diff options
Diffstat (limited to 'intern/cycles/render/particles.cpp')
-rw-r--r-- | intern/cycles/render/particles.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp new file mode 100644 index 00000000000..539a2333506 --- /dev/null +++ b/intern/cycles/render/particles.cpp @@ -0,0 +1,118 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "device.h" +#include "particles.h" +#include "scene.h" + +#include "util_foreach.h" +#include "util_map.h" +#include "util_progress.h" +#include "util_vector.h" + +CCL_NAMESPACE_BEGIN + +/* Particle System */ + +ParticleSystem::ParticleSystem() +{ +} + +ParticleSystem::~ParticleSystem() +{ +} + +void ParticleSystem::tag_update(Scene *scene) +{ + scene->particle_system_manager->need_update = true; +} + +/* Particle System Manager */ + +ParticleSystemManager::ParticleSystemManager() +{ + need_update = true; +} + +ParticleSystemManager::~ParticleSystemManager() +{ +} + +void ParticleSystemManager::device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) +{ + /* count particles. + * adds one dummy particle at the beginning to avoid invalid lookups, + * in case a shader uses particle info without actual particle data. + */ + int num_particles = 1; + foreach(ParticleSystem *psys, scene->particle_systems) + num_particles += psys->particles.size(); + + float4 *particles = dscene->particles.resize(PARTICLE_SIZE*num_particles); + + /* dummy particle */ + particles[0] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); + + int i = 1; + foreach(ParticleSystem *psys, scene->particle_systems) { + foreach(Particle &pa, psys->particles) { + /* pack in texture */ + int offset = i*PARTICLE_SIZE; + + particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, 0.0f); + + i++; + + if(progress.get_cancel()) return; + } + } + + device->tex_alloc("__particles", dscene->particles); +} + +void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) +{ + if(!need_update) + return; + + device_free(device, dscene); + + if(scene->particle_systems.size() == 0) + return; + + progress.set_status("Updating Particle Systems", "Copying Particles to device"); + device_update_particles(device, dscene, scene, progress); + + if(progress.get_cancel()) return; + + need_update = false; +} + +void ParticleSystemManager::device_free(Device *device, DeviceScene *dscene) +{ + device->tex_free(dscene->particles); + dscene->particles.clear(); +} + +void ParticleSystemManager::tag_update(Scene *scene) +{ + need_update = true; +} + +CCL_NAMESPACE_END + |