diff options
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r-- | intern/cycles/render/object.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h new file mode 100644 index 00000000000..ff92b381063 --- /dev/null +++ b/intern/cycles/render/object.h @@ -0,0 +1,76 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef __OBJECT_H__ +#define __OBJECT_H__ + +#include "util_boundbox.h" +#include "util_param.h" +#include "util_transform.h" +#include "util_types.h" + +CCL_NAMESPACE_BEGIN + +class Device; +class DeviceScene; +class Mesh; +class Progress; +class Scene; +class Transform; + +/* Object */ + +class Object { +public: + Mesh *mesh; + Transform tfm; + BoundBox bounds; + ustring name; + vector<ParamValue> attributes; + + Object(); + ~Object(); + + void tag_update(Scene *scene); + + void compute_bounds(); + void apply_transform(); +}; + +/* Object Manager */ + +class ObjectManager { +public: + bool need_update; + + ObjectManager(); + ~ObjectManager(); + + void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); + void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); + void device_free(Device *device, DeviceScene *dscene); + + void tag_update(Scene *scene); + + void apply_static_transforms(Scene *scene, Progress& progress); +}; + +CCL_NAMESPACE_END + +#endif /* __OBJECT_H__ */ + |