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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp107
1 files changed, 105 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 14c0dbab9f3..acfe07bf112 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5650,7 +5650,14 @@ NODE_DEFINE(DisplacementNode)
{
NodeType* type = NodeType::add("displacement", create, NodeType::SHADER);
+ static NodeEnum space_enum;
+ space_enum.insert("object", NODE_NORMAL_MAP_OBJECT);
+ space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
+
+ SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT);
+
SOCKET_IN_FLOAT(height, "Height", 0.0f);
+ SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.5f);
SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);
@@ -5667,20 +5674,116 @@ DisplacementNode::DisplacementNode()
void DisplacementNode::compile(SVMCompiler& compiler)
{
ShaderInput *height_in = input("Height");
+ ShaderInput *midlevel_in = input("Midlevel");
ShaderInput *scale_in = input("Scale");
ShaderInput *normal_in = input("Normal");
ShaderOutput *displacement_out = output("Displacement");
compiler.add_node(NODE_DISPLACEMENT,
compiler.encode_uchar4(compiler.stack_assign(height_in),
+ compiler.stack_assign(midlevel_in),
compiler.stack_assign(scale_in),
- compiler.stack_assign_if_linked(normal_in),
- compiler.stack_assign(displacement_out)));
+ compiler.stack_assign_if_linked(normal_in)),
+ compiler.stack_assign(displacement_out),
+ space);
}
void DisplacementNode::compile(OSLCompiler& compiler)
{
+ compiler.parameter(this, "space");
compiler.add(this, "node_displacement");
}
+/* Vector Displacement */
+
+NODE_DEFINE(VectorDisplacementNode)
+{
+ NodeType* type = NodeType::add("vector_displacement", create, NodeType::SHADER);
+
+ static NodeEnum space_enum;
+ space_enum.insert("tangent", NODE_NORMAL_MAP_TANGENT);
+ space_enum.insert("object", NODE_NORMAL_MAP_OBJECT);
+ space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
+
+ SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT);
+ SOCKET_STRING(attribute, "Attribute", ustring(""));
+
+ SOCKET_IN_COLOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.0f);
+ SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
+
+ SOCKET_OUT_VECTOR(displacement, "Displacement");
+
+ return type;
+}
+
+VectorDisplacementNode::VectorDisplacementNode()
+: ShaderNode(node_type)
+{
+}
+
+void VectorDisplacementNode::attributes(Shader *shader, AttributeRequestSet *attributes)
+{
+ if(shader->has_surface && space == NODE_NORMAL_MAP_TANGENT) {
+ if(attribute == ustring("")) {
+ attributes->add(ATTR_STD_UV_TANGENT);
+ attributes->add(ATTR_STD_UV_TANGENT_SIGN);
+ }
+ else {
+ attributes->add(ustring((string(attribute.c_str()) + ".tangent").c_str()));
+ attributes->add(ustring((string(attribute.c_str()) + ".tangent_sign").c_str()));
+ }
+
+ attributes->add(ATTR_STD_VERTEX_NORMAL);
+ }
+
+ ShaderNode::attributes(shader, attributes);
+}
+
+void VectorDisplacementNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *vector_in = input("Vector");
+ ShaderInput *midlevel_in = input("Midlevel");
+ ShaderInput *scale_in = input("Scale");
+ ShaderOutput *displacement_out = output("Displacement");
+ int attr = 0, attr_sign = 0;
+
+ if(space == NODE_NORMAL_MAP_TANGENT) {
+ if(attribute == ustring("")) {
+ attr = compiler.attribute(ATTR_STD_UV_TANGENT);
+ attr_sign = compiler.attribute(ATTR_STD_UV_TANGENT_SIGN);
+ }
+ else {
+ attr = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent").c_str()));
+ attr_sign = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent_sign").c_str()));
+ }
+ }
+
+ compiler.add_node(NODE_VECTOR_DISPLACEMENT,
+ compiler.encode_uchar4(compiler.stack_assign(vector_in),
+ compiler.stack_assign(midlevel_in),
+ compiler.stack_assign(scale_in),
+ compiler.stack_assign(displacement_out)),
+ attr, attr_sign);
+
+ compiler.add_node(space);
+}
+
+void VectorDisplacementNode::compile(OSLCompiler& compiler)
+{
+ if(space == NODE_NORMAL_MAP_TANGENT) {
+ if(attribute == ustring("")) {
+ compiler.parameter("attr_name", ustring("geom:tangent"));
+ compiler.parameter("attr_sign_name", ustring("geom:tangent_sign"));
+ }
+ else {
+ compiler.parameter("attr_name", ustring((string(attribute.c_str()) + ".tangent").c_str()));
+ compiler.parameter("attr_sign_name", ustring((string(attribute.c_str()) + ".tangent_sign").c_str()));
+ }
+ }
+
+ compiler.parameter(this, "space");
+ compiler.add(this, "node_vector_displacement");
+}
+
CCL_NAMESPACE_END