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Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 5df8e8c1368..a89f8afd251 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -19,6 +19,7 @@
#include "device.h"
#include "light.h"
#include "mesh.h"
+#include "curves.h"
#include "object.h"
#include "scene.h"
@@ -45,6 +46,7 @@ Object::Object()
motion.post = transform_identity();
use_motion = false;
use_holdout = false;
+ curverender = false;
}
Object::~Object()
@@ -86,6 +88,10 @@ void Object::apply_transform()
for(size_t i = 0; i < mesh->verts.size(); i++)
mesh->verts[i] = transform_point(&tfm, mesh->verts[i]);
+ for(size_t i = 0; i < mesh->curve_keys.size(); i++)
+ mesh->curve_keys[i].co = transform_point(&tfm, mesh->curve_keys[i].co);
+
+ Attribute *attr_tangent = mesh->curve_attributes.find(ATTR_STD_CURVE_TANGENT);
Attribute *attr_fN = mesh->attributes.find(ATTR_STD_FACE_NORMAL);
Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
@@ -110,6 +116,13 @@ void Object::apply_transform()
vN[i] = transform_direction(&ntfm, vN[i]);
}
+ if(attr_tangent) {
+ float3 *tangent = attr_tangent->data_float3();
+
+ for(size_t i = 0; i < mesh->curve_keys.size(); i++)
+ tangent[i] = transform_direction(&tfm, tangent[i]);
+ }
+
if(bounds.valid()) {
mesh->compute_bounds();
compute_bounds(false, 0.0f);
@@ -133,6 +146,7 @@ void Object::tag_update(Scene *scene)
}
}
+ scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->object_manager->need_update = true;
}
@@ -189,6 +203,20 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ int first_key = curve.first_key;
+
+ for(int i = 0; i < curve.num_segments(); i++) {
+ float3 p1 = mesh->curve_keys[first_key + i].co;
+ float r1 = mesh->curve_keys[first_key + i].radius;
+ float3 p2 = mesh->curve_keys[first_key + i + 1].co;
+ float r2 = mesh->curve_keys[first_key + i + 1].radius;
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
+ }
+
surface_area_map[mesh] = surface_area;
}
else
@@ -204,6 +232,23 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
+
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ int first_key = curve.first_key;
+
+ for(int i = 0; i < curve.num_segments(); i++) {
+ float3 p1 = mesh->curve_keys[first_key + i].co;
+ float r1 = mesh->curve_keys[first_key + i].radius;
+ float3 p2 = mesh->curve_keys[first_key + i + 1].co;
+ float r2 = mesh->curve_keys[first_key + i + 1].radius;
+
+ p1 = transform_point(&tfm, p1);
+ p2 = transform_point(&tfm, p2);
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
+ }
}
/* pack in texture */
@@ -355,6 +400,7 @@ void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Pro
void ObjectManager::tag_update(Scene *scene)
{
need_update = true;
+ scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->light_manager->need_update = true;
}