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Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 4f4061286cb..51efbc37f38 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -311,7 +311,7 @@ class GlossyBsdfNode : public BsdfNode {
public:
SHADER_NODE_CLASS(GlossyBsdfNode)
- void optimize(Scene *scene);
+ void simplify_settings(Scene *scene);
bool has_integrator_dependency();
ustring distribution, distribution_orig;
@@ -322,7 +322,7 @@ class GlassBsdfNode : public BsdfNode {
public:
SHADER_NODE_CLASS(GlassBsdfNode)
- void optimize(Scene *scene);
+ void simplify_settings(Scene *scene);
bool has_integrator_dependency();
ustring distribution, distribution_orig;
@@ -333,7 +333,7 @@ class RefractionBsdfNode : public BsdfNode {
public:
SHADER_NODE_CLASS(RefractionBsdfNode)
- void optimize(Scene *scene);
+ void simplify_settings(Scene *scene);
bool has_integrator_dependency();
ustring distribution, distribution_orig;
@@ -485,6 +485,8 @@ class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)
+ bool constant_fold(ShaderOutput *socket, float3 *optimized_value);
+
float value;
};
@@ -492,6 +494,8 @@ class ColorNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ColorNode)
+ bool constant_fold(ShaderOutput *socket, float3 *optimized_value);
+
float3 value;
};
@@ -636,6 +640,7 @@ public:
class BlackbodyNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BlackbodyNode)
+ bool constant_fold(ShaderOutput *socket, float3 *optimized_value);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
};
@@ -644,6 +649,7 @@ class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
+ bool constant_fold(ShaderOutput *socket, float3 *optimized_value);
bool use_clamp;
@@ -663,6 +669,7 @@ class VectorMathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorMathNode)
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
+ bool constant_fold(ShaderOutput *socket, float3 *optimized_value);
ustring type;
static ShaderEnum type_enum;
@@ -700,6 +707,7 @@ public:
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float4 curves[RAMP_TABLE_SIZE];
+ float min_x, max_x;
};
class VectorCurvesNode : public ShaderNode {