diff options
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index c3e93143259..b19109b43a7 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -370,18 +370,19 @@ public: bool has_surface_bssrdf() { return true; } bool has_bssrdf_bump(); void compile(SVMCompiler& compiler, ShaderInput *metallic, ShaderInput *subsurface, ShaderInput *subsurface_radius, - ShaderInput *specular, ShaderInput *roughness, ShaderInput *specular_tint, ShaderInput *anisotropic, - ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_gloss, - ShaderInput *ior, ShaderInput *transparency, ShaderInput *anisotropic_rotation, ShaderInput *refraction_roughness); + ShaderInput *specular, ShaderInput *specular_tint, ShaderInput *roughness, ShaderInput *anisotropic, ShaderInput *anisotropic_rotation, + ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_gloss, ShaderInput *spec_trans, + ShaderInput *ior, ShaderInput *flatness, ShaderInput *diff_trans, ShaderInput *refraction_roughness); float3 base_color; float3 subsurface_color, subsurface_radius; float metallic, subsurface, specular, roughness, specular_tint, anisotropic, - sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, transparency, - anisotropic_rotation, refraction_roughness; + sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, spec_trans, diff_trans, + anisotropic_rotation, refraction_roughness, flatness; float3 normal, clearcoat_normal, tangent; float surface_mix_weight; ClosureType closure, distribution, distribution_orig; + SurfaceType surface_type; virtual bool equals(const ShaderNode * /*other*/) { |