diff options
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r-- | intern/cycles/render/object.h | 56 |
1 files changed, 10 insertions, 46 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index acdb1b64123..c7212ae25f9 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -35,6 +35,7 @@ class ParticleSystem; class Progress; class Scene; struct Transform; +struct UpdateObjectTransformState; /* Object */ @@ -49,8 +50,7 @@ public: int pass_id; vector<ParamValue> attributes; uint visibility; - MotionTransform motion; - bool use_motion; + array<Transform> motion; bool hide_on_missing_motion; bool use_holdout; bool is_shadow_catcher; @@ -69,12 +69,17 @@ public: void compute_bounds(bool motion_blur); void apply_transform(bool apply_to_motion); - vector<float> motion_times(); + /* Convert between normalized -1..1 motion time and index + * in the motion array. */ + bool use_motion() const; + float motion_time(int step) const; + int motion_step(float time) const; + void update_motion(); /* Check whether object is traceable and it worth adding it to * kernel scene. */ - bool is_traceable(); + bool is_traceable() const; /* Combine object's visibility with all possible internal run-time * determined flags which denotes trace-time visibility. @@ -95,7 +100,6 @@ public: void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update_transforms(DeviceScene *dscene, Scene *scene, - uint *object_flag, Progress& progress); void device_update_flags(Device *device, @@ -109,49 +113,9 @@ public: void tag_update(Scene *scene); - void apply_static_transforms(DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress); + void apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress& progress); protected: - /* Global state of object transform update. */ - struct UpdateObjectTransformState { - /* Global state used by device_update_object_transform(). - * Common for both threaded and non-threaded update. - */ - - /* Type of the motion required by the scene settings. */ - Scene::MotionType need_motion; - - /* Mapping from particle system to a index in packed particle array. - * Only used for read. - */ - map<ParticleSystem*, int> particle_offset; - - /* Mesh area. - * Used to avoid calculation of mesh area multiple times. Used for both - * read and write. Acquire surface_area_lock to keep it all thread safe. - */ - map<Mesh*, float> surface_area_map; - - /* Packed object arrays. Those will be filled in. */ - uint *object_flag; - float4 *objects; - float4 *objects_vector; - - /* Flags which will be synchronized to Integrator. */ - bool have_motion; - bool have_curves; - - /* ** Scheduling queue. ** */ - - Scene *scene; - - /* Some locks to keep everything thread-safe. */ - thread_spin_lock queue_lock; - thread_spin_lock surface_area_lock; - - /* First unused object index in the queue. */ - int queue_start_object; - }; void device_update_object_transform(UpdateObjectTransformState *state, Object *ob, const int object_index); |