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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp100
1 files changed, 96 insertions, 4 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index c468924fa66..3dad4d1a346 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -16,6 +16,7 @@
#include "render/image.h"
#include "render/integrator.h"
+#include "render/light.h"
#include "render/nodes.h"
#include "render/scene.h"
#include "render/svm.h"
@@ -384,10 +385,10 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
/* TODO(sergey): It's not so simple to pass custom attribute
* to the texture() function in order to make builtin images
* support more clear. So we use special file name which is
- * "@<slot_number>" and check whether file name matches this
+ * "@i<slot_number>" and check whether file name matches this
* mask in the OSLRenderServices::texture().
*/
- compiler.parameter("filename", string_printf("@%d", slot).c_str());
+ compiler.parameter("filename", string_printf("@i%d", slot).c_str());
}
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
compiler.parameter("color_space", "linear");
@@ -567,7 +568,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
compiler.parameter(this, "filename");
}
else {
- compiler.parameter("filename", string_printf("@%d", slot).c_str());
+ compiler.parameter("filename", string_printf("@i%d", slot).c_str());
}
compiler.parameter(this, "projection");
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
@@ -954,6 +955,97 @@ void VoronoiTextureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_voronoi_texture");
}
+/* IES Light */
+
+NODE_DEFINE(IESLightNode)
+{
+ NodeType* type = NodeType::add("ies_light", create, NodeType::SHADER);
+
+ TEXTURE_MAPPING_DEFINE(IESLightNode);
+
+ SOCKET_STRING(ies, "IES", ustring());
+ SOCKET_STRING(filename, "File Name", ustring());
+
+ SOCKET_IN_FLOAT(strength, "Strength", 1.0f);
+ SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_NORMAL);
+
+ SOCKET_OUT_FLOAT(fac, "Fac");
+
+ return type;
+}
+
+IESLightNode::IESLightNode()
+: TextureNode(node_type)
+{
+ light_manager = NULL;
+ slot = -1;
+}
+
+ShaderNode *IESLightNode::clone() const
+{
+ IESLightNode *node = new IESLightNode(*this);
+
+ node->light_manager = NULL;
+ node->slot = -1;
+
+ return node;
+}
+
+IESLightNode::~IESLightNode()
+{
+ if(light_manager) {
+ light_manager->remove_ies(slot);
+ }
+}
+
+void IESLightNode::get_slot()
+{
+ assert(light_manager);
+
+ if(slot == -1) {
+ if(ies.empty()) {
+ slot = light_manager->add_ies_from_file(filename);
+ }
+ else {
+ slot = light_manager->add_ies(ies);
+ }
+ }
+}
+
+void IESLightNode::compile(SVMCompiler& compiler)
+{
+ light_manager = compiler.light_manager;
+ get_slot();
+
+ ShaderInput *strength_in = input("Strength");
+ ShaderInput *vector_in = input("Vector");
+ ShaderOutput *fac_out = output("Fac");
+
+ int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
+
+ compiler.add_node(NODE_IES,
+ compiler.encode_uchar4(
+ compiler.stack_assign_if_linked(strength_in),
+ vector_offset,
+ compiler.stack_assign(fac_out),
+ 0),
+ slot,
+ __float_as_int(strength));
+
+ tex_mapping.compile_end(compiler, vector_in, vector_offset);
+}
+
+void IESLightNode::compile(OSLCompiler& compiler)
+{
+ light_manager = compiler.light_manager;
+ get_slot();
+
+ tex_mapping.compile(compiler);
+
+ compiler.parameter("slot", slot);
+ compiler.add(this, "node_ies_light");
+}
+
/* Musgrave Texture */
NODE_DEFINE(MusgraveTextureNode)
@@ -1470,7 +1562,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
}
if(slot != -1) {
- compiler.parameter("filename", string_printf("@%d", slot).c_str());
+ compiler.parameter("filename", string_printf("@i%d", slot).c_str());
}
if(space == NODE_TEX_VOXEL_SPACE_WORLD) {
compiler.parameter("mapping", tfm);