Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 3b4aa389c13..f293af3c40a 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1257,6 +1257,7 @@ NODE_DEFINE(BrickTextureNode)
SOCKET_IN_COLOR(mortar, "Mortar", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_IN_FLOAT(scale, "Scale", 5.0f);
SOCKET_IN_FLOAT(mortar_size, "Mortar Size", 0.02f);
+ SOCKET_IN_FLOAT(mortar_smooth, "Mortar Smooth", 0.0f);
SOCKET_IN_FLOAT(bias, "Bias", 0.0f);
SOCKET_IN_FLOAT(brick_width, "Brick Width", 0.5f);
SOCKET_IN_FLOAT(row_height, "Row Height", 0.25f);
@@ -1280,6 +1281,7 @@ void BrickTextureNode::compile(SVMCompiler& compiler)
ShaderInput *mortar_in = input("Mortar");
ShaderInput *scale_in = input("Scale");
ShaderInput *mortar_size_in = input("Mortar Size");
+ ShaderInput *mortar_smooth_in = input("Mortar Smooth");
ShaderInput *bias_in = input("Bias");
ShaderInput *brick_width_in = input("Brick Width");
ShaderInput *row_height_in = input("Row Height");
@@ -1303,7 +1305,8 @@ void BrickTextureNode::compile(SVMCompiler& compiler)
compiler.encode_uchar4(
compiler.stack_assign_if_linked(row_height_in),
compiler.stack_assign_if_linked(color_out),
- compiler.stack_assign_if_linked(fac_out)));
+ compiler.stack_assign_if_linked(fac_out),
+ compiler.stack_assign_if_linked(mortar_smooth_in)));
compiler.add_node(compiler.encode_uchar4(offset_frequency, squash_frequency),
__float_as_int(scale),
@@ -1315,6 +1318,11 @@ void BrickTextureNode::compile(SVMCompiler& compiler)
__float_as_int(offset),
__float_as_int(squash));
+ compiler.add_node(__float_as_int(mortar_smooth),
+ SVM_STACK_INVALID,
+ SVM_STACK_INVALID,
+ SVM_STACK_INVALID);
+
tex_mapping.compile_end(compiler, vector_in, vector_offset);
}