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Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r--intern/cycles/render/object.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index cbbff0d4c6d..7c84c2de4fb 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -23,8 +23,8 @@
#include "util/util_array.h"
#include "util/util_boundbox.h"
#include "util/util_param.h"
-#include "util/util_transform.h"
#include "util/util_thread.h"
+#include "util/util_transform.h"
#include "util/util_types.h"
#include "util/util_vector.h"
@@ -32,7 +32,7 @@ CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
-class Mesh;
+class Geometry;
class ParticleSystem;
class Progress;
class Scene;
@@ -46,7 +46,7 @@ class Object : public Node {
public:
NODE_DECLARE
- Mesh *mesh;
+ Geometry *geometry;
Transform tfm;
BoundBox bounds;
uint random_id;
@@ -81,6 +81,9 @@ class Object : public Node {
int motion_step(float time) const;
void update_motion();
+ /* Maximum number of motion steps supported (due to Embree). */
+ static const uint MAX_MOTION_STEPS = 129;
+
/* Check whether object is traceable and it worth adding it to
* kernel scene.
*/
@@ -94,6 +97,9 @@ class Object : public Node {
/* Returns the index that is used in the kernel for this object. */
int get_device_index() const;
+ /* Compute step size from attributes, shaders, transforms. */
+ float compute_volume_step_size() const;
+
protected:
/* Specifies the position of the object in scene->objects and
* in the device vectors. Gets set in device_update. */