SOCKET_COLOR);
}
-bool BlackbodyNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
+bool BlackbodyNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput *socket, float3 *optimized_value)
{
ShaderInput *temperature_in = input("Temperature");
if(socket == output("Color")) {
if(temperature_in->link == NULL) {
*optimized_value = svm_math_blackbody_color(temperature_in->value.x);
-
return true;
}
}
@@ -4165,7 +4233,7 @@ static ShaderEnum math_type_init()
ShaderEnum MathNode::type_enum = math_type_init();
-bool MathNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
+bool MathNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput *socket, float3 *optimized_value)
{
ShaderInput *value1_in = input("Value1");
ShaderInput *value2_in = input("Value2");
@@ -4242,7 +4310,7 @@ static ShaderEnum vector_math_type_init()
ShaderEnum VectorMathNode::type_enum = vector_math_type_init();
-bool VectorMathNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
+bool VectorMathNode::constant_fold(ShaderGraph * /*graph*/, ShaderOutput *socket, float3 *optimized_value)
{
ShaderInput *vector1_in = input("Vector1");
ShaderInput *vector2_in = input("Vector2");
@@ -4409,6 +4477,28 @@ void BumpNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_bump");
}
+bool BumpNode::constant_fold(ShaderGraph *graph, ShaderOutput *socket, float3 *optimized_value)
+{
+ ShaderInput *height_in = input("Height");
+ ShaderInput *normal_in = input("Normal");
+
+ if(height_in->link == NULL) {
+ if(normal_in->link == NULL) {
+ GeometryNode *geom = new GeometryNode();
+ graph->add(geom);
+ graph->relink(this, outputs[0], geom->output("Normal"));
+ }
+ else {
+ graph->relink(this, outputs[0], normal_in->link);
+ }
+ return true;
+ }
+
+ /* TODO(sergey): Ignore bump with zero strength. */
+
+ return false;
+}
+
/* RGBCurvesNode */
RGBCurvesNode::RGBCurvesNode()