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Diffstat (limited to 'intern/cycles/render/particles.cpp')
-rw-r--r--intern/cycles/render/particles.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp
new file mode 100644
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+++ b/intern/cycles/render/particles.cpp
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "device.h"
+#include "particles.h"
+#include "scene.h"
+
+#include "util_foreach.h"
+#include "util_map.h"
+#include "util_progress.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Particle System */
+
+ParticleSystem::ParticleSystem()
+{
+}
+
+ParticleSystem::~ParticleSystem()
+{
+}
+
+void ParticleSystem::tag_update(Scene *scene)
+{
+ scene->particle_system_manager->need_update = true;
+}
+
+/* Particle System Manager */
+
+ParticleSystemManager::ParticleSystemManager()
+{
+ need_update = true;
+}
+
+ParticleSystemManager::~ParticleSystemManager()
+{
+}
+
+void ParticleSystemManager::device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
+{
+ /* count particles.
+ * adds one dummy particle at the beginning to avoid invalid lookups,
+ * in case a shader uses particle info without actual particle data.
+ */
+ int num_particles = 1;
+ foreach(ParticleSystem *psys, scene->particle_systems)
+ num_particles += psys->particles.size();
+
+ float4 *particles = dscene->particles.resize(PARTICLE_SIZE*num_particles);
+
+ /* dummy particle */
+ particles[0] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ int i = 1;
+ foreach(ParticleSystem *psys, scene->particle_systems) {
+ foreach(Particle &pa, psys->particles) {
+ /* pack in texture */
+ int offset = i*PARTICLE_SIZE;
+
+ particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, 0.0f);
+
+ i++;
+
+ if(progress.get_cancel()) return;
+ }
+ }
+
+ device->tex_alloc("__particles", dscene->particles);
+}
+
+void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
+{
+ if(!need_update)
+ return;
+
+ device_free(device, dscene);
+
+ if(scene->particle_systems.size() == 0)
+ return;
+
+ progress.set_status("Updating Particle Systems", "Copying Particles to device");
+ device_update_particles(device, dscene, scene, progress);
+
+ if(progress.get_cancel()) return;
+
+ need_update = false;
+}
+
+void ParticleSystemManager::device_free(Device *device, DeviceScene *dscene)
+{
+ device->tex_free(dscene->particles);
+ dscene->particles.clear();
+}
+
+void ParticleSystemManager::tag_update(Scene *scene)
+{
+ need_update = true;
+}
+
+CCL_NAMESPACE_END
+