diff options
Diffstat (limited to 'intern/cycles/render/particles.cpp')
-rw-r--r-- | intern/cycles/render/particles.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp index 3ee620c9d01..e4be3306d7e 100644 --- a/intern/cycles/render/particles.cpp +++ b/intern/cycles/render/particles.cpp @@ -62,14 +62,10 @@ void ParticleSystemManager::device_update_particles(Device *, DeviceScene *dscen for(size_t j = 0; j < scene->particle_systems.size(); j++) num_particles += scene->particle_systems[j]->particles.size(); - float4 *particles = dscene->particles.alloc(PARTICLE_SIZE*num_particles); + KernelParticle *kparticles = dscene->particles.alloc(num_particles); /* dummy particle */ - particles[0] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); - particles[1] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); - particles[2] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); - particles[3] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); - particles[4] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); + memset(kparticles, 0, sizeof(KernelParticle)); int i = 1; for(size_t j = 0; j < scene->particle_systems.size(); j++) { @@ -78,13 +74,15 @@ void ParticleSystemManager::device_update_particles(Device *, DeviceScene *dscen for(size_t k = 0; k < psys->particles.size(); k++) { /* pack in texture */ Particle& pa = psys->particles[k]; - int offset = i*PARTICLE_SIZE; - particles[offset] = make_float4(__uint_as_float(pa.index), pa.age, pa.lifetime, pa.size); - particles[offset+1] = pa.rotation; - particles[offset+2] = make_float4(pa.location.x, pa.location.y, pa.location.z, pa.velocity.x); - particles[offset+3] = make_float4(pa.velocity.y, pa.velocity.z, pa.angular_velocity.x, pa.angular_velocity.y); - particles[offset+4] = make_float4(pa.angular_velocity.z, 0.0f, 0.0f, 0.0f); + kparticles[i].index = pa.index; + kparticles[i].age = pa.age; + kparticles[i].lifetime = pa.lifetime; + kparticles[i].size = pa.size; + kparticles[i].rotation = pa.rotation; + kparticles[i].location = float3_to_float4(pa.location); + kparticles[i].velocity = float3_to_float4(pa.velocity); + kparticles[i].angular_velocity = float3_to_float4(pa.angular_velocity); i++; |