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Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index c3e93143259..b19109b43a7 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -370,18 +370,19 @@ public:
bool has_surface_bssrdf() { return true; }
bool has_bssrdf_bump();
void compile(SVMCompiler& compiler, ShaderInput *metallic, ShaderInput *subsurface, ShaderInput *subsurface_radius,
- ShaderInput *specular, ShaderInput *roughness, ShaderInput *specular_tint, ShaderInput *anisotropic,
- ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_gloss,
- ShaderInput *ior, ShaderInput *transparency, ShaderInput *anisotropic_rotation, ShaderInput *refraction_roughness);
+ ShaderInput *specular, ShaderInput *specular_tint, ShaderInput *roughness, ShaderInput *anisotropic, ShaderInput *anisotropic_rotation,
+ ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_gloss, ShaderInput *spec_trans,
+ ShaderInput *ior, ShaderInput *flatness, ShaderInput *diff_trans, ShaderInput *refraction_roughness);
float3 base_color;
float3 subsurface_color, subsurface_radius;
float metallic, subsurface, specular, roughness, specular_tint, anisotropic,
- sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, transparency,
- anisotropic_rotation, refraction_roughness;
+ sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, spec_trans, diff_trans,
+ anisotropic_rotation, refraction_roughness, flatness;
float3 normal, clearcoat_normal, tangent;
float surface_mix_weight;
ClosureType closure, distribution, distribution_orig;
+ SurfaceType surface_type;
virtual bool equals(const ShaderNode * /*other*/)
{