diff options
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r-- | intern/cycles/render/object.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 259a0d25bcc..376a7911fc9 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -89,7 +89,7 @@ void Object::apply_transform() Transform ntfm = transform_transpose(transform_inverse(tfm)); /* we keep normals pointing in same direction on negative scale, notify - mesh about this in it (re)calculates normals */ + * mesh about this in it (re)calculates normals */ if(transform_negative_scale(tfm)) mesh->transform_negative_scaled = true; @@ -161,7 +161,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene Transform itfm = transform_inverse(tfm); /* compute surface area. for uniform scale we can do avoid the many - transform calls and share computation for instances */ + * transform calls and share computation for instances */ /* todo: correct for displacement, and move to a better place */ float uniform_scale; float surface_area = 0.0f; @@ -206,8 +206,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene if(need_motion == Scene::MOTION_PASS) { /* motion transformations, is world/object space depending if mesh - comes with deformed position in object space, or if we transform - the shading point in world space */ + * comes with deformed position in object space, or if we transform + * the shading point in world space */ Transform mtfm_pre = ob->motion.pre; Transform mtfm_post = ob->motion.post; |