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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp51
1 files changed, 49 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 658deb87cff..35b8a151587 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -42,6 +42,8 @@ TextureMapping::TextureMapping()
y_mapping = Y;
z_mapping = Z;
+ type = TEXTURE;
+
projection = FLAT;
}
@@ -55,12 +57,52 @@ Transform TextureMapping::compute_transform()
mmat[1][y_mapping-1] = 1.0f;
if(z_mapping != NONE)
mmat[2][z_mapping-1] = 1.0f;
+
+ float3 scale_clamped = scale;
- Transform smat = transform_scale(scale);
+ if(type == TEXTURE || type == NORMAL) {
+ /* keep matrix invertible */
+ if(fabsf(scale.x) < 1e-5f)
+ scale_clamped.x = signf(scale.x)*1e-5f;
+ if(fabsf(scale.y) < 1e-5f)
+ scale_clamped.y = signf(scale.y)*1e-5f;
+ if(fabsf(scale.z) < 1e-5f)
+ scale_clamped.z = signf(scale.z)*1e-5f;
+ }
+
+ Transform smat = transform_scale(scale_clamped);
Transform rmat = transform_euler(rotation);
Transform tmat = transform_translate(translation);
- return tmat*rmat*smat*mmat;
+ Transform mat;
+
+ switch(type) {
+ case TEXTURE:
+ /* inverse transform on texture coordinate gives
+ * forward transform on texture */
+ mat = tmat*rmat*smat;
+ mat = transform_inverse(mat);
+ break;
+ case POINT:
+ /* full transform */
+ mat = tmat*rmat*smat;
+ break;
+ case VECTOR:
+ /* no translation for vectors */
+ mat = rmat*smat;
+ break;
+ case NORMAL:
+ /* no translation for normals, and inverse transpose */
+ mat = rmat*smat;
+ mat = transform_inverse(mat);
+ mat = transform_transpose(mat);
+ break;
+ }
+
+ /* projection last */
+ mat = mat*mmat;
+
+ return mat;
}
bool TextureMapping::skip()
@@ -98,6 +140,11 @@ void TextureMapping::compile(SVMCompiler& compiler, int offset_in, int offset_ou
compiler.add_node(float3_to_float4(min));
compiler.add_node(float3_to_float4(max));
}
+
+ if(type == NORMAL) {
+ compiler.add_node(NODE_VECTOR_MATH, NODE_VECTOR_MATH_NORMALIZE, offset_out, offset_out);
+ compiler.add_node(NODE_VECTOR_MATH, SVM_STACK_INVALID, offset_out);
+ }
}
void TextureMapping::compile(OSLCompiler &compiler)