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Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp75
1 files changed, 44 insertions, 31 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index bce2e08b390..3a314437f0b 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -104,9 +104,13 @@ NODE_DEFINE(Object)
SOCKET_POINT2(dupli_uv, "Dupli UV", make_float2(0.0f, 0.0f));
SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>());
SOCKET_FLOAT(shadow_terminator_offset, "Terminator Offset", 0.0f);
+ SOCKET_STRING(asset_name, "Asset Name", ustring());
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
+ SOCKET_NODE(particle_system, "Particle System", &ParticleSystem::node_type);
+ SOCKET_INT(particle_index, "Particle Index", 0);
+
return type;
}
@@ -212,10 +216,11 @@ void Object::tag_update(Scene *scene)
{
if (geometry) {
if (geometry->transform_applied)
- geometry->need_update = true;
+ geometry->tag_modified();
- foreach (Shader *shader, geometry->used_shaders) {
- if (shader->use_mis && shader->has_surface_emission)
+ foreach (Node *node, geometry->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
+ if (shader->get_use_mis() && shader->has_surface_emission)
scene->light_manager->need_update = true;
}
}
@@ -272,7 +277,7 @@ uint Object::visibility_for_tracing() const
float Object::compute_volume_step_size() const
{
- if (geometry->type != Geometry::MESH && geometry->type != Geometry::VOLUME) {
+ if (geometry->geometry_type != Geometry::MESH && geometry->geometry_type != Geometry::VOLUME) {
return FLT_MAX;
}
@@ -285,11 +290,12 @@ float Object::compute_volume_step_size() const
/* Compute step rate from shaders. */
float step_rate = FLT_MAX;
- foreach (Shader *shader, mesh->used_shaders) {
+ foreach (Node *node, mesh->used_shaders) {
+ Shader *shader = static_cast<Shader *>(node);
if (shader->has_volume) {
- if ((shader->heterogeneous_volume && shader->has_volume_spatial_varying) ||
+ if ((shader->get_heterogeneous_volume() && shader->has_volume_spatial_varying) ||
(shader->has_volume_attribute_dependency)) {
- step_rate = fminf(shader->volume_step_rate, step_rate);
+ step_rate = fminf(shader->get_volume_step_rate(), step_rate);
}
}
}
@@ -301,7 +307,7 @@ float Object::compute_volume_step_size() const
/* Compute step size from voxel grids. */
float step_size = FLT_MAX;
- if (geometry->type == Geometry::VOLUME) {
+ if (geometry->geometry_type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geometry);
foreach (Attribute &attr, volume->attributes.attributes) {
@@ -313,7 +319,7 @@ float Object::compute_volume_step_size() const
}
/* User specified step size. */
- float voxel_step_size = volume->step_size;
+ float voxel_step_size = volume->get_step_size();
if (voxel_step_size == 0.0f) {
/* Auto detect step size. */
@@ -327,7 +333,7 @@ float Object::compute_volume_step_size() const
}
voxel_step_size = min3(fabs(transform_direction(&voxel_tfm, size)));
}
- else if (volume->object_space) {
+ else if (volume->get_object_space()) {
/* User specified step size in object space. */
float3 size = make_float3(voxel_step_size, voxel_step_size, voxel_step_size);
voxel_step_size = min3(fabs(transform_direction(&tfm, size)));
@@ -371,14 +377,15 @@ static float object_surface_area(UpdateObjectTransformState *state,
const Transform &tfm,
Geometry *geom)
{
- if (geom->type != Geometry::MESH && geom->type != Geometry::VOLUME) {
+ if (geom->geometry_type != Geometry::MESH && geom->geometry_type != Geometry::VOLUME) {
return 0.0f;
}
Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->has_volume || geom->type == Geometry::VOLUME) {
+ if (mesh->has_volume || geom->geometry_type == Geometry::VOLUME) {
/* Volume density automatically adjust to object scale. */
- if (geom->type == Geometry::VOLUME && static_cast<Volume *>(geom)->object_space) {
+ if (geom->geometry_type == Geometry::VOLUME &&
+ static_cast<Volume *>(geom)->get_object_space()) {
const float3 unit = normalize(make_float3(1.0f, 1.0f, 1.0f));
return 1.0f / len(transform_direction(&tfm, unit));
}
@@ -410,9 +417,9 @@ static float object_surface_area(UpdateObjectTransformState *state,
size_t num_triangles = mesh->num_triangles();
for (size_t j = 0; j < num_triangles; j++) {
Mesh::Triangle t = mesh->get_triangle(j);
- float3 p1 = mesh->verts[t.v[0]];
- float3 p2 = mesh->verts[t.v[1]];
- float3 p3 = mesh->verts[t.v[2]];
+ float3 p1 = mesh->get_verts()[t.v[0]];
+ float3 p2 = mesh->get_verts()[t.v[1]];
+ float3 p3 = mesh->get_verts()[t.v[2]];
surface_area += triangle_area(p1, p2, p3);
}
@@ -431,9 +438,9 @@ static float object_surface_area(UpdateObjectTransformState *state,
size_t num_triangles = mesh->num_triangles();
for (size_t j = 0; j < num_triangles; j++) {
Mesh::Triangle t = mesh->get_triangle(j);
- float3 p1 = transform_point(&tfm, mesh->verts[t.v[0]]);
- float3 p2 = transform_point(&tfm, mesh->verts[t.v[1]]);
- float3 p3 = transform_point(&tfm, mesh->verts[t.v[2]]);
+ float3 p1 = transform_point(&tfm, mesh->get_verts()[t.v[0]]);
+ float3 p2 = transform_point(&tfm, mesh->get_verts()[t.v[1]]);
+ float3 p3 = transform_point(&tfm, mesh->get_verts()[t.v[2]]);
surface_area += triangle_area(p1, p2, p3);
}
@@ -472,11 +479,11 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.particle_index = particle_index;
kobject.motion_offset = 0;
- if (geom->use_motion_blur) {
+ if (geom->get_use_motion_blur()) {
state->have_motion = true;
}
- if (geom->type == Geometry::MESH) {
+ if (geom->geometry_type == Geometry::MESH) {
/* TODO: why only mesh? */
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
@@ -527,14 +534,16 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.dupli_generated[0] = ob->dupli_generated[0];
kobject.dupli_generated[1] = ob->dupli_generated[1];
kobject.dupli_generated[2] = ob->dupli_generated[2];
- kobject.numkeys = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom)->curve_keys.size() :
- 0;
+ kobject.numkeys = (geom->geometry_type == Geometry::HAIR) ?
+ static_cast<Hair *>(geom)->get_curve_keys().size() :
+ 0;
kobject.dupli_uv[0] = ob->dupli_uv[0];
kobject.dupli_uv[1] = ob->dupli_uv[1];
- int totalsteps = geom->motion_steps;
+ int totalsteps = geom->get_motion_steps();
kobject.numsteps = (totalsteps - 1) / 2;
- kobject.numverts = (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) ?
- static_cast<Mesh *>(geom)->verts.size() :
+ kobject.numverts = (geom->geometry_type == Geometry::MESH ||
+ geom->geometry_type == Geometry::VOLUME) ?
+ static_cast<Mesh *>(geom)->get_verts().size() :
0;
kobject.patch_map_offset = 0;
kobject.attribute_map_offset = 0;
@@ -552,7 +561,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
state->object_volume_step[ob->index] = FLT_MAX;
/* Have curves. */
- if (geom->type == Geometry::HAIR) {
+ if (geom->geometry_type == Geometry::HAIR) {
state->have_curves = true;
}
}
@@ -687,6 +696,10 @@ void ObjectManager::device_update(Device *device,
progress.set_status("Updating Objects", "Applying Static Transformations");
apply_static_transforms(dscene, scene, progress);
}
+
+ foreach (Object *object, scene->objects) {
+ object->clear_modified();
+ }
}
void ObjectManager::device_update_flags(
@@ -786,7 +799,7 @@ void ObjectManager::device_update_mesh_offsets(Device *, DeviceScene *dscene, Sc
foreach (Object *object, scene->objects) {
Geometry *geom = object->geometry;
- if (geom->type == Geometry::MESH) {
+ if (geom->geometry_type == Geometry::MESH) {
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->patch_table) {
uint patch_map_offset = 2 * (mesh->patch_table_offset + mesh->patch_table->total_size() -
@@ -857,11 +870,11 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
bool apply = (geometry_users[geom] == 1) && !geom->has_surface_bssrdf &&
!geom->has_true_displacement();
- if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
+ if (geom->geometry_type == Geometry::MESH) {
Mesh *mesh = static_cast<Mesh *>(geom);
- apply = apply && mesh->subdivision_type == Mesh::SUBDIVISION_NONE;
+ apply = apply && mesh->get_subdivision_type() == Mesh::SUBDIVISION_NONE;
}
- else if (geom->type == Geometry::HAIR) {
+ else if (geom->geometry_type == Geometry::HAIR) {
/* Can't apply non-uniform scale to curves, this can't be represented by
* control points and radius alone. */
float scale;