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Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp997
1 files changed, 0 insertions, 997 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
deleted file mode 100644
index 6d5c537e33d..00000000000
--- a/intern/cycles/render/object.cpp
+++ /dev/null
@@ -1,997 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "render/object.h"
-#include "device/device.h"
-#include "render/camera.h"
-#include "render/curves.h"
-#include "render/hair.h"
-#include "render/integrator.h"
-#include "render/light.h"
-#include "render/mesh.h"
-#include "render/particles.h"
-#include "render/scene.h"
-#include "render/stats.h"
-#include "render/volume.h"
-
-#include "util/util_foreach.h"
-#include "util/util_logging.h"
-#include "util/util_map.h"
-#include "util/util_murmurhash.h"
-#include "util/util_progress.h"
-#include "util/util_set.h"
-#include "util/util_task.h"
-#include "util/util_vector.h"
-
-#include "subd/subd_patch_table.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Global state of object transform update. */
-
-struct UpdateObjectTransformState {
- /* Global state used by device_update_object_transform().
- * Common for both threaded and non-threaded update.
- */
-
- /* Type of the motion required by the scene settings. */
- Scene::MotionType need_motion;
-
- /* Mapping from particle system to a index in packed particle array.
- * Only used for read.
- */
- map<ParticleSystem *, int> particle_offset;
-
- /* Motion offsets for each object. */
- array<uint> motion_offset;
-
- /* Packed object arrays. Those will be filled in. */
- uint *object_flag;
- uint *object_visibility;
- KernelObject *objects;
- Transform *object_motion_pass;
- DecomposedTransform *object_motion;
- float *object_volume_step;
-
- /* Flags which will be synchronized to Integrator. */
- bool have_motion;
- bool have_curves;
-
- /* ** Scheduling queue. ** */
- Scene *scene;
-
- /* First unused object index in the queue. */
- int queue_start_object;
-};
-
-/* Object */
-
-NODE_DEFINE(Object)
-{
- NodeType *type = NodeType::add("object", create);
-
- SOCKET_NODE(geometry, "Geometry", Geometry::get_node_base_type());
- SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
- SOCKET_UINT(visibility, "Visibility", ~0);
- SOCKET_COLOR(color, "Color", zero_float3());
- SOCKET_UINT(random_id, "Random ID", 0);
- SOCKET_INT(pass_id, "Pass ID", 0);
- SOCKET_BOOLEAN(use_holdout, "Use Holdout", false);
- SOCKET_BOOLEAN(hide_on_missing_motion, "Hide on Missing Motion", false);
- SOCKET_POINT(dupli_generated, "Dupli Generated", zero_float3());
- SOCKET_POINT2(dupli_uv, "Dupli UV", zero_float2());
- SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>());
- SOCKET_FLOAT(shadow_terminator_shading_offset, "Shadow Terminator Shading Offset", 0.0f);
- SOCKET_FLOAT(shadow_terminator_geometry_offset, "Shadow Terminator Geometry Offset", 0.1f);
- SOCKET_STRING(asset_name, "Asset Name", ustring());
-
- SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
-
- SOCKET_NODE(particle_system, "Particle System", ParticleSystem::get_node_type());
- SOCKET_INT(particle_index, "Particle Index", 0);
-
- SOCKET_FLOAT(ao_distance, "AO Distance", 0.0f);
-
- return type;
-}
-
-Object::Object() : Node(get_node_type())
-{
- particle_system = NULL;
- particle_index = 0;
- attr_map_offset = 0;
- bounds = BoundBox::empty;
-}
-
-Object::~Object()
-{
-}
-
-void Object::update_motion()
-{
- if (!use_motion()) {
- return;
- }
-
- bool have_motion = false;
-
- for (size_t i = 0; i < motion.size(); i++) {
- if (motion[i] == transform_empty()) {
- if (hide_on_missing_motion) {
- /* Hide objects that have no valid previous or next
- * transform, for example particle that stop existing. It
- * would be better to handle this in the kernel and make
- * objects invisible outside certain motion steps. */
- tfm = transform_empty();
- motion.clear();
- return;
- }
- else {
- /* Otherwise just copy center motion. */
- motion[i] = tfm;
- }
- }
-
- /* Test if any of the transforms are actually different. */
- have_motion = have_motion || motion[i] != tfm;
- }
-
- /* Clear motion array if there is no actual motion. */
- if (!have_motion) {
- motion.clear();
- }
-}
-
-void Object::compute_bounds(bool motion_blur)
-{
- BoundBox mbounds = geometry->bounds;
-
- if (motion_blur && use_motion()) {
- array<DecomposedTransform> decomp(motion.size());
- transform_motion_decompose(decomp.data(), motion.data(), motion.size());
-
- bounds = BoundBox::empty;
-
- /* TODO: this is really terrible. according to PBRT there is a better
- * way to find this iteratively, but did not find implementation yet
- * or try to implement myself */
- for (float t = 0.0f; t < 1.0f; t += (1.0f / 128.0f)) {
- Transform ttfm;
-
- transform_motion_array_interpolate(&ttfm, decomp.data(), motion.size(), t);
- bounds.grow(mbounds.transformed(&ttfm));
- }
- }
- else {
- /* No motion blur case. */
- if (geometry->transform_applied) {
- bounds = mbounds;
- }
- else {
- bounds = mbounds.transformed(&tfm);
- }
- }
-}
-
-void Object::apply_transform(bool apply_to_motion)
-{
- if (!geometry || tfm == transform_identity())
- return;
-
- geometry->apply_transform(tfm, apply_to_motion);
-
- /* we keep normals pointing in same direction on negative scale, notify
- * geometry about this in it (re)calculates normals */
- if (transform_negative_scale(tfm))
- geometry->transform_negative_scaled = true;
-
- if (bounds.valid()) {
- geometry->compute_bounds();
- compute_bounds(false);
- }
-
- /* tfm is not reset to identity, all code that uses it needs to check the
- * transform_applied boolean */
-}
-
-void Object::tag_update(Scene *scene)
-{
- uint32_t flag = ObjectManager::UPDATE_NONE;
-
- if (is_modified()) {
- flag |= ObjectManager::OBJECT_MODIFIED;
-
- if (use_holdout_is_modified()) {
- flag |= ObjectManager::HOLDOUT_MODIFIED;
- }
-
- if (is_shadow_catcher_is_modified()) {
- scene->tag_shadow_catcher_modified();
- }
- }
-
- if (geometry) {
- if (tfm_is_modified()) {
- flag |= ObjectManager::TRANSFORM_MODIFIED;
- }
-
- if (visibility_is_modified()) {
- flag |= ObjectManager::VISIBILITY_MODIFIED;
- }
-
- foreach (Node *node, geometry->get_used_shaders()) {
- Shader *shader = static_cast<Shader *>(node);
- if (shader->get_use_mis() && shader->has_surface_emission)
- scene->light_manager->tag_update(scene, LightManager::EMISSIVE_MESH_MODIFIED);
- }
- }
-
- scene->camera->need_flags_update = true;
- scene->object_manager->tag_update(scene, flag);
-}
-
-bool Object::use_motion() const
-{
- return (motion.size() > 1);
-}
-
-float Object::motion_time(int step) const
-{
- return (use_motion()) ? 2.0f * step / (motion.size() - 1) - 1.0f : 0.0f;
-}
-
-int Object::motion_step(float time) const
-{
- if (use_motion()) {
- for (size_t step = 0; step < motion.size(); step++) {
- if (time == motion_time(step)) {
- return step;
- }
- }
- }
-
- return -1;
-}
-
-bool Object::is_traceable() const
-{
- /* Mesh itself can be empty,can skip all such objects. */
- if (!bounds.valid() || bounds.size() == zero_float3()) {
- return false;
- }
- /* TODO(sergey): Check for mesh vertices/curves. visibility flags. */
- return true;
-}
-
-uint Object::visibility_for_tracing() const
-{
- return SHADOW_CATCHER_OBJECT_VISIBILITY(is_shadow_catcher, visibility & PATH_RAY_ALL_VISIBILITY);
-}
-
-float Object::compute_volume_step_size() const
-{
- if (geometry->geometry_type != Geometry::MESH && geometry->geometry_type != Geometry::VOLUME) {
- return FLT_MAX;
- }
-
- Mesh *mesh = static_cast<Mesh *>(geometry);
-
- if (!mesh->has_volume) {
- return FLT_MAX;
- }
-
- /* Compute step rate from shaders. */
- float step_rate = FLT_MAX;
-
- foreach (Node *node, mesh->get_used_shaders()) {
- Shader *shader = static_cast<Shader *>(node);
- if (shader->has_volume) {
- if ((shader->get_heterogeneous_volume() && shader->has_volume_spatial_varying) ||
- (shader->has_volume_attribute_dependency)) {
- step_rate = fminf(shader->get_volume_step_rate(), step_rate);
- }
- }
- }
-
- if (step_rate == FLT_MAX) {
- return FLT_MAX;
- }
-
- /* Compute step size from voxel grids. */
- float step_size = FLT_MAX;
-
- if (geometry->geometry_type == Geometry::VOLUME) {
- Volume *volume = static_cast<Volume *>(geometry);
-
- foreach (Attribute &attr, volume->attributes.attributes) {
- if (attr.element == ATTR_ELEMENT_VOXEL) {
- ImageHandle &handle = attr.data_voxel();
- const ImageMetaData &metadata = handle.metadata();
- if (metadata.width == 0 || metadata.height == 0 || metadata.depth == 0) {
- continue;
- }
-
- /* User specified step size. */
- float voxel_step_size = volume->get_step_size();
-
- if (voxel_step_size == 0.0f) {
- /* Auto detect step size. */
- float3 size = one_float3();
-#ifdef WITH_NANOVDB
- /* Dimensions were not applied to image transform with NanOVDB (see image_vdb.cpp) */
- if (metadata.type != IMAGE_DATA_TYPE_NANOVDB_FLOAT &&
- metadata.type != IMAGE_DATA_TYPE_NANOVDB_FLOAT3)
-#endif
- size /= make_float3(metadata.width, metadata.height, metadata.depth);
-
- /* Step size is transformed from voxel to world space. */
- Transform voxel_tfm = tfm;
- if (metadata.use_transform_3d) {
- voxel_tfm = tfm * transform_inverse(metadata.transform_3d);
- }
- voxel_step_size = min3(fabs(transform_direction(&voxel_tfm, size)));
- }
- else if (volume->get_object_space()) {
- /* User specified step size in object space. */
- float3 size = make_float3(voxel_step_size, voxel_step_size, voxel_step_size);
- voxel_step_size = min3(fabs(transform_direction(&tfm, size)));
- }
-
- if (voxel_step_size > 0.0f) {
- step_size = fminf(voxel_step_size, step_size);
- }
- }
- }
- }
-
- if (step_size == FLT_MAX) {
- /* Fall back to 1/10th of bounds for procedural volumes. */
- step_size = 0.1f * average(bounds.size());
- }
-
- step_size *= step_rate;
-
- return step_size;
-}
-
-bool Object::check_is_volume() const
-{
- if (geometry->geometry_type == Geometry::VOLUME) {
- return true;
- }
-
- for (Node *node : get_geometry()->get_used_shaders()) {
- const Shader *shader = static_cast<const Shader *>(node);
- if (shader->has_volume) {
- return true;
- }
- }
-
- return false;
-}
-
-int Object::get_device_index() const
-{
- return index;
-}
-
-/* Object Manager */
-
-ObjectManager::ObjectManager()
-{
- update_flags = UPDATE_ALL;
- need_flags_update = true;
-}
-
-ObjectManager::~ObjectManager()
-{
-}
-
-static float object_volume_density(const Transform &tfm, Geometry *geom)
-{
- if (geom->geometry_type == Geometry::VOLUME) {
- /* Volume density automatically adjust to object scale. */
- if (static_cast<Volume *>(geom)->get_object_space()) {
- const float3 unit = normalize(one_float3());
- return 1.0f / len(transform_direction(&tfm, unit));
- }
- }
-
- return 1.0f;
-}
-
-void ObjectManager::device_update_object_transform(UpdateObjectTransformState *state,
- Object *ob,
- bool update_all)
-{
- KernelObject &kobject = state->objects[ob->index];
- Transform *object_motion_pass = state->object_motion_pass;
-
- Geometry *geom = ob->geometry;
- uint flag = 0;
-
- /* Compute transformations. */
- Transform tfm = ob->tfm;
- Transform itfm = transform_inverse(tfm);
-
- float3 color = ob->color;
- float pass_id = ob->pass_id;
- float random_number = (float)ob->random_id * (1.0f / (float)0xFFFFFFFF);
- int particle_index = (ob->particle_system) ?
- ob->particle_index + state->particle_offset[ob->particle_system] :
- 0;
-
- kobject.tfm = tfm;
- kobject.itfm = itfm;
- kobject.volume_density = object_volume_density(tfm, geom);
- kobject.color[0] = color.x;
- kobject.color[1] = color.y;
- kobject.color[2] = color.z;
- kobject.pass_id = pass_id;
- kobject.random_number = random_number;
- kobject.particle_index = particle_index;
- kobject.motion_offset = 0;
- kobject.ao_distance = ob->ao_distance;
-
- if (geom->get_use_motion_blur()) {
- state->have_motion = true;
- }
-
- if (geom->geometry_type == Geometry::MESH) {
- /* TODO: why only mesh? */
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
- flag |= SD_OBJECT_HAS_VERTEX_MOTION;
- }
- }
-
- if (state->need_motion == Scene::MOTION_PASS) {
- /* Clear motion array if there is no actual motion. */
- ob->update_motion();
-
- /* Compute motion transforms. */
- Transform tfm_pre, tfm_post;
- if (ob->use_motion()) {
- tfm_pre = ob->motion[0];
- tfm_post = ob->motion[ob->motion.size() - 1];
- }
- else {
- tfm_pre = tfm;
- tfm_post = tfm;
- }
-
- /* Motion transformations, is world/object space depending if mesh
- * comes with deformed position in object space, or if we transform
- * the shading point in world space. */
- if (!(flag & SD_OBJECT_HAS_VERTEX_MOTION)) {
- tfm_pre = tfm_pre * itfm;
- tfm_post = tfm_post * itfm;
- }
-
- int motion_pass_offset = ob->index * OBJECT_MOTION_PASS_SIZE;
- object_motion_pass[motion_pass_offset + 0] = tfm_pre;
- object_motion_pass[motion_pass_offset + 1] = tfm_post;
- }
- else if (state->need_motion == Scene::MOTION_BLUR) {
- if (ob->use_motion()) {
- kobject.motion_offset = state->motion_offset[ob->index];
-
- /* Decompose transforms for interpolation. */
- if (ob->tfm_is_modified() || update_all) {
- DecomposedTransform *decomp = state->object_motion + kobject.motion_offset;
- transform_motion_decompose(decomp, ob->motion.data(), ob->motion.size());
- }
-
- flag |= SD_OBJECT_MOTION;
- state->have_motion = true;
- }
- }
-
- /* Dupli object coords and motion info. */
- kobject.dupli_generated[0] = ob->dupli_generated[0];
- kobject.dupli_generated[1] = ob->dupli_generated[1];
- kobject.dupli_generated[2] = ob->dupli_generated[2];
- kobject.numkeys = (geom->geometry_type == Geometry::HAIR) ?
- static_cast<Hair *>(geom)->get_curve_keys().size() :
- 0;
- kobject.dupli_uv[0] = ob->dupli_uv[0];
- kobject.dupli_uv[1] = ob->dupli_uv[1];
- int totalsteps = geom->get_motion_steps();
- kobject.numsteps = (totalsteps - 1) / 2;
- kobject.numverts = (geom->geometry_type == Geometry::MESH ||
- geom->geometry_type == Geometry::VOLUME) ?
- static_cast<Mesh *>(geom)->get_verts().size() :
- 0;
- kobject.patch_map_offset = 0;
- kobject.attribute_map_offset = 0;
-
- if (ob->asset_name_is_modified() || update_all) {
- uint32_t hash_name = util_murmur_hash3(ob->name.c_str(), ob->name.length(), 0);
- uint32_t hash_asset = util_murmur_hash3(ob->asset_name.c_str(), ob->asset_name.length(), 0);
- kobject.cryptomatte_object = util_hash_to_float(hash_name);
- kobject.cryptomatte_asset = util_hash_to_float(hash_asset);
- }
-
- kobject.shadow_terminator_shading_offset = 1.0f /
- (1.0f - 0.5f * ob->shadow_terminator_shading_offset);
- kobject.shadow_terminator_geometry_offset = ob->shadow_terminator_geometry_offset;
-
- kobject.visibility = ob->visibility_for_tracing();
- kobject.primitive_type = geom->primitive_type();
-
- /* Object flag. */
- if (ob->use_holdout) {
- flag |= SD_OBJECT_HOLDOUT_MASK;
- }
- state->object_flag[ob->index] = flag;
- state->object_volume_step[ob->index] = FLT_MAX;
-
- /* Have curves. */
- if (geom->geometry_type == Geometry::HAIR) {
- state->have_curves = true;
- }
-}
-
-void ObjectManager::device_update_transforms(DeviceScene *dscene, Scene *scene, Progress &progress)
-{
- UpdateObjectTransformState state;
- state.need_motion = scene->need_motion();
- state.have_motion = false;
- state.have_curves = false;
- state.scene = scene;
- state.queue_start_object = 0;
-
- state.objects = dscene->objects.alloc(scene->objects.size());
- state.object_flag = dscene->object_flag.alloc(scene->objects.size());
- state.object_volume_step = dscene->object_volume_step.alloc(scene->objects.size());
- state.object_motion = NULL;
- state.object_motion_pass = NULL;
-
- if (state.need_motion == Scene::MOTION_PASS) {
- state.object_motion_pass = dscene->object_motion_pass.alloc(OBJECT_MOTION_PASS_SIZE *
- scene->objects.size());
- }
- else if (state.need_motion == Scene::MOTION_BLUR) {
- /* Set object offsets into global object motion array. */
- uint *motion_offsets = state.motion_offset.resize(scene->objects.size());
- uint motion_offset = 0;
-
- foreach (Object *ob, scene->objects) {
- *motion_offsets = motion_offset;
- motion_offsets++;
-
- /* Clear motion array if there is no actual motion. */
- ob->update_motion();
- motion_offset += ob->motion.size();
- }
-
- state.object_motion = dscene->object_motion.alloc(motion_offset);
- }
-
- /* Particle system device offsets
- * 0 is dummy particle, index starts at 1.
- */
- int numparticles = 1;
- foreach (ParticleSystem *psys, scene->particle_systems) {
- state.particle_offset[psys] = numparticles;
- numparticles += psys->particles.size();
- }
-
- /* as all the arrays are the same size, checking only dscene.objects is sufficient */
- const bool update_all = dscene->objects.need_realloc();
-
- /* Parallel object update, with grain size to avoid too much threading overhead
- * for individual objects. */
- static const int OBJECTS_PER_TASK = 32;
- parallel_for(blocked_range<size_t>(0, scene->objects.size(), OBJECTS_PER_TASK),
- [&](const blocked_range<size_t> &r) {
- for (size_t i = r.begin(); i != r.end(); i++) {
- Object *ob = state.scene->objects[i];
- device_update_object_transform(&state, ob, update_all);
- }
- });
-
- if (progress.get_cancel()) {
- return;
- }
-
- dscene->objects.copy_to_device_if_modified();
- if (state.need_motion == Scene::MOTION_PASS) {
- dscene->object_motion_pass.copy_to_device();
- }
- else if (state.need_motion == Scene::MOTION_BLUR) {
- dscene->object_motion.copy_to_device();
- }
-
- dscene->data.bvh.have_motion = state.have_motion;
- dscene->data.bvh.have_curves = state.have_curves;
-
- dscene->objects.clear_modified();
- dscene->object_motion_pass.clear_modified();
- dscene->object_motion.clear_modified();
-}
-
-void ObjectManager::device_update(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- if (!need_update())
- return;
-
- if (update_flags & (OBJECT_ADDED | OBJECT_REMOVED)) {
- dscene->objects.tag_realloc();
- dscene->object_motion_pass.tag_realloc();
- dscene->object_motion.tag_realloc();
- dscene->object_flag.tag_realloc();
- dscene->object_volume_step.tag_realloc();
- }
-
- if (update_flags & HOLDOUT_MODIFIED) {
- dscene->object_flag.tag_modified();
- }
-
- if (update_flags & PARTICLE_MODIFIED) {
- dscene->objects.tag_modified();
- }
-
- VLOG(1) << "Total " << scene->objects.size() << " objects.";
-
- device_free(device, dscene, false);
-
- if (scene->objects.size() == 0)
- return;
-
- {
- /* Assign object IDs. */
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->object.times.add_entry({"device_update (assign index)", time});
- }
- });
-
- int index = 0;
- foreach (Object *object, scene->objects) {
- object->index = index++;
-
- /* this is a bit too broad, however a bigger refactor might be needed to properly separate
- * update each type of data (transform, flags, etc.) */
- if (object->is_modified()) {
- dscene->objects.tag_modified();
- dscene->object_motion_pass.tag_modified();
- dscene->object_motion.tag_modified();
- dscene->object_flag.tag_modified();
- dscene->object_volume_step.tag_modified();
- }
- }
- }
-
- {
- /* set object transform matrices, before applying static transforms */
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->object.times.add_entry(
- {"device_update (copy objects to device)", time});
- }
- });
-
- progress.set_status("Updating Objects", "Copying Transformations to device");
- device_update_transforms(dscene, scene, progress);
- }
-
- if (progress.get_cancel())
- return;
-
- /* prepare for static BVH building */
- /* todo: do before to support getting object level coords? */
- if (scene->params.bvh_type == BVH_TYPE_STATIC) {
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->object.times.add_entry(
- {"device_update (apply static transforms)", time});
- }
- });
-
- progress.set_status("Updating Objects", "Applying Static Transformations");
- apply_static_transforms(dscene, scene, progress);
- }
-
- foreach (Object *object, scene->objects) {
- object->clear_modified();
- }
-}
-
-void ObjectManager::device_update_flags(
- Device *, DeviceScene *dscene, Scene *scene, Progress & /*progress*/, bool bounds_valid)
-{
- if (!need_update() && !need_flags_update)
- return;
-
- scoped_callback_timer timer([scene](double time) {
- if (scene->update_stats) {
- scene->update_stats->object.times.add_entry({"device_update_flags", time});
- }
- });
-
- update_flags = UPDATE_NONE;
- need_flags_update = false;
-
- if (scene->objects.size() == 0)
- return;
-
- /* Object info flag. */
- uint *object_flag = dscene->object_flag.data();
- float *object_volume_step = dscene->object_volume_step.data();
-
- /* Object volume intersection. */
- vector<Object *> volume_objects;
- bool has_volume_objects = false;
- foreach (Object *object, scene->objects) {
- if (object->geometry->has_volume) {
- if (bounds_valid) {
- volume_objects.push_back(object);
- }
- has_volume_objects = true;
- object_volume_step[object->index] = object->compute_volume_step_size();
- }
- else {
- object_volume_step[object->index] = FLT_MAX;
- }
- }
-
- foreach (Object *object, scene->objects) {
- if (object->geometry->has_volume) {
- object_flag[object->index] |= SD_OBJECT_HAS_VOLUME;
- object_flag[object->index] &= ~SD_OBJECT_HAS_VOLUME_ATTRIBUTES;
-
- foreach (Attribute &attr, object->geometry->attributes.attributes) {
- if (attr.element == ATTR_ELEMENT_VOXEL) {
- object_flag[object->index] |= SD_OBJECT_HAS_VOLUME_ATTRIBUTES;
- }
- }
- }
- else {
- object_flag[object->index] &= ~(SD_OBJECT_HAS_VOLUME | SD_OBJECT_HAS_VOLUME_ATTRIBUTES);
- }
-
- if (object->is_shadow_catcher) {
- object_flag[object->index] |= SD_OBJECT_SHADOW_CATCHER;
- }
- else {
- object_flag[object->index] &= ~SD_OBJECT_SHADOW_CATCHER;
- }
-
- if (bounds_valid) {
- foreach (Object *volume_object, volume_objects) {
- if (object == volume_object) {
- continue;
- }
- if (object->bounds.intersects(volume_object->bounds)) {
- object_flag[object->index] |= SD_OBJECT_INTERSECTS_VOLUME;
- break;
- }
- }
- }
- else if (has_volume_objects) {
- /* Not really valid, but can't make more reliable in the case
- * of bounds not being up to date.
- */
- object_flag[object->index] |= SD_OBJECT_INTERSECTS_VOLUME;
- }
- }
-
- /* Copy object flag. */
- dscene->object_flag.copy_to_device();
- dscene->object_volume_step.copy_to_device();
-
- dscene->object_flag.clear_modified();
- dscene->object_volume_step.clear_modified();
-}
-
-void ObjectManager::device_update_mesh_offsets(Device *, DeviceScene *dscene, Scene *scene)
-{
- if (dscene->objects.size() == 0) {
- return;
- }
-
- KernelObject *kobjects = dscene->objects.data();
-
- bool update = false;
-
- foreach (Object *object, scene->objects) {
- Geometry *geom = object->geometry;
-
- if (geom->geometry_type == Geometry::MESH) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->patch_table) {
- uint patch_map_offset = 2 * (mesh->patch_table_offset + mesh->patch_table->total_size() -
- mesh->patch_table->num_nodes * PATCH_NODE_SIZE) -
- mesh->patch_offset;
-
- if (kobjects[object->index].patch_map_offset != patch_map_offset) {
- kobjects[object->index].patch_map_offset = patch_map_offset;
- update = true;
- }
- }
- }
-
- size_t attr_map_offset = object->attr_map_offset;
-
- /* An object attribute map cannot have a zero offset because mesh maps come first. */
- if (attr_map_offset == 0) {
- attr_map_offset = geom->attr_map_offset;
- }
-
- if (kobjects[object->index].attribute_map_offset != attr_map_offset) {
- kobjects[object->index].attribute_map_offset = attr_map_offset;
- update = true;
- }
- }
-
- if (update) {
- dscene->objects.copy_to_device();
- }
-}
-
-void ObjectManager::device_free(Device *, DeviceScene *dscene, bool force_free)
-{
- dscene->objects.free_if_need_realloc(force_free);
- dscene->object_motion_pass.free_if_need_realloc(force_free);
- dscene->object_motion.free_if_need_realloc(force_free);
- dscene->object_flag.free_if_need_realloc(force_free);
- dscene->object_volume_step.free_if_need_realloc(force_free);
-}
-
-void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress &progress)
-{
- /* todo: normals and displacement should be done before applying transform! */
- /* todo: create objects/geometry in right order! */
-
- /* counter geometry users */
- map<Geometry *, int> geometry_users;
- Scene::MotionType need_motion = scene->need_motion();
- bool motion_blur = need_motion == Scene::MOTION_BLUR;
- bool apply_to_motion = need_motion != Scene::MOTION_PASS;
- int i = 0;
-
- foreach (Object *object, scene->objects) {
- map<Geometry *, int>::iterator it = geometry_users.find(object->geometry);
-
- if (it == geometry_users.end())
- geometry_users[object->geometry] = 1;
- else
- it->second++;
- }
-
- if (progress.get_cancel())
- return;
-
- uint *object_flag = dscene->object_flag.data();
-
- /* apply transforms for objects with single user geometry */
- foreach (Object *object, scene->objects) {
- /* Annoying feedback loop here: we can't use is_instanced() because
- * it'll use uninitialized transform_applied flag.
- *
- * Could be solved by moving reference counter to Geometry.
- */
- Geometry *geom = object->geometry;
- bool apply = (geometry_users[geom] == 1) && !geom->has_surface_bssrdf &&
- !geom->has_true_displacement();
-
- if (geom->geometry_type == Geometry::MESH) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- apply = apply && mesh->get_subdivision_type() == Mesh::SUBDIVISION_NONE;
- }
- else if (geom->geometry_type == Geometry::HAIR) {
- /* Can't apply non-uniform scale to curves, this can't be represented by
- * control points and radius alone. */
- float scale;
- apply = apply && transform_uniform_scale(object->tfm, scale);
- }
-
- if (apply) {
- if (!(motion_blur && object->use_motion())) {
- if (!geom->transform_applied) {
- object->apply_transform(apply_to_motion);
- geom->transform_applied = true;
-
- if (progress.get_cancel())
- return;
- }
-
- object_flag[i] |= SD_OBJECT_TRANSFORM_APPLIED;
- if (geom->transform_negative_scaled)
- object_flag[i] |= SD_OBJECT_NEGATIVE_SCALE_APPLIED;
- }
- }
-
- i++;
- }
-}
-
-void ObjectManager::tag_update(Scene *scene, uint32_t flag)
-{
- update_flags |= flag;
-
- /* avoid infinite loops if the geometry manager tagged us for an update */
- if ((flag & GEOMETRY_MANAGER) == 0) {
- uint32_t geometry_flag = GeometryManager::OBJECT_MANAGER;
-
- /* Also notify in case added or removed objects were instances, as no Geometry might have been
- * added or removed, but the BVH still needs to updated. */
- if ((flag & (OBJECT_ADDED | OBJECT_REMOVED)) != 0) {
- geometry_flag |= (GeometryManager::GEOMETRY_ADDED | GeometryManager::GEOMETRY_REMOVED);
- }
-
- if ((flag & TRANSFORM_MODIFIED) != 0) {
- geometry_flag |= GeometryManager::TRANSFORM_MODIFIED;
- }
-
- if ((flag & VISIBILITY_MODIFIED) != 0) {
- geometry_flag |= GeometryManager::VISIBILITY_MODIFIED;
- }
-
- scene->geometry_manager->tag_update(scene, geometry_flag);
- }
-
- scene->light_manager->tag_update(scene, LightManager::OBJECT_MANAGER);
-
- /* Integrator's shadow catcher settings depends on object visibility settings. */
- if (flag & (OBJECT_ADDED | OBJECT_REMOVED | OBJECT_MODIFIED)) {
- scene->integrator->tag_update(scene, Integrator::OBJECT_MANAGER);
- }
-}
-
-bool ObjectManager::need_update() const
-{
- return update_flags != UPDATE_NONE;
-}
-
-string ObjectManager::get_cryptomatte_objects(Scene *scene)
-{
- string manifest = "{";
-
- unordered_set<ustring, ustringHash> objects;
- foreach (Object *object, scene->objects) {
- if (objects.count(object->name)) {
- continue;
- }
- objects.insert(object->name);
- uint32_t hash_name = util_murmur_hash3(object->name.c_str(), object->name.length(), 0);
- manifest += string_printf("\"%s\":\"%08x\",", object->name.c_str(), hash_name);
- }
- manifest[manifest.size() - 1] = '}';
- return manifest;
-}
-
-string ObjectManager::get_cryptomatte_assets(Scene *scene)
-{
- string manifest = "{";
- unordered_set<ustring, ustringHash> assets;
- foreach (Object *ob, scene->objects) {
- if (assets.count(ob->asset_name)) {
- continue;
- }
- assets.insert(ob->asset_name);
- uint32_t hash_asset = util_murmur_hash3(ob->asset_name.c_str(), ob->asset_name.length(), 0);
- manifest += string_printf("\"%s\":\"%08x\",", ob->asset_name.c_str(), hash_asset);
- }
- manifest[manifest.size() - 1] = '}';
- return manifest;
-}
-
-CCL_NAMESPACE_END