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Diffstat (limited to 'intern/cycles/render/pass.h')
-rw-r--r--intern/cycles/render/pass.h106
1 files changed, 0 insertions, 106 deletions
diff --git a/intern/cycles/render/pass.h b/intern/cycles/render/pass.h
deleted file mode 100644
index 82230c62cb0..00000000000
--- a/intern/cycles/render/pass.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- * Copyright 2011-2021 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <ostream> // NOLINT
-
-#include "util/util_string.h"
-#include "util/util_vector.h"
-
-#include "kernel/kernel_types.h"
-
-#include "graph/node.h"
-
-CCL_NAMESPACE_BEGIN
-
-const char *pass_type_as_string(const PassType type);
-
-enum class PassMode {
- NOISY,
- DENOISED,
-};
-const char *pass_mode_as_string(PassMode mode);
-std::ostream &operator<<(std::ostream &os, PassMode mode);
-
-struct PassInfo {
- int num_components = -1;
- bool use_filter = false;
- bool use_exposure = false;
- bool is_written = true;
- PassType divide_type = PASS_NONE;
- PassType direct_type = PASS_NONE;
- PassType indirect_type = PASS_NONE;
-
- /* Pass access for read can not happen directly and needs some sort of compositing (for example,
- * light passes due to divide_type, or shadow catcher pass. */
- bool use_compositing = false;
-
- /* Used to disable albedo pass for denoising.
- * Light and shadow catcher passes should not have discontinuity in the denoised result based on
- * the underlying albedo. */
- bool use_denoising_albedo = true;
-
- /* Pass supports denoising. */
- bool support_denoise = false;
-};
-
-class Pass : public Node {
- public:
- NODE_DECLARE
-
- NODE_SOCKET_API(PassType, type)
- NODE_SOCKET_API(PassMode, mode)
- NODE_SOCKET_API(ustring, name)
- NODE_SOCKET_API(bool, include_albedo)
-
- Pass();
-
- PassInfo get_info() const;
-
- /* The pass is written by the render pipeline (kernel or denoiser). If the pass is written it
- * will have pixels allocated in a RenderBuffer. Passes which are not written do not have their
- * pixels allocated to save memory. */
- bool is_written() const;
-
- protected:
- /* The has been created automatically as a requirement to various rendering functionality (such
- * as adaptive sampling). */
- bool is_auto_;
-
- public:
- static const NodeEnum *get_type_enum();
- static const NodeEnum *get_mode_enum();
-
- static PassInfo get_info(PassType type, const bool include_albedo = false);
-
- static bool contains(const vector<Pass *> &passes, PassType type);
-
- /* Returns nullptr if there is no pass with the given name or type+mode. */
- static const Pass *find(const vector<Pass *> &passes, const string &name);
- static const Pass *find(const vector<Pass *> &passes,
- PassType type,
- PassMode mode = PassMode::NOISY);
-
- /* Returns PASS_UNUSED if there is no corresponding pass. */
- static int get_offset(const vector<Pass *> &passes, const Pass *pass);
-
- friend class Film;
-};
-
-std::ostream &operator<<(std::ostream &os, const Pass &pass);
-
-CCL_NAMESPACE_END