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Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r--intern/cycles/render/object.h193
1 files changed, 0 insertions, 193 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
deleted file mode 100644
index 6920f2c1f1c..00000000000
--- a/intern/cycles/render/object.h
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __OBJECT_H__
-#define __OBJECT_H__
-
-#include "graph/node.h"
-
-/* included as Object::set_particle_system defined through NODE_SOCKET_API does
- * not select the right Node::set overload as it does not know that ParticleSystem
- * is a Node */
-#include "render/particles.h"
-#include "render/scene.h"
-
-#include "util/util_array.h"
-#include "util/util_boundbox.h"
-#include "util/util_param.h"
-#include "util/util_thread.h"
-#include "util/util_transform.h"
-#include "util/util_types.h"
-#include "util/util_vector.h"
-
-CCL_NAMESPACE_BEGIN
-
-class Device;
-class DeviceScene;
-class Geometry;
-class ParticleSystem;
-class Progress;
-class Scene;
-struct Transform;
-struct UpdateObjectTransformState;
-class ObjectManager;
-
-/* Object */
-
-class Object : public Node {
- public:
- NODE_DECLARE
-
- NODE_SOCKET_API(Geometry *, geometry)
- NODE_SOCKET_API(Transform, tfm)
- BoundBox bounds;
- NODE_SOCKET_API(uint, random_id)
- NODE_SOCKET_API(int, pass_id)
- NODE_SOCKET_API(float3, color)
- NODE_SOCKET_API(ustring, asset_name)
- vector<ParamValue> attributes;
- NODE_SOCKET_API(uint, visibility)
- NODE_SOCKET_API_ARRAY(array<Transform>, motion)
- NODE_SOCKET_API(bool, hide_on_missing_motion)
- NODE_SOCKET_API(bool, use_holdout)
- NODE_SOCKET_API(bool, is_shadow_catcher)
- NODE_SOCKET_API(float, shadow_terminator_shading_offset)
- NODE_SOCKET_API(float, shadow_terminator_geometry_offset)
-
- NODE_SOCKET_API(float3, dupli_generated)
- NODE_SOCKET_API(float2, dupli_uv)
-
- NODE_SOCKET_API(ParticleSystem *, particle_system);
- NODE_SOCKET_API(int, particle_index);
-
- NODE_SOCKET_API(float, ao_distance)
-
- Object();
- ~Object();
-
- void tag_update(Scene *scene);
-
- void compute_bounds(bool motion_blur);
- void apply_transform(bool apply_to_motion);
-
- /* Convert between normalized -1..1 motion time and index
- * in the motion array. */
- bool use_motion() const;
- float motion_time(int step) const;
- int motion_step(float time) const;
- void update_motion();
-
- /* Maximum number of motion steps supported (due to Embree). */
- static const uint MAX_MOTION_STEPS = 129;
-
- /* Check whether object is traceable and it worth adding it to
- * kernel scene.
- */
- bool is_traceable() const;
-
- /* Combine object's visibility with all possible internal run-time
- * determined flags which denotes trace-time visibility.
- */
- uint visibility_for_tracing() const;
-
- /* Returns the index that is used in the kernel for this object. */
- int get_device_index() const;
-
- /* Compute step size from attributes, shaders, transforms. */
- float compute_volume_step_size() const;
-
- /* Check whether this object requires volume sampling (and hence might require space in the
- * volume stack).
- *
- * Note that this is a naive iteration over shaders, which allows to access information prior
- * to `scene_update()`. */
- bool check_is_volume() const;
-
- protected:
- /* Specifies the position of the object in scene->objects and
- * in the device vectors. Gets set in device_update. */
- int index;
-
- /* Reference to the attribute map with object attributes,
- * or 0 if none. Set in update_svm_attributes. */
- size_t attr_map_offset;
-
- friend class ObjectManager;
- friend class GeometryManager;
-};
-
-/* Object Manager */
-
-class ObjectManager {
- uint32_t update_flags;
-
- public:
- enum : uint32_t {
- PARTICLE_MODIFIED = (1 << 0),
- GEOMETRY_MANAGER = (1 << 1),
- MOTION_BLUR_MODIFIED = (1 << 2),
- OBJECT_ADDED = (1 << 3),
- OBJECT_REMOVED = (1 << 4),
- OBJECT_MODIFIED = (1 << 5),
- HOLDOUT_MODIFIED = (1 << 6),
- TRANSFORM_MODIFIED = (1 << 7),
- VISIBILITY_MODIFIED = (1 << 8),
-
- /* tag everything in the manager for an update */
- UPDATE_ALL = ~0u,
-
- UPDATE_NONE = 0u,
- };
-
- bool need_flags_update;
-
- ObjectManager();
- ~ObjectManager();
-
- void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
- void device_update_transforms(DeviceScene *dscene, Scene *scene, Progress &progress);
-
- void device_update_flags(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress,
- bool bounds_valid = true);
- void device_update_mesh_offsets(Device *device, DeviceScene *dscene, Scene *scene);
-
- void device_free(Device *device, DeviceScene *dscene, bool force_free);
-
- void tag_update(Scene *scene, uint32_t flag);
-
- bool need_update() const;
-
- void apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress &progress);
-
- string get_cryptomatte_objects(Scene *scene);
- string get_cryptomatte_assets(Scene *scene);
-
- protected:
- void device_update_object_transform(UpdateObjectTransformState *state,
- Object *ob,
- bool update_all);
- void device_update_object_transform_task(UpdateObjectTransformState *state);
- bool device_update_object_transform_pop_work(UpdateObjectTransformState *state,
- int *start_index,
- int *num_objects);
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __OBJECT_H__ */